$input v_texcoord0 /* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" SAMPLER2D(s_albedo, 0); SAMPLER2D(s_light, 1); void main() { vec4 albedo = toLinear(texture2D(s_albedo, v_texcoord0) ); vec4 light = toLinear(texture2D(s_light, v_texcoord0) ); gl_FragColor = toGamma(albedo*light); }