$input a_position, a_texcoord0 $output v_k /* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" uniform vec4 u_virtualLightPos_extrusionDist; #define u_virtualLightPos u_virtualLightPos_extrusionDist.xyz #define u_extrusionDistance u_virtualLightPos_extrusionDist.w void main() { vec3 pos = a_position; if (a_texcoord0.x == 1.0) { vec3 toLight = pos - u_virtualLightPos; pos += normalize(toLight) * u_extrusionDistance; } gl_Position = mul(u_modelViewProj, vec4(pos, 1.0)); v_k = a_texcoord0.y; }