$input v_texcoord0 /* * Copyright 2014 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include uniform float u_imageLod; SAMPLER2D(u_texColor, 0); void main() { vec4 color = texture2DLod(u_texColor, v_texcoord0, u_imageLod); gl_FragColor = vec4(color.xyz, 1.0); }