Branimir Karadžić
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ff01992cb7
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
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Branimir Karadžić
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c7eb016ae0
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Rebuilt shaders.
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2015-04-10 21:09:46 -07:00 |
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Mike Popoloski
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5f4bd7700e
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Recompiling shaders. Shouldn't have any effect on runtime behavior.
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2015-04-10 22:49:39 -04:00 |
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Branimir Karadžić
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584baba7d7
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Rebuilt embedded shaders.
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2015-04-02 23:36:53 -07:00 |
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Branimir Karadžić
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878cbd41bd
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shaderc: Added shader strip.
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2014-12-05 20:28:15 -08:00 |
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Branimir Karadžić
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4a1a31b538
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Updated glsl-optimizer.
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2014-10-11 12:32:43 -07:00 |
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Branimir Karadžić
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66890595b9
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Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
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2014-08-17 17:20:15 -07:00 |
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Branimir Karadžić
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bc36c29f2a
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
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Branimir Karadžić
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6afa55381a
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Updated glsl-optimizer.
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2014-03-29 16:26:01 -07:00 |
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Branimir Karadžić
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771909c988
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Fixed issue #74.
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2014-02-13 22:13:19 -08:00 |
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Branimir Karadžić
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557dcef3dd
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Updated glsl-optimizer.
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2014-02-10 23:06:13 -08:00 |
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bkaradzic
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0ed2edc7b3
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Updated shaders and README.
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2014-01-13 20:17:56 -08:00 |
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bkaradzic
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383efbed99
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Fixed shader to output alpha 1.0.
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2013-05-20 20:45:22 -07:00 |
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bkaradzic
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0f3a4768ba
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Updated 02-metaballs to demonstrate use of embedded shaders.
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2013-05-20 20:10:52 -07:00 |
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