/* * Copyright 2011-2012 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #if BGFX_CONFIG_RENDERER_DIRECT3D11 namespace bgfx { void ConstantBuffer::commit() { } void TextVideoMemBlitter::setup() { } void TextVideoMemBlitter::render(uint32_t /*_numIndices*/) { } void Context::flip() { } void Context::rendererInit() { } void Context::rendererShutdown() { } void Context::rendererCreateIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/) { } void Context::rendererDestroyIndexBuffer(IndexBufferHandle /*_handle*/) { } void Context::rendererCreateVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/) { } void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/) { } void Context::rendererCreateVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/) { } void Context::rendererDestroyVertexBuffer(VertexBufferHandle /*_handle*/) { } void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/) { } void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) { } void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/) { } void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/) { } void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) { } void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/) { } void Context::rendererCreateVertexShader(VertexShaderHandle /*_handle*/, Memory* /*_mem*/) { } void Context::rendererDestroyVertexShader(VertexShaderHandle /*_handle*/) { } void Context::rendererCreateFragmentShader(FragmentShaderHandle /*_handle*/, Memory* /*_mem*/) { } void Context::rendererDestroyFragmentShader(FragmentShaderHandle /*_handle*/) { } void Context::rendererCreateMaterial(MaterialHandle /*_handle*/, VertexShaderHandle /*_vsh*/, FragmentShaderHandle /*_fsh*/) { } void Context::rendererDestroyMaterial(FragmentShaderHandle /*_handle*/) { } void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/) { } void Context::rendererDestroyTexture(TextureHandle /*_handle*/) { } void Context::rendererCreateRenderTarget(RenderTargetHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint32_t /*_flags*/, uint32_t /*_textureFlags*/) { } void Context::rendererDestroyRenderTarget(RenderTargetHandle /*_handle*/) { } void Context::rendererCreateUniform(UniformHandle /*_handle*/, ConstantType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/) { } void Context::rendererDestroyUniform(UniformHandle /*_handle*/) { } void Context::rendererSaveScreenShot(Memory* /*_mem*/) { } void Context::rendererSubmit() { } } #endif // BGFX_CONFIG_RENDERER_DIRECT3D11