$input v_normal, v_color0 /* * Copyright 2011-2012 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ void main() { vec3 lightDir = vec3(0.0, 0.0, -1.0); float ndotl = max(dot(normalize(v_normal), lightDir), 0.0); float spec = pow(ndotl, 30.0); gl_FragColor = v_color0 * ndotl + spec; }