Branimir Karadžić
|
a972d1fef0
|
Tools cleanup.
|
2016-01-30 16:15:25 -08:00 |
|
Branimir Karadžić
|
fac71e9e35
|
Fixed issue #569.
|
2015-12-08 16:09:30 -08:00 |
|
Branimir Karadžić
|
69fd07a590
|
Rebuilt shaders.
|
2015-10-24 22:47:24 -07:00 |
|
Branimir Karadžić
|
ff01992cb7
|
Refactored uniform types.
|
2015-05-28 15:27:00 -07:00 |
|
Branimir Karadžić
|
c7eb016ae0
|
Rebuilt shaders.
|
2015-04-10 21:09:46 -07:00 |
|
Branimir Karadžić
|
ecf1b5ee5a
|
Rebuilt shaders.
|
2015-04-02 23:31:57 -07:00 |
|
Branimir Karadžić
|
85bf5493c3
|
Updated shaders.
|
2015-04-02 10:49:41 -07:00 |
|
Branimir Karadžić
|
f6fe2de941
|
Cleanup.
|
2015-01-20 21:41:51 -08:00 |
|
Branimir Karadžić
|
4a1a31b538
|
Updated glsl-optimizer.
|
2014-10-11 12:32:43 -07:00 |
|
Branimir Karadžić
|
66890595b9
|
Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
|
2014-08-17 17:20:15 -07:00 |
|
Branimir Karadžić
|
bc36c29f2a
|
Added ability to retrieve uniforms used by shader.
|
2014-04-15 19:10:56 -07:00 |
|
Branimir Karadžić
|
6afa55381a
|
Updated glsl-optimizer.
|
2014-03-29 16:26:01 -07:00 |
|
Branimir Karadžić
|
6eee3cca63
|
Added shadow samplers and updated example 15-shadowmaps-simple to use them.
|
2014-02-24 21:44:12 -08:00 |
|