Branimir Karadžić
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66890595b9
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Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
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2014-08-17 17:20:15 -07:00 |
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Branimir Karadžić
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e782f2f873
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Fixed preprocessor bug that trucnates macro arguments to first character when concatenating them.
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2014-07-28 20:15:01 -07:00 |
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Branimir Karadžić
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bba2ef8031
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Added predefined uniforms for inverted view/proj/viewproj matrices.
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
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2014-05-10 20:51:54 -07:00 |
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Branimir Karadžić
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bc36c29f2a
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
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bkaradzic
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507af8c9f1
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Fixed shaderc crash when $in/output lines have comments.
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2013-04-11 20:36:28 -07:00 |
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bkaradzic
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4ab0874d53
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Changed u_model uniform to array.
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2013-04-06 14:16:38 -07:00 |
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bkaradzic
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687be4f31b
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Updated glsl-optimizer.
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2013-03-17 11:29:03 -07:00 |
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bkaradzic
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b52cc77a14
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Reorganized opcode type and location bits in constant buffer opcode.
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2013-01-05 22:34:31 -08:00 |
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bkaradzic
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a3b0dde24b
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Fixes. Added vsh output/fsh input hash matching.
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2012-11-25 18:24:50 -08:00 |
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bkaradzic
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7accea7b5d
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Added texture loading example.
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2012-10-27 21:34:41 -07:00 |
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bkaradzic
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cfac3feb85
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Added more examples.
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2012-10-07 20:41:18 -07:00 |
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