/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef SHADERC_H_HEADER_GUARD #define SHADERC_H_HEADER_GUARD #define _BX_TRACE(_format, ...) \ BX_MACRO_BLOCK_BEGIN \ if (g_verbose) \ { \ fprintf(stderr, BX_FILE_LINE_LITERAL "" _format "\n", ##__VA_ARGS__); \ } \ BX_MACRO_BLOCK_END #define _BX_WARN(_condition, _format, ...) \ BX_MACRO_BLOCK_BEGIN \ if (!(_condition) ) \ { \ BX_TRACE("WARN " _format, ##__VA_ARGS__); \ } \ BX_MACRO_BLOCK_END #define _BX_CHECK(_condition, _format, ...) \ BX_MACRO_BLOCK_BEGIN \ if (!(_condition) ) \ { \ BX_TRACE("CHECK " _format, ##__VA_ARGS__); \ bx::debugBreak(); \ } \ BX_MACRO_BLOCK_END #define BX_TRACE _BX_TRACE #define BX_WARN _BX_WARN #define BX_CHECK _BX_CHECK #ifndef SHADERC_CONFIG_HLSL # define SHADERC_CONFIG_HLSL BX_PLATFORM_WINDOWS #endif // SHADERC_CONFIG_HLSL extern bool g_verbose; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../src/vertexdecl.h" class LineReader { public: LineReader(const char* _str) : m_str(_str) , m_pos(0) , m_size((uint32_t)strlen(_str)) { } std::string getLine() { const char* str = &m_str[m_pos]; skipLine(); const char* eol = &m_str[m_pos]; std::string tmp; tmp.assign(str, eol - str); return tmp; } bool isEof() const { return m_str[m_pos] == '\0'; } void skipLine() { const char* str = &m_str[m_pos]; const char* nl = bx::strnl(str); m_pos += (uint32_t)(nl - str); } const char* m_str; uint32_t m_pos; uint32_t m_size; }; struct UniformType { enum Enum { Uniform1i, Uniform1f, End, Uniform1iv, Uniform1fv, Uniform2fv, Uniform3fv, Uniform4fv, Uniform3x3fv, Uniform4x4fv, Count }; }; #define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10) const char* getUniformTypeName(UniformType::Enum _enum); UniformType::Enum nameToUniformTypeEnum(const char* _name); struct Uniform { std::string name; UniformType::Enum type; uint8_t num; uint16_t regIndex; uint16_t regCount; }; typedef std::vector UniformArray; void printCode(const char* _code, int32_t _line = 0, int32_t _start = 0, int32_t _end = INT32_MAX); void strreplace(char* _str, const char* _find, const char* _replace); int32_t writef(bx::WriterI* _writer, const char* _format, ...); void writeFile(const char* _filePath, const void* _data, int32_t _size); bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::string& _code, bx::WriterI* _writer, bool firstPass = true); bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::string& _code, bx::WriterI* _writer); #endif // SHADERC_H_HEADER_GUARD