/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE * * vim: set tabstop=4 expandtab: */ #ifndef BGFX_C99_H_HEADER_GUARD #define BGFX_C99_H_HEADER_GUARD #include // bool #include // uint32_t #include // size_t #include "bgfxdefines.h" typedef enum bgfx_renderer_type { BGFX_RENDERER_TYPE_NULL, BGFX_RENDERER_TYPE_DIRECT3D9, BGFX_RENDERER_TYPE_DIRECT3D11, BGFX_RENDERER_TYPE_DIRECT3D12, BGFX_RENDERER_TYPE_METAL, BGFX_RENDERER_TYPE_OPENGLES, BGFX_RENDERER_TYPE_OPENGL, BGFX_RENDERER_TYPE_VULKAN, BGFX_RENDERER_TYPE_COUNT } bgfx_renderer_type_t; typedef enum bgfx_access { BGFX_ACCESS_READ, BGFX_ACCESS_WRITE, BGFX_ACCESS_READWRITE, BGFX_ACCESS_COUNT } bgfx_access_t; typedef enum bgfx_attrib { BGFX_ATTRIB_POSITION, BGFX_ATTRIB_NORMAL, BGFX_ATTRIB_TANGENT, BGFX_ATTRIB_BITANGENT, BGFX_ATTRIB_COLOR0, BGFX_ATTRIB_COLOR1, BGFX_ATTRIB_INDICES, BGFX_ATTRIB_WEIGHT, BGFX_ATTRIB_TEXCOORD0, BGFX_ATTRIB_TEXCOORD1, BGFX_ATTRIB_TEXCOORD2, BGFX_ATTRIB_TEXCOORD3, BGFX_ATTRIB_TEXCOORD4, BGFX_ATTRIB_TEXCOORD5, BGFX_ATTRIB_TEXCOORD6, BGFX_ATTRIB_TEXCOORD7, BGFX_ATTRIB_COUNT } bgfx_attrib_t; typedef enum bgfx_attrib_type { BGFX_ATTRIB_TYPE_UINT8, BGFX_ATTRIB_TYPE_INT16, BGFX_ATTRIB_TYPE_HALF, BGFX_ATTRIB_TYPE_FLOAT, BGFX_ATTRIB_TYPE_COUNT } bgfx_attrib_type_t; typedef enum bgfx_texture_format { BGFX_TEXTURE_FORMAT_BC1, BGFX_TEXTURE_FORMAT_BC2, BGFX_TEXTURE_FORMAT_BC3, BGFX_TEXTURE_FORMAT_BC4, BGFX_TEXTURE_FORMAT_BC5, BGFX_TEXTURE_FORMAT_BC6H, BGFX_TEXTURE_FORMAT_BC7, BGFX_TEXTURE_FORMAT_ETC1, BGFX_TEXTURE_FORMAT_ETC2, BGFX_TEXTURE_FORMAT_ETC2A, BGFX_TEXTURE_FORMAT_ETC2A1, BGFX_TEXTURE_FORMAT_PTC12, BGFX_TEXTURE_FORMAT_PTC14, BGFX_TEXTURE_FORMAT_PTC12A, BGFX_TEXTURE_FORMAT_PTC14A, BGFX_TEXTURE_FORMAT_PTC22, BGFX_TEXTURE_FORMAT_PTC24, BGFX_TEXTURE_FORMAT_UNKNOWN, BGFX_TEXTURE_FORMAT_R1, BGFX_TEXTURE_FORMAT_R8, BGFX_TEXTURE_FORMAT_R16, BGFX_TEXTURE_FORMAT_R16F, BGFX_TEXTURE_FORMAT_R32, BGFX_TEXTURE_FORMAT_R32F, BGFX_TEXTURE_FORMAT_RG8, BGFX_TEXTURE_FORMAT_RG16, BGFX_TEXTURE_FORMAT_RG16F, BGFX_TEXTURE_FORMAT_RG32, BGFX_TEXTURE_FORMAT_RG32F, BGFX_TEXTURE_FORMAT_BGRA8, BGFX_TEXTURE_FORMAT_RGBA8, BGFX_TEXTURE_FORMAT_RGBA16, BGFX_TEXTURE_FORMAT_RGBA16F, BGFX_TEXTURE_FORMAT_RGBA32, BGFX_TEXTURE_FORMAT_RGBA32F, BGFX_TEXTURE_FORMAT_R5G6B5, BGFX_TEXTURE_FORMAT_RGBA4, BGFX_TEXTURE_FORMAT_RGB5A1, BGFX_TEXTURE_FORMAT_RGB10A2, BGFX_TEXTURE_FORMAT_R11G11B10F, BGFX_TEXTURE_FORMAT_UNKNOWN_DEPTH, BGFX_TEXTURE_FORMAT_D16, BGFX_TEXTURE_FORMAT_D24, BGFX_TEXTURE_FORMAT_D24S8, BGFX_TEXTURE_FORMAT_D32, BGFX_TEXTURE_FORMAT_D16F, BGFX_TEXTURE_FORMAT_D24F, BGFX_TEXTURE_FORMAT_D32F, BGFX_TEXTURE_FORMAT_D0S8, BGFX_TEXTURE_FORMAT_COUNT } bgfx_texture_format_t; typedef enum bgfx_uniform_type { BGFX_UNIFORM_TYPE_INT1, BGFX_UNIFORM_TYPE_END, BGFX_UNIFORM_TYPE_VEC4, BGFX_UNIFORM_TYPE_MAT3, BGFX_UNIFORM_TYPE_MAT4, BGFX_UNIFORM_TYPE_COUNT } bgfx_uniform_type_t; typedef enum bgfx_backbuffer_ratio { BGFX_BACKBUFFER_RATIO_EQUAL, BGFX_BACKBUFFER_RATIO_HALF, BGFX_BACKBUFFER_RATIO_QUARTER, BGFX_BACKBUFFER_RATIO_EIGHTH, BGFX_BACKBUFFER_RATIO_SIXTEENTH, BGFX_BACKBUFFER_RATIO_DOUBLE, BGFX_BACKBUFFER_RATIO_COUNT } bgfx_backbuffer_ratio_t; #define BGFX_HANDLE_T(_name) \ typedef struct _name { uint16_t idx; } _name##_t; BGFX_HANDLE_T(bgfx_indirect_buffer_handle); BGFX_HANDLE_T(bgfx_dynamic_index_buffer_handle); BGFX_HANDLE_T(bgfx_dynamic_vertex_buffer_handle); BGFX_HANDLE_T(bgfx_frame_buffer_handle); BGFX_HANDLE_T(bgfx_index_buffer_handle); BGFX_HANDLE_T(bgfx_program_handle); BGFX_HANDLE_T(bgfx_shader_handle); BGFX_HANDLE_T(bgfx_texture_handle); BGFX_HANDLE_T(bgfx_uniform_handle); BGFX_HANDLE_T(bgfx_vertex_buffer_handle); BGFX_HANDLE_T(bgfx_vertex_decl_handle); #undef BGFX_HANDLE_T /**/ typedef void (*bgfx_release_fn_t)(void* _ptr, void* _userData); /**/ typedef struct bgfx_memory { uint8_t* data; uint32_t size; } bgfx_memory_t; /**/ typedef struct bgfx_transform { float* data; uint16_t num; } bgfx_transform_t; /**/ typedef struct bgfx_hmd_eye { float rotation[4]; float translation[3]; float fov[4]; float adjust[3]; float pixelsPerTanAngle[2]; } bgfx_hmd_eye_t; /**/ typedef struct bgfx_hmd { bgfx_hmd_eye_t eye[2]; uint16_t width; uint16_t height; uint32_t deviceWidth; uint32_t deviceHeight; uint8_t flags; } bgfx_hmd_t; /**/ typedef struct bgfx_stats { uint64_t cpuTime; uint64_t cpuTimerFreq; uint64_t gpuTime; uint64_t gpuTimerFreq; } bgfx_stats_t; /**/ typedef struct bgfx_vertex_decl { uint32_t hash; uint16_t stride; uint16_t offset[BGFX_ATTRIB_COUNT]; uint8_t attributes[BGFX_ATTRIB_COUNT]; } bgfx_vertex_decl_t; /**/ typedef struct bgfx_transient_index_buffer { uint8_t* data; uint32_t size; bgfx_index_buffer_handle_t handle; uint32_t startIndex; } bgfx_transient_index_buffer_t; /**/ typedef struct bgfx_transient_vertex_buffer { uint8_t* data; uint32_t size; uint32_t startVertex; uint16_t stride; bgfx_vertex_buffer_handle_t handle; bgfx_vertex_decl_handle_t decl; } bgfx_transient_vertex_buffer_t; /**/ typedef struct bgfx_instance_data_buffer { uint8_t* data; uint32_t size; uint32_t offset; uint32_t num; uint16_t stride; bgfx_vertex_buffer_handle_t handle; } bgfx_instance_data_buffer_t; /**/ typedef struct bgfx_texture_info { bgfx_texture_format_t format; uint32_t storageSize; uint16_t width; uint16_t height; uint16_t depth; uint8_t numMips; uint8_t bitsPerPixel; bool cubeMap; } bgfx_texture_info_t; /**/ typedef struct bgfx_caps_gpu { uint16_t vendorId; uint16_t deviceId; } bgfx_caps_gpu_t; /**/ typedef struct bgfx_caps { bgfx_renderer_type_t rendererType; uint64_t supported; uint32_t maxDrawCalls; uint16_t maxTextureSize; uint16_t maxViews; uint8_t maxFBAttachments; uint8_t numGPUs; uint16_t vendorId; uint16_t deviceId; bgfx_caps_gpu_t gpu[4]; uint8_t formats[BGFX_TEXTURE_FORMAT_COUNT]; } bgfx_caps_t; /**/ typedef enum bgfx_fatal { BGFX_FATAL_DEBUG_CHECK, BGFX_FATAL_MINIMUM_REQUIRED_SPECS, BGFX_FATAL_INVALID_SHADER, BGFX_FATAL_UNABLE_TO_INITIALIZE, BGFX_FATAL_UNABLE_TO_CREATE_TEXTURE, BGFX_FATAL_DEVICE_LOST, BGFX_FATAL_COUNT } bgfx_fatal_t; #ifndef BGFX_SHARED_LIB_BUILD # define BGFX_SHARED_LIB_BUILD 0 #endif // BGFX_SHARED_LIB_BUILD #ifndef BGFX_SHARED_LIB_USE # define BGFX_SHARED_LIB_USE 0 #endif // BGFX_SHARED_LIB_USE #if defined(_MSC_VER) # if BGFX_SHARED_LIB_BUILD # define BGFX_SHARED_LIB_API __declspec(dllexport) # elif BGFX_SHARED_LIB_USE # define BGFX_SHARED_LIB_API __declspec(dllimport) # else # define BGFX_SHARED_LIB_API # endif // BGFX_SHARED_LIB_* #else # define BGFX_SHARED_LIB_API #endif // defined(_MSC_VER) #if defined(__cplusplus) # define BGFX_C_API extern "C" BGFX_SHARED_LIB_API #else # define BGFX_C_API BGFX_SHARED_LIB_API #endif // defined(__cplusplus) /**/ typedef struct bgfx_callback_interface { const struct bgfx_callback_vtbl* vtbl; } bgfx_callback_interface_t; /**/ typedef struct bgfx_callback_vtbl { void (*fatal)(bgfx_callback_interface_t* _this, bgfx_fatal_t _code, const char* _str); void (*trace)(bgfx_callback_interface_t* _this, const char* _str); uint32_t (*cache_read_size)(bgfx_callback_interface_t* _this, uint64_t _id); bool (*cache_read)(bgfx_callback_interface_t* _this, uint64_t _id, void* _data, uint32_t _size); void (*cache_write)(bgfx_callback_interface_t* _this, uint64_t _id, const void* _data, uint32_t _size); void (*screen_shot)(bgfx_callback_interface_t* _this, const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip); void (*capture_begin)(bgfx_callback_interface_t* _this, uint32_t _width, uint32_t _height, uint32_t _pitch, bgfx_texture_format_t _format, bool _yflip); void (*capture_end)(bgfx_callback_interface_t* _this); void (*capture_frame)(bgfx_callback_interface_t* _this, const void* _data, uint32_t _size); } bgfx_callback_vtbl_t; /**/ typedef struct bgfx_reallocator_interface { const struct bgfx_reallocator_vtbl* vtbl; } bgfx_reallocator_interface_t; /**/ typedef struct bgfx_reallocator_vtbl { void* (*alloc)(bgfx_reallocator_interface_t* _this, size_t _size, size_t _align, const char* _file, uint32_t _line); void (*free)(bgfx_reallocator_interface_t* _this, void* _ptr, size_t _align, const char* _file, uint32_t _line); void* (*realloc)(bgfx_reallocator_interface_t* _this, void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line); } bgfx_reallocator_vtbl_t; /**/ BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer); /**/ BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt); /**/ BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num); /**/ BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl); /**/ BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index); /**/ BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index); /**/ BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num); /**/ BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon); /**/ BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst); /**/ BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst); /**/ BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT]); /**/ BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type); /**/ BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator); /**/ BGFX_C_API void bgfx_shutdown(); /**/ BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags); /**/ BGFX_C_API uint32_t bgfx_frame(); /**/ BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(); /**/ BGFX_C_API const bgfx_caps_t* bgfx_get_caps(); /**/ BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd(); /**/ BGFX_C_API const bgfx_stats_t* bgfx_get_stats(); /**/ BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size); /**/ BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size); /**/ BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size); /**/ BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData); /**/ BGFX_C_API void bgfx_set_debug(uint32_t _debug); /**/ BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small); /**/ BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...); /**/ BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch); /**/ BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags); /**/ BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle); /**/ BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags); /**/ BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle); /**/ BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags); /**/ BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags); /**/ BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem); /**/ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle); /**/ BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags); /**/ BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags); /**/ BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem); /**/ BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle); /**/ BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num); /**/ BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl); /**/ BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride); /**/ BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices); /**/ BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num); /**/ BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl); /**/ BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices); /**/ BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride); /**/ BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num); /**/ BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle); /**/ BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem); /**/ BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max); /**/ BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle); /**/ BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders); /**/ BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders); /**/ BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle); /**/ BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format); /**/ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info); /**/ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem); /**/ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags); /**/ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem); /**/ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem); /**/ BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch); /**/ BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem); /**/ BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch); /**/ BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle); /**/ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags); /**/ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags); /**/ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures); /**/ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat); /**/ BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle); /**/ BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num); /**/ BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle); /**/ BGFX_C_API void bgfx_set_clear_color(uint8_t _index, const float _rgba[4]); /**/ BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name); /**/ BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); /**/ BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); /**/ BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil); /**/ BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7); /**/ BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled); /**/ BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle); /**/ BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj); /**/ BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR); /**/ BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap); /**/ BGFX_C_API void bgfx_set_marker(const char* _marker); /**/ BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba); /**/ BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil); /**/ BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); /**/ BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache); /**/ BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num); /**/ BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num); /**/ BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num); /**/ BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num); /**/ BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices); /**/ BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices); /**/ BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices); /**/ BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices); /**/ BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices); /**/ BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices); /**/ BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num); /**/ BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num); /**/ BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num); /**/ BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags); /**/ BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags); /**/ BGFX_C_API uint32_t bgfx_touch(uint8_t _id); /**/ BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth); /**/ BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth); /**/ BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format); /**/ BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format); /**/ BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access); /**/ BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access); /**/ BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access); /**/ BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access); /**/ BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access); /**/ BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags); /**/ BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags); /**/ BGFX_C_API void bgfx_discard(); /**/ BGFX_C_API void bgfx_save_screen_shot(const char* _filePath); #endif // BGFX_C99_H_HEADER_GUARD