Commit graph

40 commits

Author SHA1 Message Date
Branimir Karadžić
f6cf4df3d3 Added OculusVR support. 2014-10-28 22:08:55 -07:00
Branimir Karadžić
29b7249fc1 Cleanup. 2014-10-18 15:44:45 -07:00
Branimir Karadžić
14a71bd477 Cleanup. 2014-10-07 22:05:35 -07:00
Branimir Karadžić
b1878edd2e Cleanup. 2014-10-06 22:10:55 -07:00
Branimir Karadžić
a05acba1ee Added state cache info to debug panel. 2014-10-05 00:14:21 -07:00
Branimir Karadžić
80f2044a7c Cleanup. 2014-09-28 11:03:47 -07:00
m.milanovic@levi9.com
3e572a9616 Fixed DirectX 11 render compile errors 2014-09-18 15:33:09 +02:00
Branimir Karadžić
2c03cf4927 Added multiple windows support. 2014-09-07 17:17:38 -07:00
Branimir Karadžić
6b00f65849 Increased number of MRT to 8. 2014-09-01 11:24:51 -07:00
Branimir Karadžić
3318053355 Fixed issue #145. 2014-08-28 21:02:55 -07:00
bkaradzic
81c4b7d2ae Fixed VS2012 warning when DXSDK and WindowsSDK are included. 2014-08-27 20:11:23 -07:00
Branimir Karadžić
5ddec2b790 DX11: Added static linking with D3D libs for WinRT. 2014-08-04 22:01:20 -07:00
Branimir Karadžić
62b620a1a0 Initial compute support. 2014-07-20 20:27:13 -07:00
Branimir Karadžić
c7a257c27d Fixed issue#106. 2014-06-24 20:29:43 -07:00
Branimir Karadžić
b0d204c344 Added ability to choose renderer backend in runtime. 2014-05-26 14:09:26 -07:00
Branimir Karadžić
bc36c29f2a Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
Branimir Karadžić
f436f79c10 Simplified API, removed difference between vertex and fragment shaders. 2014-03-29 19:42:57 -07:00
Branimir Karadžić
d3753d69bf Added support for blend separate and blend MRT independent. 2014-03-25 23:07:51 -07:00
Branimir Karadžić
6eee3cca63 Added shadow samplers and updated example 15-shadowmaps-simple to use them. 2014-02-24 21:44:12 -08:00
Branimir Karadžić
753b9fdd15 Added ability to skip top level mips when parsing texture format. 2014-02-19 22:34:53 -08:00
Branimir Karadžić
9ff1d0c513 Updated copyright year. 2014-02-10 22:07:04 -08:00
bkaradzic
877621105d Added MRT support. 2014-02-05 23:07:11 -08:00
bkaradzic
304683d839 Fixed DX11. 2013-11-16 10:58:15 -08:00
bkaradzic
fce9692557 Using language compliant header guards. 2013-11-13 21:54:36 -08:00
bkaradzic
dcd0452d82 DX11: Fixed refcount checks on release. 2013-10-18 22:34:23 -07:00
bkaradzic
a5948679ca Removed context static inialization. 2013-09-20 22:13:58 -07:00
bkaradzic
488483a945 Fixed texture update when requested texture format doesn't match internal texture format, and simplified texture creation. 2013-09-08 21:03:03 -07:00
bkaradzic
a1dfd1ab0d Added ability to change sampler filter when setting texture. GL/GLES3: Added support for GL_ARB_sampler_objects. 2013-07-24 21:59:59 -07:00
bkaradzic
a5c6c0bf5b Added ability to set view name for profiling events. 2013-06-09 15:28:25 -07:00
bkaradzic
d6cb01f72d Fixed sampler state ref leak. 2013-02-10 18:12:52 -08:00
bkaradzic
43ce51b8ec Updated year in copyright notice. 2013-01-13 10:57:24 -08:00
bkaradzic
e85afa6891 Fixed refcount expected value. 2013-01-07 22:38:40 -08:00
bkaradzic
a3b0dde24b Fixes. Added vsh output/fsh input hash matching. 2012-11-25 18:24:50 -08:00
bkaradzic
7accea7b5d Added texture loading example. 2012-10-27 21:34:41 -07:00
bkaradzic
1621cc851a Added examples. 2012-09-16 17:36:08 -07:00
bkaradzic
b505078b38 Unified glsl and hlsl shaders. 2012-08-28 22:59:48 -07:00
bkaradzic
28a73924b2 Texture update work. 2012-08-19 18:50:23 -07:00
bkaradzic
b86fb4cb56 Added texture update. 2012-08-12 21:02:11 -07:00
bkaradzic
45a85d438c DX11 wip. 2012-08-05 14:51:49 -07:00
bkaradzic
09aa9a38c1 DX11 renderer wip. 2012-07-22 21:08:58 -07:00