/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BGFX_P_H_HEADER_GUARD #define BGFX_P_H_HEADER_GUARD #include "bgfx.h" #include "config.h" #include #include // va_list #include #include #include #include namespace bgfx { void fatal(Fatal::Enum _code, const char* _format, ...); void dbgPrintf(const char* _format, ...); } #define _BX_TRACE(_format, ...) \ do { \ bgfx::dbgPrintf(BX_FILE_LINE_LITERAL "BGFX " _format "\n", ##__VA_ARGS__); \ } while(0) #define _BX_WARN(_condition, _format, ...) \ do { \ if (!(_condition) ) \ { \ BX_TRACE("WARN " _format, ##__VA_ARGS__); \ } \ } while(0) #define _BX_CHECK(_condition, _format, ...) \ do { \ if (!(_condition) ) \ { \ BX_TRACE("CHECK " _format, ##__VA_ARGS__); \ bgfx::fatal(bgfx::Fatal::DebugCheck, _format, ##__VA_ARGS__); \ } \ } while(0) #if BGFX_CONFIG_DEBUG # define BX_TRACE _BX_TRACE # define BX_WARN _BX_WARN # define BX_CHECK _BX_CHECK # define BX_CONFIG_ALLOCATOR_DEBUG 1 #endif // BGFX_CONFIG_DEBUG #define BGFX_FATAL(_condition, _err, _format, ...) \ do { \ if (!(_condition) ) \ { \ fatal(_err, _format, ##__VA_ARGS__); \ } \ } while(0) #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "bgfxplatform.h" #include "image.h" #define BGFX_CHUNK_MAGIC_CSH BX_MAKEFOURCC('C', 'S', 'H', 0x0) #define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x2) #define BGFX_CHUNK_MAGIC_TEX BX_MAKEFOURCC('T', 'E', 'X', 0x0) #define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x2) #include // mingw wants it to be before tr1/unordered_*... #if BGFX_CONFIG_USE_TINYSTL namespace bgfx { struct TinyStlAllocator { static void* static_allocate(size_t _bytes); static void static_deallocate(void* _ptr, size_t /*_bytes*/); }; } // namespace bgfx # define TINYSTL_ALLOCATOR bgfx::TinyStlAllocator # include # include # include namespace stl = tinystl; #else # include # include # include namespace stl { using namespace std; using namespace std::tr1; } #endif // BGFX_CONFIG_USE_TINYSTL #if BX_PLATFORM_ANDROID # include #elif BX_PLATFORM_WINDOWS # include #elif BX_PLATFORM_XBOX360 # include # include #endif // BX_PLATFORM_* #include #include #include #include "vertexdecl.h" #define BGFX_DEFAULT_WIDTH 1280 #define BGFX_DEFAULT_HEIGHT 720 #define BGFX_STATE_TEX0 UINT64_C(0x0100000000000000) #define BGFX_STATE_TEX1 UINT64_C(0x0200000000000000) #define BGFX_STATE_TEX2 UINT64_C(0x0400000000000000) #define BGFX_STATE_TEX3 UINT64_C(0x0800000000000000) #define BGFX_STATE_TEX4 UINT64_C(0x1000000000000000) #define BGFX_STATE_TEX5 UINT64_C(0x2000000000000000) #define BGFX_STATE_TEX6 UINT64_C(0x4000000000000000) #define BGFX_STATE_TEX7 UINT64_C(0x8000000000000000) #define BGFX_STATE_TEX_MASK UINT64_C(0xff00000000000000) #define BGFX_STATE_TEX_COUNT 8 #define BGFX_SAMPLER_DEFAULT_FLAGS UINT32_C(0x10000000) #define BGFX_RENDERER_DIRECT3D9_NAME "Direct3D 9" #define BGFX_RENDERER_DIRECT3D11_NAME "Direct3D 11" #define BGFX_RENDERER_NULL_NAME "NULL" #if BGFX_CONFIG_RENDERER_OPENGL # if BGFX_CONFIG_RENDERER_OPENGL >= 31 # define BGFX_RENDERER_OPENGL_NAME "OpenGL 3.1" # else # define BGFX_RENDERER_OPENGL_NAME "OpenGL 2.1" # endif // BGFX_CONFIG_RENDERER_OPENGL #elif BGFX_CONFIG_RENDERER_OPENGLES # if BGFX_CONFIG_RENDERER_OPENGLES == 30 # define BGFX_RENDERER_OPENGL_NAME "OpenGL ES 3.0" # elif BGFX_CONFIG_RENDERER_OPENGLES >= 31 # define BGFX_RENDERER_OPENGL_NAME "OpenGL ES 3.1" # else # define BGFX_RENDERER_OPENGL_NAME "OpenGL ES 2.0" # endif // BGFX_CONFIG_RENDERER_OPENGLES #else # define BGFX_RENDERER_OPENGL_NAME "OpenGL" #endif // namespace bgfx { #if BX_PLATFORM_ANDROID extern ::ANativeWindow* g_bgfxAndroidWindow; #elif BX_PLATFORM_IOS extern void* g_bgfxEaglLayer; #elif BX_PLATFORM_OSX extern void* g_bgfxNSWindow; #elif BX_PLATFORM_WINDOWS extern ::HWND g_bgfxHwnd; #endif // BX_PLATFORM_* struct Clear { uint32_t m_rgba; float m_depth; uint8_t m_stencil; uint8_t m_flags; }; struct Rect { void clear() { m_x = m_y = m_width = m_height = 0; } bool isZero() const { uint64_t ui64 = *( (uint64_t*)this); return UINT64_C(0) == ui64; } void intersect(const Rect& _a, const Rect& _b) { using namespace bx; const uint16_t sx = uint16_max(_a.m_x, _b.m_x); const uint16_t sy = uint16_max(_a.m_y, _b.m_y); const uint16_t ex = uint16_min(_a.m_x + _a.m_width, _b.m_x + _b.m_width ); const uint16_t ey = uint16_min(_a.m_y + _a.m_height, _b.m_y + _b.m_height); m_x = sx; m_y = sy; m_width = (uint16_t)uint32_satsub(ex, sx); m_height = (uint16_t)uint32_satsub(ey, sy); } uint16_t m_x; uint16_t m_y; uint16_t m_width; uint16_t m_height; }; struct TextureCreate { uint32_t m_flags; uint16_t m_width; uint16_t m_height; uint16_t m_sides; uint16_t m_depth; uint8_t m_numMips; uint8_t m_format; bool m_cubeMap; const Memory* m_mem; }; extern const uint32_t g_uniformTypeSize[UniformType::Count+1]; extern CallbackI* g_callback; extern bx::ReallocatorI* g_allocator; extern Caps g_caps; void setGraphicsDebuggerPresent(bool _present); bool isGraphicsDebuggerPresent(); void release(const Memory* _mem); const char* getAttribName(Attrib::Enum _attr); inline uint32_t gcd(uint32_t _a, uint32_t _b) { do { uint32_t tmp = _a % _b; _a = _b; _b = tmp; } while (_b); return _a; } inline uint32_t lcm(uint32_t _a, uint32_t _b) { return _a * (_b / gcd(_a, _b) ); } inline uint32_t strideAlign(uint32_t _offset, uint32_t _stride) { using namespace bx; const uint32_t mod = uint32_mod(_offset, _stride); const uint32_t add = uint32_sub(_stride, mod); const uint32_t mask = uint32_cmpeq(mod, 0); const uint32_t tmp = uint32_selb(mask, 0, add); const uint32_t result = uint32_add(_offset, tmp); return result; } inline uint32_t strideAlign16(uint32_t _offset, uint32_t _stride) { uint32_t align = lcm(16, _stride); return _offset+align-(_offset%align); } inline uint32_t strideAlign256(uint32_t _offset, uint32_t _stride) { uint32_t align = lcm(256, _stride); return _offset+align-(_offset%align); } inline uint32_t castfu(float _value) { union { float fl; uint32_t ui; } un; un.fl = _value; return un.ui; } inline uint64_t packStencil(uint32_t _fstencil, uint32_t _bstencil) { return (uint64_t(_bstencil)<<32)|uint64_t(_fstencil); } inline uint32_t unpackStencil(uint8_t _0or1, uint64_t _stencil) { return uint32_t( (_stencil >> (32*_0or1) ) ); } void dump(const VertexDecl& _decl); struct TextVideoMem { TextVideoMem() : m_mem(NULL) , m_size(0) , m_width(0) , m_height(0) , m_small(false) { resize(); clear(); } ~TextVideoMem() { BX_FREE(g_allocator, m_mem); } void resize(bool _small = false, uint16_t _width = BGFX_DEFAULT_WIDTH, uint16_t _height = BGFX_DEFAULT_HEIGHT) { uint32_t width = bx::uint32_max(1, _width/8); uint32_t height = bx::uint32_max(1, _height/(_small ? 8 : 16) ); if (NULL == m_mem || m_width != width || m_height != height || m_small != _small) { m_small = _small; m_width = (uint16_t)width; m_height = (uint16_t)height; uint32_t size = m_size; m_size = m_width * m_height * 2; m_mem = (uint8_t*)BX_REALLOC(g_allocator, m_mem, m_size); if (size < m_size) { memset(&m_mem[size], 0, m_size-size); } } } void clear(uint8_t _attr = 0) { uint8_t* mem = m_mem; for (uint32_t ii = 0, num = m_size/2; ii < num; ++ii) { mem[0] = 0; mem[1] = _attr; mem += 2; } } void printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList) { if (_x < m_width && _y < m_height) { char* temp = (char*)alloca(m_width); uint32_t num = bx::vsnprintf(temp, m_width, _format, _argList); uint8_t* mem = &m_mem[(_y*m_width+_x)*2]; for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii, ++xx) { mem[0] = temp[ii]; mem[1] = _attr; mem += 2; } } } void printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...) { va_list argList; va_start(argList, _format); printfVargs(_x, _y, _attr, _format, argList); va_end(argList); } uint8_t* m_mem; uint32_t m_size; uint16_t m_width; uint16_t m_height; bool m_small; }; struct TextVideoMemBlitter { void init(); void shutdown(); TextureHandle m_texture; TransientVertexBuffer* m_vb; TransientIndexBuffer* m_ib; VertexDecl m_decl; ProgramHandle m_program; bool m_init; }; struct RendererContextI; extern void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem); inline void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem* _mem) { blit(_renderCtx, _blitter, *_mem); } template struct UpdateBatchT { UpdateBatchT() : m_num(0) { } void add(uint32_t _key, uint32_t _value) { uint32_t num = m_num++; m_keys[num] = _key; m_values[num] = _value; } bool sort() { if (0 < m_num) { uint32_t* tempKeys = (uint32_t*)alloca(sizeof(m_keys) ); uint32_t* tempValues = (uint32_t*)alloca(sizeof(m_values) ); bx::radixSort32(m_keys, tempKeys, m_values, tempValues, m_num); return true; } return false; } bool isFull() const { return m_num >= maxKeys; } void reset() { m_num = 0; } uint32_t m_num; uint32_t m_keys[maxKeys]; uint32_t m_values[maxKeys]; }; struct ClearQuad { ClearQuad() { for (uint32_t ii = 0; ii < BX_COUNTOF(m_program); ++ii) { m_program[ii].idx = invalidHandle; } } void init(); void shutdown(); TransientVertexBuffer* m_vb; IndexBufferHandle m_ib; VertexDecl m_decl; ProgramHandle m_program[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS]; }; struct PredefinedUniform { enum Enum { ViewRect, ViewTexel, View, InvView, Proj, InvProj, ViewProj, InvViewProj, Model, ModelView, ModelViewProj, AlphaRef, Count }; uint32_t m_loc; uint16_t m_count; uint8_t m_type; }; const char* getUniformTypeName(UniformType::Enum _enum); UniformType::Enum nameToUniformTypeEnum(const char* _name); const char* getPredefinedUniformName(PredefinedUniform::Enum _enum); PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name); struct CommandBuffer { CommandBuffer() : m_pos(0) , m_size(BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE) { finish(); } enum Enum { RendererInit, RendererShutdownBegin, CreateVertexDecl, CreateIndexBuffer, CreateVertexBuffer, CreateDynamicIndexBuffer, UpdateDynamicIndexBuffer, CreateDynamicVertexBuffer, UpdateDynamicVertexBuffer, CreateShader, CreateProgram, CreateTexture, UpdateTexture, CreateFrameBuffer, CreateUniform, UpdateViewName, End, RendererShutdownEnd, DestroyVertexDecl, DestroyIndexBuffer, DestroyVertexBuffer, DestroyDynamicIndexBuffer, DestroyDynamicVertexBuffer, DestroyShader, DestroyProgram, DestroyTexture, DestroyFrameBuffer, DestroyUniform, SaveScreenShot, }; void write(const void* _data, uint32_t _size) { BX_CHECK(m_size == BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE, "Called write outside start/finish?"); BX_CHECK(m_pos < m_size, ""); memcpy(&m_buffer[m_pos], _data, _size); m_pos += _size; } template void write(const Type& _in) { align(BX_ALIGNOF(Type) ); write(reinterpret_cast(&_in), sizeof(Type) ); } void read(void* _data, uint32_t _size) { BX_CHECK(m_pos < m_size, ""); memcpy(_data, &m_buffer[m_pos], _size); m_pos += _size; } template void read(Type& _in) { align(BX_ALIGNOF(Type) ); read(reinterpret_cast(&_in), sizeof(Type) ); } const uint8_t* skip(uint32_t _size) { BX_CHECK(m_pos < m_size, ""); const uint8_t* result = &m_buffer[m_pos]; m_pos += _size; return result; } template void skip() { align(BX_ALIGNOF(Type) ); skip(sizeof(Type) ); } void align(uint32_t _alignment) { const uint32_t mask = _alignment-1; const uint32_t pos = (m_pos+mask) & (~mask); m_pos = pos; } void reset() { m_pos = 0; } void start() { m_pos = 0; m_size = BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE; } void finish() { uint8_t cmd = End; write(cmd); m_size = m_pos; m_pos = 0; } uint32_t m_pos; uint32_t m_size; uint8_t m_buffer[BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE]; private: CommandBuffer(const CommandBuffer&); void operator=(const CommandBuffer&); }; struct SortKey { uint64_t encode() { // | 3 2 1 0| // |fedcba9876543210fedcba9876543210fedcba9876543210fedcba9876543210| // | vvvvvsssssssssssttmmmmmmmmmdddddddddddddddddddddddd| // | ^ ^ ^ ^ ^| // | | | | | || const uint64_t tmp0 = m_depth; const uint64_t tmp1 = uint64_t(m_program)<<0x18; const uint64_t tmp2 = uint64_t(m_trans )<<0x21; const uint64_t tmp3 = uint64_t(m_seq )<<0x23; const uint64_t tmp4 = uint64_t(m_view )<<0x2e; const uint64_t key = tmp0|tmp1|tmp2|tmp3|tmp4; return key; } void decode(uint64_t _key) { m_depth = _key & 0xffffffff; m_program = (_key>>0x18)&(BGFX_CONFIG_MAX_PROGRAMS-1); m_trans = (_key>>0x21)& 0x3; m_seq = (_key>>0x23)& 0x7ff; m_view = (_key>>0x2e)&(BGFX_CONFIG_MAX_VIEWS-1); } void reset() { m_depth = 0; m_program = 0; m_seq = 0; m_view = 0; m_trans = 0; } int32_t m_depth; uint16_t m_program; uint16_t m_seq; uint8_t m_view; uint8_t m_trans; }; BX_ALIGN_STRUCT_16(struct) Matrix4 { union { float val[16]; bx::float4x4_t f4x4; } un; void setIdentity() { memset(un.val, 0, sizeof(un.val) ); un.val[0] = un.val[5] = un.val[10] = un.val[15] = 1.0f; } }; void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far); struct MatrixCache { MatrixCache() : m_num(1) { m_cache[0].setIdentity(); } void reset() { m_num = 1; } uint32_t add(const void* _mtx, uint16_t _num) { if (NULL != _mtx) { BX_CHECK(m_num+_num < BGFX_CONFIG_MAX_MATRIX_CACHE, "Matrix cache overflow. %d (max: %d)", m_num+_num, BGFX_CONFIG_MAX_MATRIX_CACHE); uint32_t num = bx::uint32_min(BGFX_CONFIG_MAX_MATRIX_CACHE-m_num, _num); uint32_t first = m_num; memcpy(&m_cache[m_num], _mtx, sizeof(Matrix4)*num); m_num += num; return first; } return 0; } Matrix4 m_cache[BGFX_CONFIG_MAX_MATRIX_CACHE]; uint32_t m_num; }; struct RectCache { RectCache() : m_num(0) { } void reset() { m_num = 0; } uint32_t add(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { BX_CHECK(m_num+1 < BGFX_CONFIG_MAX_RECT_CACHE, "Rect cache overflow. %d (max: %d)", m_num, BGFX_CONFIG_MAX_RECT_CACHE); uint32_t first = m_num; Rect& rect = m_cache[m_num]; rect.m_x = _x; rect.m_y = _y; rect.m_width = _width; rect.m_height = _height; m_num++; return first; } Rect m_cache[BGFX_CONFIG_MAX_RECT_CACHE]; uint32_t m_num; }; struct Sampler { uint32_t m_flags; uint16_t m_idx; }; #define CONSTANT_OPCODE_TYPE_SHIFT 27 #define CONSTANT_OPCODE_TYPE_MASK UINT32_C(0xf8000000) #define CONSTANT_OPCODE_LOC_SHIFT 11 #define CONSTANT_OPCODE_LOC_MASK UINT32_C(0x07fff800) #define CONSTANT_OPCODE_NUM_SHIFT 1 #define CONSTANT_OPCODE_NUM_MASK UINT32_C(0x000007fe) #define CONSTANT_OPCODE_COPY_SHIFT 0 #define CONSTANT_OPCODE_COPY_MASK UINT32_C(0x00000001) #define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10) class ConstantBuffer { public: static ConstantBuffer* create(uint32_t _size) { uint32_t size = BX_ALIGN_16(bx::uint32_max(_size, sizeof(ConstantBuffer) ) ); void* data = BX_ALLOC(g_allocator, size); return ::new(data) ConstantBuffer(_size); } static void destroy(ConstantBuffer* _constantBuffer) { _constantBuffer->~ConstantBuffer(); BX_FREE(g_allocator, _constantBuffer); } static uint32_t encodeOpcode(UniformType::Enum _type, uint16_t _loc, uint16_t _num, uint16_t _copy) { const uint32_t type = _type << CONSTANT_OPCODE_TYPE_SHIFT; const uint32_t loc = _loc << CONSTANT_OPCODE_LOC_SHIFT; const uint32_t num = _num << CONSTANT_OPCODE_NUM_SHIFT; const uint32_t copy = _copy << CONSTANT_OPCODE_COPY_SHIFT; return type|loc|num|copy; } static void decodeOpcode(uint32_t _opcode, UniformType::Enum& _type, uint16_t& _loc, uint16_t& _num, uint16_t& _copy) { const uint32_t type = (_opcode&CONSTANT_OPCODE_TYPE_MASK) >> CONSTANT_OPCODE_TYPE_SHIFT; const uint32_t loc = (_opcode&CONSTANT_OPCODE_LOC_MASK) >> CONSTANT_OPCODE_LOC_SHIFT; const uint32_t num = (_opcode&CONSTANT_OPCODE_NUM_MASK) >> CONSTANT_OPCODE_NUM_SHIFT; const uint32_t copy = (_opcode&CONSTANT_OPCODE_COPY_MASK) >> CONSTANT_OPCODE_COPY_SHIFT; _type = (UniformType::Enum)(type); _copy = (uint16_t)copy; _num = (uint16_t)num; _loc = (uint16_t)loc; } void write(const void* _data, uint32_t _size) { BX_CHECK(m_pos + _size < m_size, "Write would go out of bounds. pos %d + size %d > max size: %d).", m_pos, _size, m_size); if (m_pos + _size < m_size) { memcpy(&m_buffer[m_pos], _data, _size); m_pos += _size; } } void write(uint32_t _value) { write(&_value, sizeof(uint32_t) ); } const char* read(uint32_t _size) { BX_CHECK(m_pos < m_size, "Out of bounds %d (size: %d).", m_pos, m_size); const char* result = &m_buffer[m_pos]; m_pos += _size; return result; } uint32_t read() { const char* result = read(sizeof(uint32_t) ); return *( (uint32_t*)result); } bool isEmpty() const { return 0 == m_pos; } uint32_t getPos() const { return m_pos; } void reset(uint32_t _pos = 0) { m_pos = _pos; } void finish() { write(UniformType::End); m_pos = 0; } void writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num = 1); void writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num = 1); void writeMarker(const char* _marker); private: ConstantBuffer(uint32_t _size) : m_size(_size-sizeof(m_buffer) ) , m_pos(0) { finish(); } ~ConstantBuffer() { } uint32_t m_size; uint32_t m_pos; char m_buffer[8]; }; typedef const void* (*UniformFn)(const void* _data); struct UniformInfo { const void* m_data; UniformFn m_func; UniformHandle m_handle; }; class UniformRegistry { public: UniformRegistry() { } ~UniformRegistry() { } const UniformInfo* find(const char* _name) const { UniformHashMap::const_iterator it = m_uniforms.find(_name); if (it != m_uniforms.end() ) { return &it->second; } return NULL; } const UniformInfo& add(UniformHandle _handle, const char* _name, const void* _data, UniformFn _func = NULL) { UniformHashMap::iterator it = m_uniforms.find(_name); if (it == m_uniforms.end() ) { UniformInfo info; info.m_data = _data; info.m_func = _func; info.m_handle = _handle; stl::pair result = m_uniforms.insert(UniformHashMap::value_type(_name, info) ); return result.first->second; } UniformInfo& info = it->second; info.m_data = _data; info.m_func = _func; info.m_handle = _handle; return info; } private: typedef stl::unordered_map UniformHashMap; UniformHashMap m_uniforms; }; struct RenderState { void reset() { m_constEnd = 0; clear(); } void clear() { m_constBegin = m_constEnd; m_flags = BGFX_STATE_DEFAULT; m_stencil = packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT); m_rgba = 0; m_matrix = 0; m_startIndex = 0; m_numIndices = UINT32_MAX; m_startVertex = 0; m_numVertices = UINT32_MAX; m_instanceDataOffset = 0; m_instanceDataStride = 0; m_numInstances = 1; m_num = 1; m_scissor = UINT16_MAX; m_vertexBuffer.idx = invalidHandle; m_vertexDecl.idx = invalidHandle; m_indexBuffer.idx = invalidHandle; m_instanceDataBuffer.idx = invalidHandle; for (uint32_t ii = 0; ii < BGFX_STATE_TEX_COUNT; ++ii) { m_sampler[ii].m_idx = invalidHandle; m_sampler[ii].m_flags = 0; } } uint64_t m_flags; uint64_t m_stencil; uint32_t m_rgba; uint32_t m_constBegin; uint32_t m_constEnd; uint32_t m_matrix; uint32_t m_startIndex; uint32_t m_numIndices; uint32_t m_startVertex; uint32_t m_numVertices; uint32_t m_instanceDataOffset; uint16_t m_instanceDataStride; uint16_t m_numInstances; uint16_t m_num; uint16_t m_scissor; VertexBufferHandle m_vertexBuffer; VertexDeclHandle m_vertexDecl; IndexBufferHandle m_indexBuffer; VertexBufferHandle m_instanceDataBuffer; Sampler m_sampler[BGFX_STATE_TEX_COUNT]; }; struct Resolution { Resolution() : m_width(BGFX_DEFAULT_WIDTH) , m_height(BGFX_DEFAULT_HEIGHT) , m_flags(BGFX_RESET_NONE) { } uint32_t m_width; uint32_t m_height; uint32_t m_flags; }; struct DynamicIndexBuffer { IndexBufferHandle m_handle; uint32_t m_offset; uint32_t m_size; }; struct DynamicVertexBuffer { VertexBufferHandle m_handle; uint32_t m_offset; uint32_t m_size; uint32_t m_startVertex; uint32_t m_numVertices; uint32_t m_stride; VertexDeclHandle m_decl; }; struct Frame { BX_CACHE_LINE_ALIGN_MARKER(); Frame() : m_waitSubmit(0) , m_waitRender(0) { } ~Frame() { } void create() { m_constantBuffer = ConstantBuffer::create(BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE); reset(); start(); m_textVideoMem = BX_NEW(g_allocator, TextVideoMem); } void destroy() { ConstantBuffer::destroy(m_constantBuffer); BX_DELETE(g_allocator, m_textVideoMem); } void reset() { start(); finish(); resetFreeHandles(); } void start() { m_flags = BGFX_STATE_NONE; m_state.reset(); m_matrixCache.reset(); m_rectCache.reset(); m_key.reset(); m_num = 0; m_numRenderStates = 0; m_numDropped = 0; m_iboffset = 0; m_vboffset = 0; m_cmdPre.start(); m_cmdPost.start(); m_constantBuffer->reset(); m_discard = false; } void finish() { m_cmdPre.finish(); m_cmdPost.finish(); m_constantBuffer->finish(); if (0 < m_numDropped) { BX_TRACE("Too many draw calls: %d, dropped %d (max: %d)" , m_num+m_numDropped , m_numDropped , BGFX_CONFIG_MAX_DRAW_CALLS ); } } void setMarker(const char* _name) { m_constantBuffer->writeMarker(_name); } void setState(uint64_t _state, uint32_t _rgba) { uint8_t blend = ( (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT)&0xff; // transparency sort order table m_key.m_trans = "\x0\x1\x1\x2\x2\x1\x2\x1\x2\x1\x1\x1\x1\x1\x1\x1\x1\x1\x1"[( (blend)&0xf) + (!!blend)]; m_state.m_flags = _state; m_state.m_rgba = _rgba; } void setStencil(uint32_t _fstencil, uint32_t _bstencil) { m_state.m_stencil = packStencil(_fstencil, _bstencil); } uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { uint16_t scissor = (uint16_t)m_rectCache.add(_x, _y, _width, _height); m_state.m_scissor = scissor; return scissor; } void setScissor(uint16_t _cache) { m_state.m_scissor = _cache; } uint32_t setTransform(const void* _mtx, uint16_t _num) { m_state.m_matrix = m_matrixCache.add(_mtx, _num); m_state.m_num = _num; return m_state.m_matrix; } void setTransform(uint32_t _cache, uint16_t _num) { m_state.m_matrix = _cache; m_state.m_num = _num; } void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) { m_state.m_startIndex = _firstIndex; m_state.m_numIndices = _numIndices; m_state.m_indexBuffer = _handle; } void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices) { m_state.m_indexBuffer = _tib->handle; m_state.m_startIndex = _firstIndex; m_state.m_numIndices = _numIndices; m_discard = 0 == _numIndices; } void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices) { BX_CHECK(_handle.idx < BGFX_CONFIG_MAX_VERTEX_BUFFERS, "Invalid vertex buffer handle. %d (< %d)", _handle.idx, BGFX_CONFIG_MAX_VERTEX_BUFFERS); m_state.m_startVertex = _startVertex; m_state.m_numVertices = _numVertices; m_state.m_vertexBuffer = _handle; } void setVertexBuffer(const DynamicVertexBuffer& _dvb, uint32_t _numVertices) { m_state.m_startVertex = _dvb.m_startVertex; m_state.m_numVertices = bx::uint32_min(_dvb.m_numVertices, _numVertices); m_state.m_vertexBuffer = _dvb.m_handle; m_state.m_vertexDecl = _dvb.m_decl; } void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices) { m_state.m_startVertex = _startVertex; m_state.m_numVertices = bx::uint32_min(_tvb->size/_tvb->stride, _numVertices); m_state.m_vertexBuffer = _tvb->handle; m_state.m_vertexDecl = _tvb->decl; } void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num) { m_state.m_instanceDataOffset = _idb->offset; m_state.m_instanceDataStride = _idb->stride; m_state.m_numInstances = bx::uint16_min( (uint16_t)_idb->num, _num); m_state.m_instanceDataBuffer = _idb->handle; BX_FREE(g_allocator, const_cast(_idb) ); } void setProgram(ProgramHandle _handle) { BX_CHECK(isValid(_handle), "Can't set program with invalid handle."); m_key.m_program = _handle.idx; } void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags) { m_flags |= BGFX_STATE_TEX0<<_stage; Sampler& sampler = m_state.m_sampler[_stage]; sampler.m_idx = _handle.idx; sampler.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags; if (isValid(_sampler) && (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) ) ) { uint32_t stage = _stage; setUniform(_sampler, &stage); } } void discard() { m_discard = false; m_state.clear(); m_flags = BGFX_STATE_NONE; } uint32_t submit(uint8_t _id, int32_t _depth); uint32_t submitMask(uint32_t _viewMask, int32_t _depth); void sort(); bool checkAvailTransientIndexBuffer(uint32_t _num) { uint32_t offset = m_iboffset; uint32_t iboffset = offset + _num*sizeof(uint16_t); iboffset = bx::uint32_min(iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); uint32_t num = (iboffset-offset)/sizeof(uint16_t); return num == _num; } uint32_t allocTransientIndexBuffer(uint32_t& _num) { uint32_t offset = m_iboffset; m_iboffset = offset + _num*sizeof(uint16_t); m_iboffset = bx::uint32_min(m_iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); _num = (m_iboffset-offset)/sizeof(uint16_t); return offset; } bool checkAvailTransientVertexBuffer(uint32_t _num, uint16_t _stride) { uint32_t offset = strideAlign(m_vboffset, _stride); uint32_t vboffset = offset + _num * _stride; vboffset = bx::uint32_min(vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE); uint32_t num = (vboffset-offset)/_stride; return num == _num; } uint32_t allocTransientVertexBuffer(uint32_t& _num, uint16_t _stride) { uint32_t offset = strideAlign(m_vboffset, _stride); m_vboffset = offset + _num * _stride; m_vboffset = bx::uint32_min(m_vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE); _num = (m_vboffset-offset)/_stride; return offset; } void writeUniform(UniformType::Enum _type, UniformHandle _handle, const void* _value, uint16_t _num) { m_constantBuffer->writeUniform(_type, _handle.idx, _value, _num); } void free(IndexBufferHandle _handle) { m_freeIndexBufferHandle[m_numFreeIndexBufferHandles] = _handle; ++m_numFreeIndexBufferHandles; } void free(VertexDeclHandle _handle) { m_freeVertexDeclHandle[m_numFreeVertexDeclHandles] = _handle; ++m_numFreeVertexDeclHandles; } void free(VertexBufferHandle _handle) { m_freeVertexBufferHandle[m_numFreeVertexBufferHandles] = _handle; ++m_numFreeVertexBufferHandles; } void free(ShaderHandle _handle) { m_freeShaderHandle[m_numFreeShaderHandles] = _handle; ++m_numFreeShaderHandles; } void free(ProgramHandle _handle) { m_freeProgramHandle[m_numFreeProgramHandles] = _handle; ++m_numFreeProgramHandles; } void free(TextureHandle _handle) { m_freeTextureHandle[m_numFreeTextureHandles] = _handle; ++m_numFreeTextureHandles; } void free(FrameBufferHandle _handle) { m_freeFrameBufferHandle[m_numFreeFrameBufferHandles] = _handle; ++m_numFreeFrameBufferHandles; } void free(UniformHandle _handle) { m_freeUniformHandle[m_numFreeUniformHandles] = _handle; ++m_numFreeUniformHandles; } void resetFreeHandles() { m_numFreeIndexBufferHandles = 0; m_numFreeVertexDeclHandles = 0; m_numFreeVertexBufferHandles = 0; m_numFreeShaderHandles = 0; m_numFreeProgramHandles = 0; m_numFreeTextureHandles = 0; m_numFreeFrameBufferHandles = 0; m_numFreeUniformHandles = 0; } SortKey m_key; FrameBufferHandle m_fb[BGFX_CONFIG_MAX_VIEWS]; Clear m_clear[BGFX_CONFIG_MAX_VIEWS]; Rect m_rect[BGFX_CONFIG_MAX_VIEWS]; Rect m_scissor[BGFX_CONFIG_MAX_VIEWS]; Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS]; Matrix4 m_proj[BGFX_CONFIG_MAX_VIEWS]; uint64_t m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS]; uint16_t m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS]; RenderState m_renderState[BGFX_CONFIG_MAX_DRAW_CALLS]; RenderState m_state; uint64_t m_flags; ConstantBuffer* m_constantBuffer; uint16_t m_num; uint16_t m_numRenderStates; uint16_t m_numDropped; MatrixCache m_matrixCache; RectCache m_rectCache; uint32_t m_iboffset; uint32_t m_vboffset; TransientIndexBuffer* m_transientIb; TransientVertexBuffer* m_transientVb; Resolution m_resolution; uint32_t m_debug; CommandBuffer m_cmdPre; CommandBuffer m_cmdPost; uint16_t m_numFreeIndexBufferHandles; uint16_t m_numFreeVertexDeclHandles; uint16_t m_numFreeVertexBufferHandles; uint16_t m_numFreeShaderHandles; uint16_t m_numFreeProgramHandles; uint16_t m_numFreeTextureHandles; uint16_t m_numFreeFrameBufferHandles; uint16_t m_numFreeUniformHandles; IndexBufferHandle m_freeIndexBufferHandle[BGFX_CONFIG_MAX_INDEX_BUFFERS]; VertexDeclHandle m_freeVertexDeclHandle[BGFX_CONFIG_MAX_VERTEX_DECLS]; VertexBufferHandle m_freeVertexBufferHandle[BGFX_CONFIG_MAX_VERTEX_BUFFERS]; ShaderHandle m_freeShaderHandle[BGFX_CONFIG_MAX_SHADERS]; ProgramHandle m_freeProgramHandle[BGFX_CONFIG_MAX_PROGRAMS]; TextureHandle m_freeTextureHandle[BGFX_CONFIG_MAX_TEXTURES]; FrameBufferHandle m_freeFrameBufferHandle[BGFX_CONFIG_MAX_FRAME_BUFFERS]; UniformHandle m_freeUniformHandle[BGFX_CONFIG_MAX_UNIFORMS]; TextVideoMem* m_textVideoMem; int64_t m_waitSubmit; int64_t m_waitRender; bool m_discard; }; struct VertexDeclRef { VertexDeclRef() { } void init() { memset(m_vertexDeclRef, 0, sizeof(m_vertexDeclRef) ); memset(m_vertexBufferRef, 0xff, sizeof(m_vertexBufferRef) ); } template void shutdown(bx::HandleAllocT& _handleAlloc) { for (VertexDeclMap::iterator it = m_vertexDeclMap.begin(), itEnd = m_vertexDeclMap.end(); it != itEnd; ++it) { _handleAlloc.free(it->second.idx); } m_vertexDeclMap.clear(); } VertexDeclHandle find(uint32_t _hash) { VertexDeclMap::const_iterator it = m_vertexDeclMap.find(_hash); if (it != m_vertexDeclMap.end() ) { return it->second; } VertexDeclHandle result = BGFX_INVALID_HANDLE; return result; } void add(VertexBufferHandle _handle, VertexDeclHandle _declHandle, uint32_t _hash) { m_vertexBufferRef[_handle.idx] = _declHandle; m_vertexDeclRef[_declHandle.idx]++; m_vertexDeclMap.insert(stl::make_pair(_hash, _declHandle) ); } VertexDeclHandle release(VertexBufferHandle _handle) { VertexDeclHandle declHandle = m_vertexBufferRef[_handle.idx]; if (isValid(declHandle) ) { m_vertexDeclRef[declHandle.idx]--; if (0 != m_vertexDeclRef[declHandle.idx]) { VertexDeclHandle invalid = BGFX_INVALID_HANDLE; return invalid; } } return declHandle; } typedef stl::unordered_map VertexDeclMap; VertexDeclMap m_vertexDeclMap; uint16_t m_vertexDeclRef[BGFX_CONFIG_MAX_VERTEX_DECLS]; VertexDeclHandle m_vertexBufferRef[BGFX_CONFIG_MAX_VERTEX_BUFFERS]; }; // First-fit non-local allocator. class NonLocalAllocator { public: static const uint64_t invalidBlock = UINT64_MAX; NonLocalAllocator() { } ~NonLocalAllocator() { } void reset() { m_free.clear(); m_used.clear(); } void add(uint64_t _ptr, uint32_t _size) { m_free.push_back(Free(_ptr, _size) ); } uint64_t alloc(uint32_t _size) { for (FreeList::iterator it = m_free.begin(), itEnd = m_free.end(); it != itEnd; ++it) { if (it->m_size >= _size) { uint64_t ptr = it->m_ptr; m_used.insert(stl::make_pair(ptr, _size) ); if (it->m_size != _size) { it->m_size -= _size; it->m_ptr += _size; } else { m_free.erase(it); } return ptr; } } // there is no block large enough. return invalidBlock; } void free(uint64_t _block) { UsedList::iterator it = m_used.find(_block); if (it != m_used.end() ) { m_free.push_front(Free(it->first, it->second) ); m_used.erase(it); } } void compact() { m_free.sort(); for (FreeList::iterator it = m_free.begin(), next = it, itEnd = m_free.end(); next != itEnd;) { if ( (it->m_ptr + it->m_size) == next->m_ptr) { it->m_size += next->m_size; next = m_free.erase(next); } else { it = next; ++next; } } } private: struct Free { Free(uint64_t _ptr, uint32_t _size) : m_ptr(_ptr) , m_size(_size) { } bool operator<(const Free& rhs) const { return m_ptr < rhs.m_ptr; } uint64_t m_ptr; uint32_t m_size; }; typedef std::list FreeList; FreeList m_free; typedef stl::unordered_map UsedList; UsedList m_used; }; struct BX_NO_VTABLE RendererContextI { virtual ~RendererContextI() = 0; virtual RendererType::Enum getRendererType() const = 0; virtual const char* getRendererName() const = 0; virtual void flip() = 0; virtual void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem) = 0; virtual void destroyIndexBuffer(IndexBufferHandle _handle) = 0; virtual void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) = 0; virtual void destroyVertexDecl(VertexDeclHandle _handle) = 0; virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) = 0; virtual void destroyVertexBuffer(VertexBufferHandle _handle) = 0; virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size) = 0; virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0; virtual void destroyDynamicIndexBuffer(IndexBufferHandle _handle) = 0; virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size) = 0; virtual void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0; virtual void destroyDynamicVertexBuffer(VertexBufferHandle _handle) = 0; virtual void createShader(ShaderHandle _handle, Memory* _mem) = 0; virtual void destroyShader(ShaderHandle _handle) = 0; virtual void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) = 0; virtual void destroyProgram(ProgramHandle _handle) = 0; virtual void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) = 0; virtual void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) = 0; virtual void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) = 0; virtual void updateTextureEnd() = 0; virtual void destroyTexture(TextureHandle _handle) = 0; virtual void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) = 0; virtual void destroyFrameBuffer(FrameBufferHandle _handle) = 0; virtual void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) = 0; virtual void destroyUniform(UniformHandle _handle) = 0; virtual void saveScreenShot(const char* _filePath) = 0; virtual void updateViewName(uint8_t _id, const char* _name) = 0; virtual void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) = 0; virtual void setMarker(const char* _marker, uint32_t _size) = 0; virtual void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) = 0; virtual void blitSetup(TextVideoMemBlitter& _blitter) = 0; virtual void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) = 0; }; inline RendererContextI::~RendererContextI() { } void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end); #if BGFX_CONFIG_DEBUG # define BGFX_API_FUNC(_func) BX_NO_INLINE _func #else # define BGFX_API_FUNC(_func) _func #endif // BGFX_CONFIG_DEBUG struct Context { Context() : m_render(&m_frame[0]) , m_submit(&m_frame[1]) , m_numFreeDynamicIndexBufferHandles(0) , m_numFreeDynamicVertexBufferHandles(0) , m_instBufferCount(0) , m_frames(0) , m_debug(BGFX_DEBUG_NONE) , m_rendererInitialized(false) , m_exit(false) { } ~Context() { } static int32_t renderThread(void* _userData) { BX_TRACE("render thread start"); Context* ctx = (Context*)_userData; while (!ctx->renderFrame() ) {}; BX_TRACE("render thread exit"); return EXIT_SUCCESS; } // game thread void init(RendererType::Enum _type); void shutdown(); CommandBuffer& getCommandBuffer(CommandBuffer::Enum _cmd) { CommandBuffer& cmdbuf = _cmd < CommandBuffer::End ? m_submit->m_cmdPre : m_submit->m_cmdPost; uint8_t cmd = (uint8_t)_cmd; cmdbuf.write(cmd); return cmdbuf; } BGFX_API_FUNC(void reset(uint32_t _width, uint32_t _height, uint32_t _flags) ) { BX_WARN(0 != _width && 0 != _height, "Frame buffer resolution width or height cannot be 0 (width %d, height %d).", _width, _height); m_resolution.m_width = bx::uint32_max(1, _width); m_resolution.m_height = bx::uint32_max(1, _height); m_resolution.m_flags = _flags; memset(m_fb, 0xff, sizeof(m_fb) ); } BGFX_API_FUNC(void setDebug(uint32_t _debug) ) { m_debug = _debug; } BGFX_API_FUNC(void dbgTextClear(uint8_t _attr, bool _small) ) { m_submit->m_textVideoMem->resize(_small, (uint16_t)m_resolution.m_width, (uint16_t)m_resolution.m_height); m_submit->m_textVideoMem->clear(_attr); } BGFX_API_FUNC(void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList) ) { m_submit->m_textVideoMem->printfVargs(_x, _y, _attr, _format, _argList); } BGFX_API_FUNC(IndexBufferHandle createIndexBuffer(const Memory* _mem) ) { IndexBufferHandle handle = { m_indexBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate index buffer handle."); if (isValid(handle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateIndexBuffer); cmdbuf.write(handle); cmdbuf.write(_mem); } return handle; } BGFX_API_FUNC(void destroyIndexBuffer(IndexBufferHandle _handle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyIndexBuffer); cmdbuf.write(_handle); m_submit->free(_handle); } VertexDeclHandle findVertexDecl(const VertexDecl& _decl) { VertexDeclHandle declHandle = m_declRef.find(_decl.m_hash); if (!isValid(declHandle) ) { VertexDeclHandle temp = { m_vertexDeclHandle.alloc() }; declHandle = temp; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexDecl); cmdbuf.write(declHandle); cmdbuf.write(_decl); } return declHandle; } BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl) ) { VertexBufferHandle handle = { m_vertexBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate vertex buffer handle."); if (isValid(handle) ) { VertexDeclHandle declHandle = findVertexDecl(_decl); m_declRef.add(handle, declHandle, _decl.m_hash); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexBuffer); cmdbuf.write(handle); cmdbuf.write(_mem); cmdbuf.write(declHandle); } return handle; } BGFX_API_FUNC(void destroyVertexBuffer(VertexBufferHandle _handle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexBuffer); cmdbuf.write(_handle); m_submit->free(_handle); } void destroyVertexBufferInternal(VertexBufferHandle _handle) { VertexDeclHandle declHandle = m_declRef.release(_handle); if (isValid(declHandle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexDecl); cmdbuf.write(declHandle); } m_vertexBufferHandle.free(_handle.idx); } BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num) ) { DynamicIndexBufferHandle handle = BGFX_INVALID_HANDLE; uint32_t size = BX_ALIGN_16(_num*2); uint64_t ptr = m_dynamicIndexBufferAllocator.alloc(size); if (ptr == NonLocalAllocator::invalidBlock) { IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() }; BX_WARN(isValid(indexBufferHandle), "Failed to allocate index buffer handle."); if (!isValid(indexBufferHandle) ) { return handle; } CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer); cmdbuf.write(indexBufferHandle); cmdbuf.write(BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE); m_dynamicIndexBufferAllocator.add(uint64_t(indexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE); ptr = m_dynamicIndexBufferAllocator.alloc(size); } handle.idx = m_dynamicIndexBufferHandle.alloc(); BX_WARN(isValid(handle), "Failed to allocate dynamic index buffer handle."); if (!isValid(handle) ) { return handle; } DynamicIndexBuffer& dib = m_dynamicIndexBuffers[handle.idx]; dib.m_handle.idx = uint16_t(ptr>>32); dib.m_offset = uint32_t(ptr); dib.m_size = size; return handle; } BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem) ) { DynamicIndexBufferHandle handle = createDynamicIndexBuffer(_mem->size/2); if (isValid(handle) ) { updateDynamicIndexBuffer(handle, _mem); } return handle; } BGFX_API_FUNC(void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem) ) { DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx]; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicIndexBuffer); cmdbuf.write(dib.m_handle); cmdbuf.write(dib.m_offset); cmdbuf.write(dib.m_size); cmdbuf.write(_mem); } BGFX_API_FUNC(void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle) ) { m_freeDynamicIndexBufferHandle[m_numFreeDynamicIndexBufferHandles++] = _handle; } void destroyDynamicIndexBufferInternal(DynamicIndexBufferHandle _handle) { DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx]; m_dynamicIndexBufferAllocator.free(uint64_t(dib.m_handle.idx)<<32 | dib.m_offset); m_dynamicIndexBufferHandle.free(_handle.idx); } BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl) ) { DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE; uint32_t size = strideAlign16(_num*_decl.m_stride, _decl.m_stride); uint64_t ptr = m_dynamicVertexBufferAllocator.alloc(size); if (ptr == NonLocalAllocator::invalidBlock) { VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate dynamic vertex buffer handle."); if (!isValid(vertexBufferHandle) ) { return handle; } CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer); cmdbuf.write(vertexBufferHandle); cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE); m_dynamicVertexBufferAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE); ptr = m_dynamicVertexBufferAllocator.alloc(size); } VertexDeclHandle declHandle = findVertexDecl(_decl); handle.idx = m_dynamicVertexBufferHandle.alloc(); DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[handle.idx]; dvb.m_handle.idx = uint16_t(ptr>>32); dvb.m_offset = uint32_t(ptr); dvb.m_size = size; dvb.m_startVertex = dvb.m_offset/_decl.m_stride; dvb.m_numVertices = dvb.m_size/_decl.m_stride; dvb.m_decl = declHandle; m_declRef.add(dvb.m_handle, declHandle, _decl.m_hash); return handle; } BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl) ) { DynamicVertexBufferHandle handle = createDynamicVertexBuffer(_mem->size/_decl.m_stride, _decl); if (isValid(handle) ) { updateDynamicVertexBuffer(handle, _mem); } return handle; } BGFX_API_FUNC(void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem) ) { DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx]; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicVertexBuffer); cmdbuf.write(dvb.m_handle); cmdbuf.write(dvb.m_offset); cmdbuf.write(dvb.m_size); cmdbuf.write(_mem); } BGFX_API_FUNC(void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle) ) { m_freeDynamicVertexBufferHandle[m_numFreeDynamicVertexBufferHandles++] = _handle; } void destroyDynamicVertexBufferInternal(DynamicVertexBufferHandle _handle) { DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx]; VertexDeclHandle declHandle = m_declRef.release(dvb.m_handle); if (invalidHandle != declHandle.idx) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexDecl); cmdbuf.write(declHandle); } m_dynamicVertexBufferAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset); m_dynamicVertexBufferHandle.free(_handle.idx); } BGFX_API_FUNC(bool checkAvailTransientIndexBuffer(uint32_t _num) const) { return m_submit->checkAvailTransientIndexBuffer(_num); } BGFX_API_FUNC(bool checkAvailTransientVertexBuffer(uint32_t _num, uint16_t _stride) const) { return m_submit->checkAvailTransientVertexBuffer(_num, _stride); } TransientIndexBuffer* createTransientIndexBuffer(uint32_t _size) { TransientIndexBuffer* ib = NULL; IndexBufferHandle handle = { m_indexBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate transient index buffer handle."); if (isValid(handle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer); cmdbuf.write(handle); cmdbuf.write(_size); ib = (TransientIndexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientIndexBuffer)+_size); ib->data = (uint8_t*)&ib[1]; ib->size = _size; ib->handle = handle; } return ib; } void destroyTransientIndexBuffer(TransientIndexBuffer* _ib) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicIndexBuffer); cmdbuf.write(_ib->handle); m_submit->free(_ib->handle); BX_FREE(g_allocator, const_cast(_ib) ); } BGFX_API_FUNC(void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num) ) { uint32_t offset = m_submit->allocTransientIndexBuffer(_num); TransientIndexBuffer& dib = *m_submit->m_transientIb; _tib->data = &dib.data[offset]; _tib->size = _num * sizeof(uint16_t); _tib->handle = dib.handle; _tib->startIndex = offset/sizeof(uint16_t); } TransientVertexBuffer* createTransientVertexBuffer(uint32_t _size, const VertexDecl* _decl = NULL) { TransientVertexBuffer* vb = NULL; VertexBufferHandle handle = { m_vertexBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate transient vertex buffer handle."); if (isValid(handle) ) { uint16_t stride = 0; VertexDeclHandle declHandle = BGFX_INVALID_HANDLE; if (NULL != _decl) { declHandle = findVertexDecl(*_decl); m_declRef.add(handle, declHandle, _decl->m_hash); stride = _decl->m_stride; } CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer); cmdbuf.write(handle); cmdbuf.write(_size); vb = (TransientVertexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientVertexBuffer)+_size); vb->data = (uint8_t*)&vb[1]; vb->size = _size; vb->startVertex = 0; vb->stride = stride; vb->handle = handle; vb->decl = declHandle; } return vb; } void destroyTransientVertexBuffer(TransientVertexBuffer* _vb) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicVertexBuffer); cmdbuf.write(_vb->handle); m_submit->free(_vb->handle); BX_FREE(g_allocator, const_cast(_vb) ); } BGFX_API_FUNC(void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl) ) { VertexDeclHandle declHandle = m_declRef.find(_decl.m_hash); TransientVertexBuffer& dvb = *m_submit->m_transientVb; if (!isValid(declHandle) ) { VertexDeclHandle temp = { m_vertexDeclHandle.alloc() }; declHandle = temp; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexDecl); cmdbuf.write(declHandle); cmdbuf.write(_decl); m_declRef.add(dvb.handle, declHandle, _decl.m_hash); } uint32_t offset = m_submit->allocTransientVertexBuffer(_num, _decl.m_stride); _tvb->data = &dvb.data[offset]; _tvb->size = _num * _decl.m_stride; _tvb->startVertex = offset/_decl.m_stride; _tvb->stride = _decl.m_stride; _tvb->handle = dvb.handle; _tvb->decl = declHandle; } BGFX_API_FUNC(const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride) ) { ++m_instBufferCount; uint16_t stride = BX_ALIGN_16(_stride); uint32_t offset = m_submit->allocTransientVertexBuffer(_num, stride); TransientVertexBuffer& dvb = *m_submit->m_transientVb; InstanceDataBuffer* idb = (InstanceDataBuffer*)BX_ALLOC(g_allocator, sizeof(InstanceDataBuffer) ); idb->data = &dvb.data[offset]; idb->size = _num * stride; idb->offset = offset; idb->stride = stride; idb->num = _num; idb->handle = dvb.handle; return idb; } BGFX_API_FUNC(ShaderHandle createShader(const Memory* _mem) ) { bx::MemoryReader reader(_mem->data, _mem->size); uint32_t magic; bx::read(&reader, magic); if (BGFX_CHUNK_MAGIC_CSH != magic && BGFX_CHUNK_MAGIC_FSH != magic && BGFX_CHUNK_MAGIC_VSH != magic) { BX_WARN(false, "Invalid shader signature! 0x%08x.", magic); ShaderHandle invalid = BGFX_INVALID_HANDLE; return invalid; } ShaderHandle handle = { m_shaderHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate shader handle."); if (isValid(handle) ) { uint32_t iohash; bx::read(&reader, iohash); uint16_t count; bx::read(&reader, count); ShaderRef& sr = m_shaderRef[handle.idx]; sr.m_refCount = 1; sr.m_hash = iohash; sr.m_num = 0; sr.m_uniforms = NULL; UniformHandle* uniforms = (UniformHandle*)alloca(count*sizeof(UniformHandle) ); for (uint32_t ii = 0; ii < count; ++ii) { uint8_t nameSize; bx::read(&reader, nameSize); char name[256]; bx::read(&reader, &name, nameSize); name[nameSize] = '\0'; uint8_t type; bx::read(&reader, type); type &= ~BGFX_UNIFORM_FRAGMENTBIT; uint8_t num; bx::read(&reader, num); uint16_t regIndex; bx::read(&reader, regIndex); uint16_t regCount; bx::read(&reader, regCount); PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name); if (PredefinedUniform::Count == predefined) { uniforms[sr.m_num] = createUniform(name, UniformType::Enum(type), regCount); sr.m_num++; } } if (0 != sr.m_num) { uint32_t size = sr.m_num*sizeof(UniformHandle); sr.m_uniforms = (UniformHandle*)BX_ALLOC(g_allocator, size); memcpy(sr.m_uniforms, uniforms, size); } CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateShader); cmdbuf.write(handle); cmdbuf.write(_mem); } return handle; } BGFX_API_FUNC(uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max) ) { if (!isValid(_handle) ) { BX_WARN(false, "Passing invalid shader handle to bgfx::getShaderUniforms."); return 0; } ShaderRef& sr = m_shaderRef[_handle.idx]; if (NULL != _uniforms) { memcpy(_uniforms, sr.m_uniforms, bx::uint16_min(_max, sr.m_num)*sizeof(UniformHandle) ); } return sr.m_num; } BGFX_API_FUNC(void destroyShader(ShaderHandle _handle) ) { if (!isValid(_handle) ) { BX_WARN(false, "Passing invalid shader handle to bgfx::destroyShader."); return; } shaderDecRef(_handle); } void shaderIncRef(ShaderHandle _handle) { ShaderRef& sr = m_shaderRef[_handle.idx]; ++sr.m_refCount; } void shaderDecRef(ShaderHandle _handle) { ShaderRef& sr = m_shaderRef[_handle.idx]; int32_t refs = --sr.m_refCount; if (0 == refs) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyShader); cmdbuf.write(_handle); m_submit->free(_handle); if (0 != sr.m_num) { for (uint32_t ii = 0, num = sr.m_num; ii < num; ++ii) { destroyUniform(sr.m_uniforms[ii]); } BX_FREE(g_allocator, sr.m_uniforms); sr.m_uniforms = NULL; sr.m_num = 0; } } } BGFX_API_FUNC(ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh) ) { if (!isValid(_vsh) || !isValid(_fsh) ) { BX_WARN(false, "Vertex/fragment shader is invalid (vsh %d, fsh %d).", _vsh.idx, _fsh.idx); ProgramHandle invalid = BGFX_INVALID_HANDLE; return invalid; } const ShaderRef& vsr = m_shaderRef[_vsh.idx]; const ShaderRef& fsr = m_shaderRef[_fsh.idx]; if (vsr.m_hash != fsr.m_hash) { BX_WARN(vsr.m_hash == fsr.m_hash, "Vertex shader output doesn't match fragment shader input."); ProgramHandle invalid = BGFX_INVALID_HANDLE; return invalid; } ProgramHandle handle; handle.idx = m_programHandle.alloc(); BX_WARN(isValid(handle), "Failed to allocate program handle."); if (isValid(handle) ) { shaderIncRef(_vsh); shaderIncRef(_fsh); m_programRef[handle.idx].m_vsh = _vsh; m_programRef[handle.idx].m_fsh = _fsh; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram); cmdbuf.write(handle); cmdbuf.write(_vsh); cmdbuf.write(_fsh); } return handle; } BGFX_API_FUNC(void destroyProgram(ProgramHandle _handle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyProgram); cmdbuf.write(_handle); m_submit->free(_handle); shaderDecRef(m_programRef[_handle.idx].m_vsh); shaderDecRef(m_programRef[_handle.idx].m_fsh); } BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info) ) { if (NULL != _info) { ImageContainer imageContainer; if (imageParse(imageContainer, _mem->data, _mem->size) ) { calcTextureSize(*_info , (uint16_t)imageContainer.m_width , (uint16_t)imageContainer.m_height , (uint16_t)imageContainer.m_depth , imageContainer.m_numMips , TextureFormat::Enum(imageContainer.m_format) ); } else { _info->format = TextureFormat::Unknown; _info->storageSize = 0; _info->width = 0; _info->height = 0; _info->depth = 0; _info->numMips = 0; _info->bitsPerPixel = 0; } } TextureHandle handle = { m_textureHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate texture handle."); if (isValid(handle) ) { TextureRef& ref = m_textureRef[handle.idx]; ref.m_refCount = 1; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture); cmdbuf.write(handle); cmdbuf.write(_mem); cmdbuf.write(_flags); cmdbuf.write(_skip); } return handle; } BGFX_API_FUNC(void destroyTexture(TextureHandle _handle) ) { if (!isValid(_handle) ) { BX_WARN(false, "Passing invalid texture handle to bgfx::destroyTexture"); return; } textureDecRef(_handle); } void textureIncRef(TextureHandle _handle) { TextureRef& ref = m_textureRef[_handle.idx]; ++ref.m_refCount; } void textureDecRef(TextureHandle _handle) { TextureRef& ref = m_textureRef[_handle.idx]; int32_t refs = --ref.m_refCount; if (0 == refs) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyTexture); cmdbuf.write(_handle); m_submit->free(_handle); } } BGFX_API_FUNC(void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, uint16_t _pitch, const Memory* _mem) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateTexture); cmdbuf.write(_handle); cmdbuf.write(_side); cmdbuf.write(_mip); Rect rect; rect.m_x = _x; rect.m_y = _y; rect.m_width = _width; rect.m_height = _height; cmdbuf.write(rect); cmdbuf.write(_z); cmdbuf.write(_depth); cmdbuf.write(_pitch); cmdbuf.write(_mem); } BGFX_API_FUNC(FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles) ) { FrameBufferHandle handle = { m_frameBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate render target handle."); if (isValid(handle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateFrameBuffer); cmdbuf.write(handle); cmdbuf.write(_num); FrameBufferRef& ref = m_frameBufferRef[handle.idx]; memset(ref.m_th, 0xff, sizeof(ref.m_th) ); for (uint32_t ii = 0; ii < _num; ++ii) { TextureHandle handle = _handles[ii]; cmdbuf.write(handle); ref.m_th[ii] = handle; textureIncRef(handle); } } return handle; } BGFX_API_FUNC(void destroyFrameBuffer(FrameBufferHandle _handle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyFrameBuffer); cmdbuf.write(_handle); m_submit->free(_handle); FrameBufferRef& ref = m_frameBufferRef[_handle.idx]; for (uint32_t ii = 0; ii < BX_COUNTOF(ref.m_th); ++ii) { TextureHandle th = ref.m_th[ii]; if (isValid(th) ) { textureDecRef(th); } } } BGFX_API_FUNC(UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num) ) { BX_WARN(PredefinedUniform::Count == nameToPredefinedUniformEnum(_name), "%s is predefined uniform name.", _name); if (PredefinedUniform::Count != nameToPredefinedUniformEnum(_name) ) { UniformHandle handle = BGFX_INVALID_HANDLE; return handle; } UniformHashMap::iterator it = m_uniformHashMap.find(_name); if (it != m_uniformHashMap.end() ) { UniformHandle handle = it->second; UniformRef& uniform = m_uniformRef[handle.idx]; uint32_t oldsize = g_uniformTypeSize[uniform.m_type]; uint32_t newsize = g_uniformTypeSize[_type]; if (oldsize < newsize || uniform.m_num < _num) { uniform.m_type = oldsize < newsize ? _type : uniform.m_type; uniform.m_num = bx::uint16_max(uniform.m_num, _num); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform); cmdbuf.write(handle); cmdbuf.write(uniform.m_type); cmdbuf.write(uniform.m_num); uint8_t len = (uint8_t)strlen(_name)+1; cmdbuf.write(len); cmdbuf.write(_name, len); } ++uniform.m_refCount; return handle; } UniformHandle handle = { m_uniformHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate uniform handle."); if (isValid(handle) ) { UniformRef& uniform = m_uniformRef[handle.idx]; uniform.m_refCount = 1; uniform.m_type = _type; uniform.m_num = _num; m_uniformHashMap.insert(stl::make_pair(stl::string(_name), handle) ); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform); cmdbuf.write(handle); cmdbuf.write(_type); cmdbuf.write(_num); uint8_t len = (uint8_t)strlen(_name)+1; cmdbuf.write(len); cmdbuf.write(_name, len); } return handle; } BGFX_API_FUNC(void destroyUniform(UniformHandle _handle) ) { UniformRef& uniform = m_uniformRef[_handle.idx]; BX_CHECK(uniform.m_refCount > 0, "Destroying already destroyed uniform %d.", _handle.idx); int32_t refs = --uniform.m_refCount; if (0 == refs) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyUniform); cmdbuf.write(_handle); m_submit->free(_handle); } } BGFX_API_FUNC(void saveScreenShot(const char* _filePath) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::SaveScreenShot); uint16_t len = (uint16_t)strlen(_filePath)+1; cmdbuf.write(len); cmdbuf.write(_filePath, len); } BGFX_API_FUNC(void setViewName(uint8_t _id, const char* _name) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateViewName); cmdbuf.write(_id); uint16_t len = (uint16_t)strlen(_name)+1; cmdbuf.write(len); cmdbuf.write(_name, len); } BGFX_API_FUNC(void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) ) { Rect& rect = m_rect[_id]; rect.m_x = _x; rect.m_y = _y; rect.m_width = bx::uint16_max(_width, 1); rect.m_height = bx::uint16_max(_height, 1); } BGFX_API_FUNC(void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) ) { for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) ) { viewMask >>= ntz; view += ntz; setViewRect( (uint8_t)view, _x, _y, _width, _height); } } BGFX_API_FUNC(void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) ) { Rect& scissor = m_scissor[_id]; scissor.m_x = _x; scissor.m_y = _y; scissor.m_width = _width; scissor.m_height = _height; } BGFX_API_FUNC(void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) ) { for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) ) { viewMask >>= ntz; view += ntz; setViewScissor( (uint8_t)view, _x, _y, _width, _height); } } BGFX_API_FUNC(void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) ) { Clear& clear = m_clear[_id]; clear.m_flags = _flags; clear.m_rgba = _rgba; clear.m_depth = _depth; clear.m_stencil = _stencil; } BGFX_API_FUNC(void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) ) { for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) ) { viewMask >>= ntz; view += ntz; setViewClear( (uint8_t)view, _flags, _rgba, _depth, _stencil); } } BGFX_API_FUNC(void setViewSeq(uint8_t _id, bool _enabled) ) { m_seqMask[_id] = _enabled ? 0xffff : 0x0; } BGFX_API_FUNC(void setViewSeqMask(uint32_t _viewMask, bool _enabled) ) { uint16_t mask = _enabled ? 0xffff : 0x0; for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) ) { viewMask >>= ntz; view += ntz; m_seqMask[view] = mask; } } BGFX_API_FUNC(void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle) ) { m_fb[_id] = _handle; } BGFX_API_FUNC(void setViewFrameBufferMask(uint32_t _viewMask, FrameBufferHandle _handle) ) { for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) ) { viewMask >>= ntz; view += ntz; m_fb[view] = _handle; } } BGFX_API_FUNC(void setViewTransform(uint8_t _id, const void* _view, const void* _proj) ) { if (NULL != _view) { memcpy(m_view[_id].un.val, _view, sizeof(Matrix4) ); } else { m_view[_id].setIdentity(); } if (NULL != _proj) { memcpy(m_proj[_id].un.val, _proj, sizeof(Matrix4) ); } else { m_proj[_id].setIdentity(); } } BGFX_API_FUNC(void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj) ) { for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) ) { viewMask >>= ntz; view += ntz; setViewTransform( (uint8_t)view, _view, _proj); } } BGFX_API_FUNC(void setMarker(const char* _marker) ) { m_submit->setMarker(_marker); } BGFX_API_FUNC(void setState(uint64_t _state, uint32_t _rgba) ) { m_submit->setState(_state, _rgba); } BGFX_API_FUNC(void setStencil(uint32_t _fstencil, uint32_t _bstencil) ) { m_submit->setStencil(_fstencil, _bstencil); } BGFX_API_FUNC(uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) ) { return m_submit->setScissor(_x, _y, _width, _height); } BGFX_API_FUNC(void setScissor(uint16_t _cache) ) { m_submit->setScissor(_cache); } BGFX_API_FUNC(uint32_t setTransform(const void* _mtx, uint16_t _num) ) { return m_submit->setTransform(_mtx, _num); } BGFX_API_FUNC(void setTransform(uint32_t _cache, uint16_t _num) ) { m_submit->setTransform(_cache, _num); } BGFX_API_FUNC(void setUniform(UniformHandle _handle, const void* _value, uint16_t _num) ) { UniformRef& uniform = m_uniformRef[_handle.idx]; BX_CHECK(uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num); m_submit->writeUniform(uniform.m_type, _handle, _value, bx::uint16_min(uniform.m_num, _num) ); } BGFX_API_FUNC(void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) ) { m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices); } BGFX_API_FUNC(void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) ) { m_submit->setIndexBuffer(m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices); } BGFX_API_FUNC(void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices) ) { m_submit->setIndexBuffer(_tib, _firstIndex, _numIndices); } BGFX_API_FUNC(void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices, uint32_t _startVertex) ) { m_submit->setVertexBuffer(_handle, _numVertices, _startVertex); } BGFX_API_FUNC(void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices) ) { m_submit->setVertexBuffer(m_dynamicVertexBuffers[_handle.idx], _numVertices); } BGFX_API_FUNC(void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices) ) { m_submit->setVertexBuffer(_tvb, _startVertex, _numVertices); } BGFX_API_FUNC(void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num) ) { --m_instBufferCount; m_submit->setInstanceDataBuffer(_idb, _num); } BGFX_API_FUNC(void setProgram(ProgramHandle _handle) ) { m_submit->setProgram(_handle); } BGFX_API_FUNC(void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags) ) { m_submit->setTexture(_stage, _sampler, _handle, _flags); } BGFX_API_FUNC(void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags) ) { BX_CHECK(_attachment < g_caps.maxFBAttachments, "Frame buffer attachment index %d is invalid.", _attachment); TextureHandle textureHandle = BGFX_INVALID_HANDLE; if (isValid(_handle) ) { textureHandle = m_frameBufferRef[_handle.idx].m_th[_attachment]; BX_CHECK(isValid(textureHandle), "Frame buffer texture %d is invalid.", _attachment); } m_submit->setTexture(_stage, _sampler, textureHandle, _flags); } BGFX_API_FUNC(uint32_t submit(uint8_t _id, int32_t _depth) ) { return m_submit->submit(_id, _depth); } BGFX_API_FUNC(uint32_t submitMask(uint32_t _viewMask, int32_t _depth) ) { return m_submit->submitMask(_viewMask, _depth); } BGFX_API_FUNC(void discard() ) { m_submit->discard(); } BGFX_API_FUNC(uint32_t frame() ); void dumpViewStats(); void freeDynamicBuffers(); void freeAllHandles(Frame* _frame); void frameNoRenderWait(); void swap(); // render thread bool renderFrame(); void flushTextureUpdateBatch(CommandBuffer& _cmdbuf); void rendererExecCommands(CommandBuffer& _cmdbuf); #if BGFX_CONFIG_MULTITHREADED void gameSemPost() { m_gameSem.post(); } void gameSemWait() { int64_t start = bx::getHPCounter(); bool ok = m_gameSem.wait(); BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok); m_render->m_waitSubmit = bx::getHPCounter()-start; } void renderSemPost() { m_renderSem.post(); } void renderSemWait() { int64_t start = bx::getHPCounter(); bool ok = m_renderSem.wait(); BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok); m_submit->m_waitRender = bx::getHPCounter() - start; } bx::Semaphore m_renderSem; bx::Semaphore m_gameSem; bx::Thread m_thread; #else void gameSemPost() { } void gameSemWait() { } void renderSemPost() { } void renderSemWait() { } #endif // BGFX_CONFIG_MULTITHREADED Frame m_frame[2]; Frame* m_render; Frame* m_submit; uint64_t m_tempKeys[BGFX_CONFIG_MAX_DRAW_CALLS]; uint16_t m_tempValues[BGFX_CONFIG_MAX_DRAW_CALLS]; DynamicIndexBuffer m_dynamicIndexBuffers[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS]; DynamicVertexBuffer m_dynamicVertexBuffers[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS]; uint16_t m_numFreeDynamicIndexBufferHandles; uint16_t m_numFreeDynamicVertexBufferHandles; DynamicIndexBufferHandle m_freeDynamicIndexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS]; DynamicVertexBufferHandle m_freeDynamicVertexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS]; NonLocalAllocator m_dynamicIndexBufferAllocator; bx::HandleAllocT m_dynamicIndexBufferHandle; NonLocalAllocator m_dynamicVertexBufferAllocator; bx::HandleAllocT m_dynamicVertexBufferHandle; bx::HandleAllocT m_indexBufferHandle; bx::HandleAllocT m_vertexDeclHandle; bx::HandleAllocT m_vertexBufferHandle; bx::HandleAllocT m_shaderHandle; bx::HandleAllocT m_programHandle; bx::HandleAllocT m_textureHandle; bx::HandleAllocT m_frameBufferHandle; bx::HandleAllocT m_uniformHandle; struct ShaderRef { UniformHandle* m_uniforms; uint32_t m_hash; int16_t m_refCount; uint16_t m_num; }; struct ProgramRef { ShaderHandle m_vsh; ShaderHandle m_fsh; }; struct UniformRef { UniformType::Enum m_type; uint16_t m_num; int16_t m_refCount; }; struct TextureRef { int16_t m_refCount; }; struct FrameBufferRef { TextureHandle m_th[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS]; }; typedef stl::unordered_map UniformHashMap; UniformHashMap m_uniformHashMap; UniformRef m_uniformRef[BGFX_CONFIG_MAX_UNIFORMS]; ShaderRef m_shaderRef[BGFX_CONFIG_MAX_SHADERS]; ProgramRef m_programRef[BGFX_CONFIG_MAX_PROGRAMS]; TextureRef m_textureRef[BGFX_CONFIG_MAX_TEXTURES]; FrameBufferRef m_frameBufferRef[BGFX_CONFIG_MAX_FRAME_BUFFERS]; VertexDeclRef m_declRef; FrameBufferHandle m_fb[BGFX_CONFIG_MAX_VIEWS]; Clear m_clear[BGFX_CONFIG_MAX_VIEWS]; Rect m_rect[BGFX_CONFIG_MAX_VIEWS]; Rect m_scissor[BGFX_CONFIG_MAX_VIEWS]; Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS]; Matrix4 m_proj[BGFX_CONFIG_MAX_VIEWS]; uint16_t m_seq[BGFX_CONFIG_MAX_VIEWS]; uint16_t m_seqMask[BGFX_CONFIG_MAX_VIEWS]; Resolution m_resolution; int32_t m_instBufferCount; uint32_t m_frames; uint32_t m_debug; TextVideoMemBlitter m_textVideoMemBlitter; ClearQuad m_clearQuad; RendererContextI* m_renderCtx; bool m_rendererInitialized; bool m_exit; BX_CACHE_LINE_ALIGN_MARKER(); typedef UpdateBatchT<256> TextureUpdateBatch; TextureUpdateBatch m_textureUpdateBatch; }; #undef BGFX_API_FUNC } // namespace bgfx #endif // BGFX_P_H_HEADER_GUARD