$input v_texcoord0 /* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.sh" SAMPLER2D(s_texColor, 0); void main() { float sum; sum = decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 0].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 1].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 2].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 3].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 4].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 5].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 6].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 7].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 8].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[ 9].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[10].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[11].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[12].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[13].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[14].xy) ); sum += decodeRE8(texture2D(s_texColor, v_texcoord0+u_offset[15].xy) ); float avg = sum/16.0; gl_FragColor = encodeRE8(avg); }