/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BOUNDS_H_HEADER_GUARD #define BOUNDS_H_HEADER_GUARD struct Aabb { float m_min[3]; float m_max[3]; }; struct Obb { float m_mtx[16]; }; struct Sphere { float m_center[3]; float m_radius; }; /// Convert axis aligned bounding box to oriented bounding box. void aabbToObb(Obb& _obb, const Aabb& _aabb); /// Convert sphere to axis aligned bounding box. void sphereToAabb(Aabb& _aabb, const Sphere& _sphere); /// Calculate surface area of axis aligned bounding box. float calcAabbArea(Aabb& _aabb); /// Calculate axis aligned bounding box. void calcAabb(Aabb& _aabb, const void* _vertices, uint32_t _numVertices, uint32_t _stride); /// Transform vertices and calculate axis aligned bounding box. void calcAabb(Aabb& _aabb, const float* _mtx, const void* _vertices, uint32_t _numVertices, uint32_t _stride); /// Expand AABB. void aabbExpand(Aabb& _aabb, float _factor); /// Returns 0 is two AABB don't overlap, otherwise returns flags of overlap /// test. uint32_t aabbOverlapTest(Aabb& _aabb0, Aabb& _aabb1); /// Calculate oriented bounding box. void calcObb(Obb& _obb, const void* _vertices, uint32_t _numVertices, uint32_t _stride, uint32_t _steps = 17); /// Calculate maximum bounding sphere. void calcMaxBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _numVertices, uint32_t _stride); /// Calculate minimum bounding sphere. void calcMinBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _numVertices, uint32_t _stride, float _step = 0.01f); #endif // BOUNDS_H_HEADER_GUARD