uniform sampler2D _MainTex9; uniform sampler2D _MainTex8; uniform sampler2D _MainTex7; uniform sampler2D _MainTex6; uniform sampler2D _MainTex5; uniform sampler2D _MainTex4; uniform sampler2D _MainTex3; uniform sampler2D _MainTex2; uniform sampler2D _MainTex15; uniform sampler2D _MainTex14; uniform sampler2D _MainTex13; uniform sampler2D _MainTex12; uniform sampler2D _MainTex11; uniform sampler2D _MainTex10; uniform sampler2D _MainTex1; uniform sampler2D _MainTex0; void main () { vec2 tmpvar_1; tmpvar_1 = gl_TexCoord[0].xy; gl_FragData[0] = (((((((((((((((texture2D (_MainTex0, tmpvar_1) + texture2D (_MainTex1, tmpvar_1)) + texture2D (_MainTex2, tmpvar_1)) + texture2D (_MainTex3, tmpvar_1)) + texture2D (_MainTex4, tmpvar_1)) + texture2D (_MainTex5, tmpvar_1)) + texture2D (_MainTex6, tmpvar_1)) + texture2D (_MainTex7, tmpvar_1)) + texture2D (_MainTex8, tmpvar_1)) + texture2D (_MainTex9, tmpvar_1)) + texture2D (_MainTex10, tmpvar_1)) + texture2D (_MainTex11, tmpvar_1)) + texture2D (_MainTex12, tmpvar_1)) + texture2D (_MainTex13, tmpvar_1)) + texture2D (_MainTex14, tmpvar_1)) + texture2D (_MainTex15, tmpvar_1)); }