# # Copyright 2011-2016 Branimir Karadzic. All rights reserved. # License: http://www.opensource.org/licenses/BSD-2-Clause # THISDIR:=$(dir $(lastword $(MAKEFILE_LIST))) include $(THISDIR)/tools.mk VS_FLAGS+=-i $(THISDIR)../src/ --type vertex FS_FLAGS+=-i $(THISDIR)../src/ --type fragment CS_FLAGS+=-i $(THISDIR)../src/ --type compute VS_SOURCES=$(wildcard vs_*.sc) FS_SOURCES=$(wildcard fs_*.sc) CS_SOURCES=$(wildcard cs_*.sc) VS_BIN = $(addsuffix .bin.h, $(basename $(VS_SOURCES))) FS_BIN = $(addsuffix .bin.h, $(basename $(FS_SOURCES))) CS_BIN = $(addsuffix .bin.h, $(basename $(CS_SOURCES))) BIN = $(VS_BIN) $(FS_BIN) $(CS_BIN) SHADER_TMP = $(TEMP)/tmp vs_%.bin.h : vs_%.sc @echo [$(<)] $(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl @cat $(SHADER_TMP) > $(@) -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9 -@cat $(SHADER_TMP) >> $(@) -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11 -@cat $(SHADER_TMP) >> $(@) -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl -@cat $(SHADER_TMP) >> $(@) fs_%.bin.h : fs_%.sc @echo [$(<)] $(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl @cat $(SHADER_TMP) > $(@) -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9 -@cat $(SHADER_TMP) >> $(@) -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11 -@cat $(SHADER_TMP) >> $(@) -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl -@cat $(SHADER_TMP) >> $(@) cs_%.bin.h : cs_%.sc @echo [$(<)] $(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl @cat $(SHADER_TMP) > $(@) -$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p cs_5_0 -O 1 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11 -@cat $(SHADER_TMP) >> $(@) .PHONY: all all: $(BIN) .PHONY: clean clean: @echo Cleaning... @-rm -vf $(BIN) .PHONY: rebuild rebuild: clean all