/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #if BX_PLATFORM_NACL & (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL) # include # include "renderer_gl.h" namespace bgfx { # define GL_IMPORT(_optional, _proto, _func) _proto _func # include "glimports.h" # undef GL_IMPORT extern bool hasContext(); void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/); PP_CompletionCallback naclSwapComplete = { naclSwapCompleteCb, NULL, PP_COMPLETIONCALLBACK_FLAG_NONE }; struct Ppapi { Ppapi() : m_context(0) , m_instance(0) , m_instInterface(NULL) , m_graphicsInterface(NULL) , m_instancedArrays(NULL) , m_postSwapBuffers(NULL) , m_forceSwap(true) { } void setIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers); void resize(uint32_t _width, uint32_t _height, bool /*_vsync*/) { m_graphicsInterface->ResizeBuffers(m_context, _width, _height); } void swap() { glSetCurrentContextPPAPI(m_context); m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete); } bool isValid() const { return 0 != m_context; } PP_Resource m_context; PP_Instance m_instance; const PPB_Instance* m_instInterface; const PPB_Graphics3D* m_graphicsInterface; const PPB_OpenGLES2InstancedArrays* m_instancedArrays; PostSwapBuffersFn m_postSwapBuffers; bool m_forceSwap; }; static Ppapi s_ppapi; void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/) { // For NaCl bgfx doesn't create render thread, but rendering is always // multithreaded. Frame rendering is done on main thread, and context // is initialized when PPAPI interfaces are set. Force swap is there to // keep calling swap complete callback, so that initialization doesn't // deadlock on semaphores. if (s_ppapi.m_forceSwap) { s_ppapi.swap(); } if (hasContext() ) { renderFrame(); } } static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor) { s_ppapi.m_instancedArrays->VertexAttribDivisorANGLE(s_ppapi.m_context, _index, _divisor); } static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount) { s_ppapi.m_instancedArrays->DrawArraysInstancedANGLE(s_ppapi.m_context, _mode, _first, _count, _primcount); } static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount) { s_ppapi.m_instancedArrays->DrawElementsInstancedANGLE(s_ppapi.m_context, _mode, _count, _type, _indices, _primcount); } void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers) { s_ppapi.setIntefraces( _instance, _instInterface, _graphicsInterface, _postSwapBuffers); } void Ppapi::setIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers) { BX_TRACE("PPAPI Interfaces"); m_instance = _instance; m_instInterface = _instInterface; m_graphicsInterface = _graphicsInterface; m_instancedArrays = glGetInstancedArraysInterfacePPAPI(); m_postSwapBuffers = _postSwapBuffers; int32_t attribs[] = { PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24, PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8, PP_GRAPHICS3DATTRIB_SAMPLES, 0, PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, PP_GRAPHICS3DATTRIB_WIDTH, BGFX_DEFAULT_WIDTH, PP_GRAPHICS3DATTRIB_HEIGHT, BGFX_DEFAULT_HEIGHT, PP_GRAPHICS3DATTRIB_NONE }; m_context = m_graphicsInterface->Create(m_instance, 0, attribs); m_instInterface->BindGraphics(m_instance, m_context); glSetCurrentContextPPAPI(m_context); m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete); glVertexAttribDivisor = naclVertexAttribDivisor; glDrawArraysInstanced = naclDrawArraysInstanced; glDrawElementsInstanced = naclDrawElementsInstanced; } void GlContext::create(uint32_t _width, uint32_t _height) { BX_TRACE("GlContext::create"); } void GlContext::destroy() { } void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync) { s_ppapi.m_forceSwap = false; s_ppapi.resize(_width, _height, _vsync); } void GlContext::swap() { s_ppapi.swap(); } void GlContext::import() { } bool GlContext::isValid() const { return s_ppapi.isValid(); } } // namespace bgfx #endif // BX_PLATFORM_NACL & (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)