$input v_position /* * Copyright 2013 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" void main() { float depth = v_position.z/v_position.w * 0.5 + 0.5; gl_FragColor = packFloatToRgba(depth); }