Commit graph

11 commits

Author SHA1 Message Date
Miha Lunar
e5da24f490 Fix for crash when too many lines / vertices
When a lot of lines are being drawn, this can overflow the vertex buffer, causing a crash in `nvgRenderFlush`. While the underlying code handles this case in an okay manner (truncating the vertex buffer instead of crashing), the `nvgRenderFlush` code is missing a check for this case, causing it to think it has more space than was allocated.

I tried to fix it with multiple buffers as mentioned in #160, however it seems more complex than it appears. This fix just makes it truncate the output according to the actual allocated amount of bytes in the vertex buffer, so it doesn't crash at least.
2014-11-21 00:57:33 +01:00
Branimir Karadžić
ff44d73480 Updated NanoVG and Blendish. 2014-11-16 18:59:17 -08:00
Miha Lunar
78746c8972 Merged fixed allocation for paths from nanovg 2014-09-25 13:23:51 +02:00
Branimir Karadžić
c627e55451 Fixed issue #149. 2014-09-13 21:23:23 -07:00
Branimir Karadžić
ae9da4b2a6 Fixed alignment. 2014-08-25 19:32:20 -07:00
Branimir Karadžić
612eb2f7ed Fixed uniform leak at shutdown. 2014-08-23 10:37:34 -07:00
Dario Manesku
4cc0d8e777 Added setViewRect inside nanovg. 2014-06-23 07:59:09 +01:00
Dario Manesku
5084649832 Added imguiColorWheel(). 2014-06-23 06:34:42 +01:00
Branimir Karadžić
bba2ef8031 Added predefined uniforms for inverted view/proj/viewproj matrices.
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
5dca5791c5 Fixed half texel offset in NanoVG for DX9. 2014-04-29 19:52:42 -07:00
Branimir Karadžić
1cda6159c7 Added 20-nanovg example. 2014-04-26 23:50:11 -07:00