Branimir Karadžić
f936d4c05e
Fixed clang warnings.
2015-09-22 15:19:39 -07:00
Branimir Karadžić
4470f7097c
Fixed HLSL reflection for samplers.
2015-09-01 16:44:11 -07:00
Branimir Karadžić
4583769681
Cleanup.
2015-08-27 20:27:03 -07:00
Branimir Karadžić
1e66ff0440
Added DXSDK header files.
2015-08-19 18:33:56 -07:00
Branimir Karadžić
8adc099b02
Cleanup.
2015-07-30 11:36:26 -07:00
Branimir Karadžić
75244a0da8
Removed Win7 SDK define.
2015-06-30 14:55:02 -07:00
Branimir Karadžić
3c0134c167
OSX: Fixed amalgamated build.
2015-06-20 00:22:36 -07:00
Branimir Karadžić
a39ba04e26
Fixed Linux build.
2015-06-19 19:55:23 -07:00
Branimir Karadžić
d7a9b56dc6
Added ObjC amalgamated file.
2015-06-19 17:34:01 -07:00
Branimir Karadžić
4f356fd7da
Updated shader makefile.
2015-06-12 21:10:29 -07:00
Branimir Karadžić
3dd3a86a4d
Fixed amalgamated build.
2015-06-11 14:26:01 -07:00
Branimir Karadžić
f0b76697c5
Fixing GCC warnings.
2015-06-09 23:56:30 -07:00
ocornut
cf4f43b9f5
Scintilla: build with lexer enabled.
2015-06-09 15:05:26 -06:00
Branimir Karadžić
85e6bea936
Updated script.
2015-06-08 21:16:23 -07:00
Branimir Karadžić
a510b8f347
Added Scintilla imgui.
2015-06-08 17:07:35 -07:00
Branimir Karadžić
29001134ca
Removed dxguid from shaderc, use INITGUID instead.
2015-05-26 12:08:12 -07:00
Mike Popoloski
4387bed7c2
Enabling WinRT / Windows Store apps for bgfx.
2015-05-24 13:16:18 -04:00
Branimir Karadžić
cea3815dff
Fixed HLSL shader stripping.
2015-04-13 12:54:45 -07:00
Mike Popoloski
f919f7811f
Cleanup
2015-04-10 22:01:58 -04:00
Miodrag Milanovic
b394570ff7
Updated so it can build for FreeBSD
2015-04-10 16:46:49 +02:00
Branimir Karadžić
a3fedf0e43
Fixed shaderc build with xcode.
2015-04-06 11:38:28 -07:00
Branimir Karadžić
7cd9af179f
Fixed file names.
2015-04-05 11:55:04 -07:00
Branimir Karadžić
efed576e75
Fixed variable shadowing.
2015-04-04 19:45:45 -07:00
Miodrag Milanovic
97da6b5167
fixed my typo
2015-04-01 13:12:57 +02:00
Miodrag Milanovic
b5e2b068d3
remove usage of DXSDK for mingw, breaks compilation if included in some versions (nw)
2015-04-01 13:04:03 +02:00
Matthew Endsley
a8f715e279
Support Oculus SDK versions through 0.5.0.1-beta
...
Tested against the following SDKs:
- 0.5.0-beta
- 0.4.4-beta
- 0.4.3-beta
- 0.4.2-beta
- 0.4.1-beta
- 0.4.0-beta
2015-03-29 20:38:54 -07:00
Branimir Karadžić
4b60ddf44d
Fixed GLFW3 integration on Linux.
2015-03-24 23:21:32 -07:00
Branimir Karadžić
0da6c77806
Added glfw entry.
2015-03-24 22:19:21 -07:00
Branimir Karadžić
32f4165aa9
Updated GENie script to remove *.bin.h from projects.
2015-03-21 17:42:46 -07:00
Branimir Karadžić
c20ec0449c
Added C99 API example.
2015-03-18 16:23:38 -07:00
fysx
c758d294ed
Linux: fixed building of shared libraries
2015-03-16 21:22:06 +01:00
Branimir Karadžić
c38af286b4
Cleanup.
2015-03-09 10:58:18 -07:00
Miodrag Milanovic
9a3f9a1c7c
Added support for building on VS2012/13 targeting XP
2015-03-07 13:11:45 +01:00
Brett Vickers
bdd112289b
bgfx genie scripts: use path.join to compose paths
...
Using path.join instead of string concatenation makes the scripts more
OS-neutral. It also protects against missing or doubled "/" characters
in paths.
2015-02-27 15:44:24 -08:00
Branimir Karadžić
e55bc9f103
Fixed issue #257 .
2015-02-11 22:19:49 -08:00
Branimir Karadžić
9e34736c49
Moved ocornut-imgui from ProDBG source to examples-common.
2015-01-16 22:41:37 -08:00
Attila Kocsis
1fac08f3ef
added separate ios/osx Xcode project generation
...
added ios/osx bundle resource loading
added info.plist for iOS Xcode examples
Xcode now uses only Universal target ( should use 'Standard' as it is default in Xcode projects - this will require modification of genie)
2015-01-14 19:50:45 +01:00
Branimir Karadžić
86765854b0
Fixed missing DX11 defines when building with MinGW on Linux.
2015-01-05 20:59:58 -08:00
Branimir Karadžić
649d7f74d2
Updated copyright year.
2015-01-02 14:43:11 -08:00
Branimir Karadžić
c6efb167ba
Added index buffer compression support.
2014-12-31 16:11:07 -08:00
Branimir Karadzic
cf030314e6
Fixed shared lib build.
2014-12-25 14:51:11 -08:00
Miodrag Milanovic
3df7041cba
Fixed compile and linking under mingw environment
2014-12-24 11:46:49 +01:00
Branimir Karadžić
83f151f71b
Added 24-nbody compute shader example.
2014-12-19 21:09:58 -08:00
Branimir Karadžić
6ca52c5c10
Updated GENie script.
2014-12-06 12:52:14 -08:00
Branimir Karadzic
8ff44ece56
Fixed build.
2014-11-23 21:41:53 -08:00
Branimir Karadžić
a4b3c2ae36
Added 23-vectordisplay shaders and screenshot.
2014-11-15 17:00:51 -08:00
Branimir Karadzic
23c046cd8c
Updated README.
2014-11-15 16:19:43 -08:00
Mike Popoloski
13ab852de4
Updating name of winphone 8.1 toolset.
2014-11-15 15:09:38 -05:00
Mike Popoloski
8bc0607d59
WinRT builds needs to static link against the D3D11 and DXGI libs.
2014-11-14 08:23:07 -05:00
Mike Popoloski
3d662e1211
Don't output debugdir for WinRT builds, since it messes up the emulator.
2014-11-10 20:39:21 -05:00