/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BGFX_GLCONTEXT_EGL_H_HEADER_GUARD #define BGFX_GLCONTEXT_EGL_H_HEADER_GUARD #if BGFX_USE_EGL #include namespace bgfx { struct GlContext { GlContext() : m_context(NULL) , m_display(NULL) , m_surface(NULL) { } void create(uint32_t _width, uint32_t _height); void destroy(); void resize(uint32_t _width, uint32_t _height, bool _vsync); void swap(); void import(); bool isValid() const { return NULL != m_context; } EGLContext m_context; EGLDisplay m_display; EGLSurface m_surface; }; } // namespace bgfx #endif // BGFX_USE_EGL #endif // BGFX_GLCONTEXT_EGL_H_HEADER_GUARD