struct v2f { vec4 pos; vec2 uv; vec2 uvg; vec2 uvs; }; uniform sampler2D _ScratchTex; uniform sampler2D _MainTex; uniform vec4 _Intensity; uniform sampler2D _GrainTex; vec4 frag ( in v2f i_1 ) { vec3 scratch_2; vec3 grain_3; vec4 col_4; vec4 tmpvar_5; tmpvar_5 = texture2D (_MainTex, i_1.uv); vec4 tmpvar_6; tmpvar_6 = tmpvar_5; col_4 = tmpvar_6; vec4 tmpvar_7; tmpvar_7 = texture2D (_GrainTex, i_1.uvg); vec3 tmpvar_8; tmpvar_8 = ((tmpvar_7.xyz * 2.0) - 1.0); grain_3 = tmpvar_8; vec3 tmpvar_9; tmpvar_9 = (col_4.xyz + (grain_3 * _Intensity.x)); col_4.xyz = tmpvar_9.xyz.xyz; vec4 tmpvar_10; tmpvar_10 = texture2D (_ScratchTex, i_1.uvs); vec3 tmpvar_11; tmpvar_11 = ((tmpvar_10.xyz * 2.0) - 1.0); scratch_2 = tmpvar_11; vec3 tmpvar_12; tmpvar_12 = (col_4.xyz + (scratch_2 * _Intensity.y)); col_4.xyz = tmpvar_12.xyz.xyz; return col_4; } void main () { v2f xlt_i_13; vec4 xl_retval_14; vec4 tmpvar_15; tmpvar_15 = vec4(0.0, 0.0, 0.0, 0.0); xlt_i_13.pos = tmpvar_15; vec2 tmpvar_16; tmpvar_16 = gl_TexCoord[0].xy; vec2 tmpvar_17; tmpvar_17 = tmpvar_16; xlt_i_13.uv = tmpvar_17; vec2 tmpvar_18; tmpvar_18 = gl_TexCoord[1].xy; vec2 tmpvar_19; tmpvar_19 = tmpvar_18; xlt_i_13.uvg = tmpvar_19; vec2 tmpvar_20; tmpvar_20 = gl_TexCoord[2].xy; vec2 tmpvar_21; tmpvar_21 = tmpvar_20; xlt_i_13.uvs = tmpvar_21; vec4 tmpvar_22; tmpvar_22 = frag (xlt_i_13); vec4 tmpvar_23; tmpvar_23 = tmpvar_22; xl_retval_14 = tmpvar_23; vec4 tmpvar_24; tmpvar_24 = xl_retval_14.xyzw; vec4 tmpvar_25; tmpvar_25 = tmpvar_24; gl_FragData[0] = tmpvar_25; }