Commit graph

16 commits

Author SHA1 Message Date
Branimir Karadžić
a972d1fef0 Tools cleanup. 2016-01-30 16:15:25 -08:00
Branimir Karadžić
4bb2b623d3 Happy New Year! 2016-01-01 00:11:04 -08:00
Branimir Karadžić
4583769681 Cleanup. 2015-08-27 20:27:03 -07:00
Branimir Karadžić
29001134ca Removed dxguid from shaderc, use INITGUID instead. 2015-05-26 12:08:12 -07:00
Branimir Karadžić
cea3815dff Fixed HLSL shader stripping. 2015-04-13 12:54:45 -07:00
Mike Popoloski
f919f7811f Cleanup 2015-04-10 22:01:58 -04:00
Branimir Karadžić
a3fedf0e43 Fixed shaderc build with xcode. 2015-04-06 11:38:28 -07:00
Branimir Karadžić
7cd9af179f Fixed file names. 2015-04-05 11:55:04 -07:00
Branimir Karadžić
efed576e75 Fixed variable shadowing. 2015-04-04 19:45:45 -07:00
Miodrag Milanovic
97da6b5167 fixed my typo 2015-04-01 13:12:57 +02:00
Miodrag Milanovic
b5e2b068d3 remove usage of DXSDK for mingw, breaks compilation if included in some versions (nw) 2015-04-01 13:04:03 +02:00
Brett Vickers
bdd112289b bgfx genie scripts: use path.join to compose paths
Using path.join instead of string concatenation makes the scripts more
OS-neutral. It also protects against missing or doubled "/" characters
in paths.
2015-02-27 15:44:24 -08:00
Branimir Karadžić
649d7f74d2 Updated copyright year. 2015-01-02 14:43:11 -08:00
Branimir Karadžić
29b7249fc1 Cleanup. 2014-10-18 15:44:45 -07:00
Branimir Karadžić
4a1a31b538 Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
Branimir Karadžić
ef45664dd8 Switching to genie. 2014-09-10 21:04:42 -07:00
Renamed from premake/shaderc.lua (Browse further)