$input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4 /* * Copyright 2013 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "common.sh" SAMPLER2D(u_shadowMap0, 4); void main() { gl_FragColor = blur9VSM(u_shadowMap0, v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4); }