$input v_texcoord0 /* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.sh" SAMPLERCUBE(s_texCube, 0); uniform mat4 u_mtx; void main() { vec3 dir = vec3(v_texcoord0*2.0 - 1.0, 1.0); dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz); gl_FragColor = encodeRGBE8(textureCube(s_texCube, dir).xyz); }