project "shaderc" uuid "f3cd2e90-52a4-11e1-b86c-0800200c9a66" kind "ConsoleApp" local GLSL_OPTIMIZER = (BGFX_DIR .. "3rdparty/glsl-optimizer/") local FCPP_DIR = (BGFX_DIR .. "3rdparty/fcpp/") configuration { "vs*" } includedirs { GLSL_OPTIMIZER .. "src/glsl/msvc", } configuration {} includedirs { BGFX_DIR .. "../bx/include", FCPP_DIR, GLSL_OPTIMIZER .. "include", GLSL_OPTIMIZER .. "include/c99", GLSL_OPTIMIZER .. "src/mesa", GLSL_OPTIMIZER .. "src/mapi", GLSL_OPTIMIZER .. "src/glsl", } files { BGFX_DIR .. "tools/shaderc.cpp", FCPP_DIR .. "**.h", FCPP_DIR .. "cpp1.c", FCPP_DIR .. "cpp2.c", FCPP_DIR .. "cpp3.c", FCPP_DIR .. "cpp4.c", FCPP_DIR .. "cpp5.c", FCPP_DIR .. "cpp6.c", FCPP_DIR .. "cpp6.c", GLSL_OPTIMIZER .. "src/mesa/**.c", GLSL_OPTIMIZER .. "src/glsl/**.cpp", GLSL_OPTIMIZER .. "src/mesa/**.h", GLSL_OPTIMIZER .. "src/glsl/**.c", GLSL_OPTIMIZER .. "src/glsl/**.cpp", GLSL_OPTIMIZER .. "src/glsl/**.h", } excludes { GLSL_OPTIMIZER .. "src/glsl/glcpp/glcpp.c", GLSL_OPTIMIZER .. "src/glsl/glcpp/tests/**", GLSL_OPTIMIZER .. "src/glsl/main.cpp", GLSL_OPTIMIZER .. "src/glsl/builtin_stubs.cpp", } links { "d3dx9", "d3dcompiler", "dxguid", }