$input v_normal /* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include uniform float u_imageLod; SAMPLERCUBE(s_texColor, 0); void main() { gl_FragColor = textureCubeLod(s_texColor, v_normal, u_imageLod); }