# # Copyright 2011-2015 Branimir Karadzic. All rights reserved. # License: http://www.opensource.org/licenses/BSD-2-Clause # UNAME := $(shell uname) ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD)) ifeq ($(UNAME),$(filter $(UNAME),Darwin)) OS=darwin else ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD)) OS=bsd else OS=linux endif endif else OS=windows endif # $(info $(OS)) BX_DIR?=../bx GENIE?=$(BX_DIR)/tools/bin/$(OS)/genie all: $(GENIE) --with-tools --with-shared-lib vs2008 $(GENIE) --with-tools --with-shared-lib vs2010 $(GENIE) --with-tools --with-shared-lib vs2012 $(GENIE) --with-tools --with-shared-lib vs2013 $(GENIE) --with-tools --with-shared-lib vs2015 $(GENIE) --with-tools --with-shared-lib --gcc=mingw-gcc gmake $(GENIE) --with-tools --with-shared-lib --gcc=linux-gcc gmake $(GENIE) --with-tools --with-shared-lib --gcc=osx gmake $(GENIE) --with-tools --with-shared-lib --xcode=osx xcode4 $(GENIE) --with-tools --with-shared-lib --xcode=ios xcode4 $(GENIE) --with-shared-lib --gcc=freebsd gmake $(GENIE) --gcc=android-arm gmake $(GENIE) --gcc=android-mips gmake $(GENIE) --gcc=android-x86 gmake $(GENIE) --gcc=asmjs gmake $(GENIE) --gcc=ios-arm gmake $(GENIE) --gcc=ios-simulator gmake $(GENIE) --gcc=nacl gmake $(GENIE) --gcc=nacl-arm gmake $(GENIE) --gcc=pnacl gmake $(GENIE) --gcc=rpi gmake .build/projects/gmake-android-arm: $(GENIE) --gcc=android-arm gmake android-arm-debug: .build/projects/gmake-android-arm $(MAKE) -R -C .build/projects/gmake-android-arm config=debug android-arm-release: .build/projects/gmake-android-arm $(MAKE) -R -C .build/projects/gmake-android-arm config=release android-arm: android-arm-debug android-arm-release .build/projects/gmake-android-mips: $(GENIE) --gcc=android-mips gmake android-mips-debug: .build/projects/gmake-android-mips $(MAKE) -R -C .build/projects/gmake-android-mips config=debug android-mips-release: .build/projects/gmake-android-mips $(MAKE) -R -C .build/projects/gmake-android-mips config=release android-mips: android-mips-debug android-mips-release .build/projects/gmake-android-x86: $(GENIE) --gcc=android-x86 gmake android-x86-debug: .build/projects/gmake-android-x86 $(MAKE) -R -C .build/projects/gmake-android-x86 config=debug android-x86-release: .build/projects/gmake-android-x86 $(MAKE) -R -C .build/projects/gmake-android-x86 config=release android-x86: android-x86-debug android-x86-release .build/projects/gmake-asmjs: $(GENIE) --gcc=asmjs gmake asmjs-debug: .build/projects/gmake-asmjs $(MAKE) -R -C .build/projects/gmake-asmjs config=debug asmjs-release: .build/projects/gmake-asmjs $(MAKE) -R -C .build/projects/gmake-asmjs config=release asmjs: asmjs-debug asmjs-release .build/projects/gmake-linux: $(GENIE) --with-tools --with-shared-lib --gcc=linux-gcc gmake linux-debug32: .build/projects/gmake-linux $(MAKE) -R -C .build/projects/gmake-linux config=debug32 linux-release32: .build/projects/gmake-linux $(MAKE) -R -C .build/projects/gmake-linux config=release32 linux-debug64: .build/projects/gmake-linux $(MAKE) -R -C .build/projects/gmake-linux config=debug64 linux-release64: .build/projects/gmake-linux $(MAKE) -R -C .build/projects/gmake-linux config=release64 linux: linux-debug32 linux-release32 linux-debug64 linux-release64 .build/projects/gmake-freebsd: $(GENIE) --with-tools --with-shared-lib --gcc=freebsd gmake freebsd-debug32: .build/projects/gmake-freebsd $(MAKE) -R -C .build/projects/gmake-freebsd config=debug32 freebsd-release32: .build/projects/gmake-freebsd $(MAKE) -R -C .build/projects/gmake-freebsd config=release32 freebsd-debug64: .build/projects/gmake-freebsd $(MAKE) -R -C .build/projects/gmake-freebsd config=debug64 freebsd-release64: .build/projects/gmake-freebsd $(MAKE) -R -C .build/projects/gmake-freebsd config=release64 freebsd: freebsd-debug32 freebsd-release32 freebsd-debug64 freebsd-release64 .build/projects/gmake-mingw-gcc: $(GENIE) --with-tools --with-shared-lib --gcc=mingw-gcc gmake mingw-gcc-debug32: .build/projects/gmake-mingw-gcc $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug32 mingw-gcc-release32: .build/projects/gmake-mingw-gcc $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release32 mingw-gcc-debug64: .build/projects/gmake-mingw-gcc $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug64 mingw-gcc-release64: .build/projects/gmake-mingw-gcc $(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release64 mingw-gcc: mingw-gcc-debug32 mingw-gcc-release32 mingw-gcc-debug64 mingw-gcc-release64 .build/projects/gmake-mingw-clang: $(GENIE) --gcc=mingw-clang gmake mingw-clang-debug32: .build/projects/gmake-mingw-clang $(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug32 mingw-clang-release32: .build/projects/gmake-mingw-clang $(MAKE) -R -C .build/projects/gmake-mingw-clang config=release32 mingw-clang-debug64: .build/projects/gmake-mingw-clang $(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug64 mingw-clang-release64: .build/projects/gmake-mingw-clang $(MAKE) -R -C .build/projects/gmake-mingw-clang config=release64 mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64 .build/projects/vs2008: $(GENIE) --with-tools --with-shared-lib vs2008 vs2008-debug32: .build/projects/vs2008 devenv .build/projects/vs2008/bgfx.sln /Build "Debug|Win32" vs2008-release32: .build/projects/vs2008 devenv .build/projects/vs2008/bgfx.sln /Build "Release|Win32" vs2008-debug64: .build/projects/vs2008 devenv .build/projects/vs2008/bgfx.sln /Build "Debug|x64" vs2008-release64: .build/projects/vs2008 devenv .build/projects/vs2008/bgfx.sln /Build "Release|x64" vs2008: vs2008-debug32 vs2008-release32 vs2008-debug64 vs2008-release64 .build/projects/vs2010: $(GENIE) --with-tools --with-shared-lib vs2010 .build/projects/vs2012: $(GENIE) --with-tools --with-shared-lib vs2012 .build/projects/vs2013: $(GENIE) --with-tools --with-shared-lib vs2013 .build/projects/vs2015: $(GENIE) --with-tools --with-shared-lib vs2015 .build/projects/gmake-nacl: $(GENIE) --gcc=nacl gmake nacl-debug32: .build/projects/gmake-nacl $(MAKE) -R -C .build/projects/gmake-nacl config=debug32 nacl-release32: .build/projects/gmake-nacl $(MAKE) -R -C .build/projects/gmake-nacl config=release32 nacl-debug64: .build/projects/gmake-nacl $(MAKE) -R -C .build/projects/gmake-nacl config=debug64 nacl-release64: .build/projects/gmake-nacl $(MAKE) -R -C .build/projects/gmake-nacl config=release64 nacl: nacl-debug32 nacl-release32 nacl-debug64 nacl-release64 .build/projects/gmake-nacl-arm: $(GENIE) --gcc=nacl-arm gmake nacl-arm-debug: .build/projects/gmake-nacl-arm $(MAKE) -R -C .build/projects/gmake-nacl-arm config=debug nacl-arm-release: .build/projects/gmake-nacl-arm $(MAKE) -R -C .build/projects/gmake-nacl-arm config=release nacl-arm: nacl-arm-debug32 nacl-arm-release32 .build/projects/gmake-pnacl: $(GENIE) --gcc=pnacl gmake pnacl-debug: .build/projects/gmake-pnacl $(MAKE) -R -C .build/projects/gmake-pnacl config=debug pnacl-release: .build/projects/gmake-pnacl $(MAKE) -R -C .build/projects/gmake-pnacl config=release pnacl: pnacl-debug pnacl-release .build/projects/gmake-osx: $(GENIE) --with-tools --with-shared-lib --gcc=osx gmake osx-debug32: .build/projects/gmake-osx $(MAKE) -C .build/projects/gmake-osx config=debug32 osx-release32: .build/projects/gmake-osx $(MAKE) -C .build/projects/gmake-osx config=release32 osx-debug64: .build/projects/gmake-osx $(MAKE) -C .build/projects/gmake-osx config=debug64 osx-release64: .build/projects/gmake-osx $(MAKE) -C .build/projects/gmake-osx config=release64 osx: osx-debug32 osx-release32 osx-debug64 osx-release64 .build/projects/gmake-ios-arm: $(GENIE) --gcc=ios-arm gmake ios-arm-debug: .build/projects/gmake-ios-arm $(MAKE) -R -C .build/projects/gmake-ios-arm config=debug ios-arm-release: .build/projects/gmake-ios-arm $(MAKE) -R -C .build/projects/gmake-ios-arm config=release ios-arm: ios-arm-debug ios-arm-release .build/projects/gmake-ios-simulator: $(GENIE) --gcc=ios-simulator gmake ios-simulator-debug: .build/projects/gmake-ios-simulator $(MAKE) -R -C .build/projects/gmake-ios-simulator config=debug ios-simulator-release: .build/projects/gmake-ios-simulator $(MAKE) -R -C .build/projects/gmake-ios-simulator config=release ios-simulator: ios-simulator-debug ios-simulator-release .build/projects/gmake-rpi: $(GENIE) --gcc=rpi gmake rpi-debug: .build/projects/gmake-rpi $(MAKE) -R -C .build/projects/gmake-rpi config=debug rpi-release: .build/projects/gmake-rpi $(MAKE) -R -C .build/projects/gmake-rpi config=release rpi: rpi-debug rpi-release build-darwin: osx build-linux: linux-debug64 linux-release64 build-windows: mingw-gcc build: build-$(OS) rebuild-shaders: $(MAKE) -R -C examples rebuild analyze: cppcheck src/ cppcheck examples/ docs: doxygen scripts/bgfx.doxygen markdown README.md > .build/docs/readme.html clean: @echo Cleaning... -@rm -rf .build ### SILENT ?= @ UNAME := $(shell uname) ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin FreeBSD GNU/kFreeBSD)) ifeq ($(UNAME),$(filter $(UNAME),Darwin)) OS=darwin BUILD_PROJECT_DIR=gmake-osx BUILD_OUTPUT_DIR=osx64_clang BUILD_TOOLS_CONFIG=release64 BUILD_TOOLS_SUFFIX=Release EXE= else ifeq ($(UNAME),$(filter $(UNAME),FreeBSD GNU/kFreeBSD)) OS=bsd BUILD_PROJECT_DIR=gmake-freebsd BUILD_OUTPUT_DIR=freebsd64_gcc BUILD_TOOLS_CONFIG=release64 BUILD_TOOLS_SUFFIX=Release EXE= else OS=linux BUILD_PROJECT_DIR=gmake-linux BUILD_OUTPUT_DIR=linux64_gcc BUILD_TOOLS_CONFIG=release64 BUILD_TOOLS_SUFFIX=Release EXE= endif endif else OS=windows BUILD_PROJECT_DIR=gmake-mingw-gcc BUILD_OUTPUT_DIR=win32_mingw-gcc BUILD_TOOLS_CONFIG=release32 BUILD_TOOLS_SUFFIX=Release EXE=.exe endif tools/bin/$(OS)/shaderc$(EXE): .build/projects/$(BUILD_PROJECT_DIR) $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) -f shaderc.make config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/shaderc$(BUILD_TOOLS_SUFFIX)$(EXE) $(@) tools/bin/$(OS)/geometryc$(EXE): .build/projects/$(BUILD_PROJECT_DIR) $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) -f geometryc.make config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryc$(BUILD_TOOLS_SUFFIX)$(EXE) $(@) tools/bin/$(OS)/texturec$(EXE): .build/projects/$(BUILD_PROJECT_DIR) $(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) -f texturec.make config=$(BUILD_TOOLS_CONFIG) $(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturec$(BUILD_TOOLS_SUFFIX)$(EXE) $(@) tools: tools/bin/$(OS)/shaderc$(EXE) tools/bin/$(OS)/geometryc$(EXE) tools/bin/$(OS)/texturec$(EXE)