$input v_texCoord /* * Copyright 2014 Stanlo Slasinski. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" #include "uniforms.sh" void main() { vec3 color = mix(vec3(0.1f, 0.8f, 0.2f), 0.5 * vec3(0.3, 0.25, 0.05), v_texCoord.z); float f = u_particleIntensity * pow(max(1.0 - length(v_texCoord.xy), 0.0), u_particlePower); gl_FragColor = vec4(color * f, 1.0); }