/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL) # include "renderer_gl.h" # if BGFX_USE_EGL namespace bgfx { #if BGFX_USE_GL_DYNAMIC_LIB typedef void (*EGLPROC)(void); typedef EGLPROC (EGLAPIENTRY* PFNEGLGETPROCADDRESSPROC)(const char *procname); typedef EGLBoolean (EGLAPIENTRY* PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval); typedef EGLBoolean (EGLAPIENTRY* PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); typedef EGLContext (EGLAPIENTRY* PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); typedef EGLSurface (EGLAPIENTRY* PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRY* PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); typedef EGLBoolean (EGLAPIENTRY* PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint *major, EGLint *minor); typedef EGLDisplay (EGLAPIENTRY* PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id); typedef EGLBoolean (EGLAPIENTRY* PFNEGLTERMINATEPROC)(EGLDisplay dpy); typedef EGLBoolean (EGLAPIENTRY* PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface); typedef EGLBoolean (EGLAPIENTRY* PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx); typedef EGLBoolean (EGLAPIENTRY* PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface); #define EGL_IMPORT \ EGL_IMPORT_FUNC(PFNEGLGETPROCADDRESSPROC, eglGetProcAddress); \ EGL_IMPORT_FUNC(PFNEGLSWAPINTERVALPROC, eglSwapInterval); \ EGL_IMPORT_FUNC(PFNEGLMAKECURRENTPROC, eglMakeCurrent); \ EGL_IMPORT_FUNC(PFNEGLCREATECONTEXTPROC, eglCreateContext); \ EGL_IMPORT_FUNC(PFNEGLCREATEWINDOWSURFACEPROC, eglCreateWindowSurface); \ EGL_IMPORT_FUNC(PFNEGLCHOOSECONFIGPROC, eglChooseConfig); \ EGL_IMPORT_FUNC(PFNEGLINITIALIZEPROC, eglInitialize); \ EGL_IMPORT_FUNC(PFNEGLGETDISPLAYPROC, eglGetDisplay); \ EGL_IMPORT_FUNC(PFNEGLTERMINATEPROC, eglTerminate); \ EGL_IMPORT_FUNC(PFNEGLDESTROYSURFACEPROC, eglDestroySurface); \ EGL_IMPORT_FUNC(PFNEGLDESTROYCONTEXTPROC, eglDestroyContext); \ EGL_IMPORT_FUNC(PFNEGLSWAPBUFFERSPROC, eglSwapBuffers); #define EGL_IMPORT_FUNC(_proto, _func) _proto _func EGL_IMPORT #undef EGL_IMPORT_FUNC void* eglOpen() { void* handle = bx::dlopen("libEGL.dll"); BGFX_FATAL(NULL != handle, Fatal::UnableToInitialize, "Failed to load libEGL dynamic library."); #define EGL_IMPORT_FUNC(_proto, _func) \ _func = (_proto)bx::dlsym(handle, #_func); \ BX_TRACE("%p " #_func, _func); \ BGFX_FATAL(NULL != _func, Fatal::UnableToInitialize, "Failed get " #_func ".") EGL_IMPORT #undef EGL_IMPORT_FUNC return handle; } void eglClose(void* _handle) { bx::dlclose(_handle); #define EGL_IMPORT_FUNC(_proto, _func) _func = NULL EGL_IMPORT #undef EGL_IMPORT_FUNC } #else void* eglOpen() { return NULL; } void eglClose(void* /*_handle*/) { } #endif // BGFX_USE_GL_DYNAMIC_LIB # define GL_IMPORT(_optional, _proto, _func, _import) _proto _func = NULL # include "glimports.h" void GlContext::create(uint32_t _width, uint32_t _height) { m_eglLibrary = eglOpen(); BX_UNUSED(_width, _height); EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY; EGLNativeWindowType nwt = (EGLNativeWindowType)NULL; # if BX_PLATFORM_WINDOWS ndt = GetDC(g_bgfxHwnd); nwt = g_bgfxHwnd; # endif // BX_PLATFORM_ m_display = eglGetDisplay(ndt); BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::UnableToInitialize, "Failed to create display %p", m_display); EGLint major = 0; EGLint minor = 0; EGLBoolean success = eglInitialize(m_display, &major, &minor); BGFX_FATAL(success && major >= 1 && minor >= 3, Fatal::UnableToInitialize, "Failed to initialize %d.%d", major, minor); EGLint attrs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, # if BX_PLATFORM_ANDROID EGL_DEPTH_SIZE, 16, # else EGL_DEPTH_SIZE, 24, # endif // BX_PLATFORM_ EGL_STENCIL_SIZE, 8, EGL_NONE }; EGLint numConfig = 0; EGLConfig config; success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig); BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig"); # if BX_PLATFORM_ANDROID EGLint format; eglGetConfigAttrib(m_display, config, EGL_NATIVE_VISUAL_ID, &format); ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, _width, _height, format); nwt = g_bgfxAndroidWindow; # endif // BX_PLATFORM_ANDROID m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL); BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface."); EGLint contextAttrs[] = { # if BGFX_CONFIG_RENDERER_OPENGLES2 EGL_CONTEXT_CLIENT_VERSION, 2, # elif BGFX_CONFIG_RENDERER_OPENGLES3 EGL_CONTEXT_CLIENT_VERSION, 3, # endif // BGFX_CONFIG_RENDERER_ EGL_NONE }; m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, contextAttrs); BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::UnableToInitialize, "Failed to create context."); success = eglMakeCurrent(m_display, m_surface, m_surface, m_context); BGFX_FATAL(success, Fatal::UnableToInitialize, "Failed to set context."); eglSwapInterval(m_display, 0); # if BX_PLATFORM_EMSCRIPTEN emscripten_set_canvas_size(_width, _height); # endif // BX_PLATFORM_EMSCRIPTEN import(); } void GlContext::destroy() { eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(m_display, m_context); eglDestroySurface(m_display, m_surface); eglTerminate(m_display); m_context = NULL; eglClose(m_eglLibrary); } void GlContext::resize(uint32_t /*_width*/, uint32_t /*_height*/, bool _vsync) { eglSwapInterval(m_display, _vsync ? 1 : 0); } void GlContext::swap() { eglMakeCurrent(m_display, m_surface, m_surface, m_context); eglSwapBuffers(m_display, m_surface); } void GlContext::import() { # if !BX_PLATFORM_EMSCRIPTEN BX_TRACE("Import:"); # if BX_PLATFORM_WINDOWS void* glesv2 = bx::dlopen("libGLESv2.dll"); # define GL_EXTENSION(_optional, _proto, _func, _import) \ { \ if (NULL == _func) \ { \ _func = (_proto)bx::dlsym(glesv2, #_import); \ BX_TRACE("\t%p " #_func " (" #_import ")", _func); \ BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_import); \ } \ } # else # define GL_EXTENSION(_optional, _proto, _func, _import) \ { \ if (NULL == _func) \ { \ _func = (_proto)eglGetProcAddress(#_import); \ BX_TRACE("\t%p " #_func " (" #_import ")", _func); \ BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_import); \ } \ } # endif // BX_PLATFORM_ # include "glimports.h" # endif // !BX_PLATFORM_EMSCRIPTEN } } // namespace bgfx # endif // BGFX_USE_EGL #endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)