Branimir Karadžić
f82f99b2a6
Fixed vertex attribute.
2015-08-07 11:37:52 -07:00
Branimir Karadžić
a302555bdc
Cleanup.
2015-08-06 20:29:04 -07:00
Branimir Karadžić
6a15efb958
D3D12: Added state change tracking.
2015-08-06 20:27:26 -07:00
Branimir Karadžić
3106cabe36
D3D9: Fixed framebuffer postReset.
2015-08-06 15:37:13 -07:00
Mikulas Florek
920a85a4cf
d3d9 framebuffer correctly handles bgfx::reset
2015-08-06 23:02:43 +02:00
Branimir Karadžić
4ce0c5703e
Added AttribType::Uint10 encoding/decoding.
2015-08-04 21:55:47 -07:00
Branimir Karadžić
f54ffcca42
GLES: Fixed build.
2015-08-04 20:06:01 -07:00
Branimir Karadžić
8da579ff99
Added vertex attrib Uint10.
2015-08-04 19:03:56 -07:00
Branimir Karadžić
d0b4657e15
GL: Fixed depth/stencil attachemnt logic.
2015-08-04 08:40:14 -07:00
Branimir Karadžić
a53e6270ae
D3D12: Present min/max stats reset.
2015-08-03 23:12:07 -07:00
Branimir Karadžić
b5bd7054d7
D3D12: Fixed screenshot.
2015-08-03 22:55:18 -07:00
Branimir Karadžić
f3c6cb23e8
Cleanup.
2015-08-03 22:39:50 -07:00
Branimir Karadžić
756e8c58f0
Cleanup.
2015-08-03 21:47:49 -07:00
Branimir Karadžić
91ac245fd5
Cleanup.
2015-08-03 21:40:58 -07:00
Branimir Karadžić
9238fad658
Cleanup.
2015-08-03 19:58:46 -07:00
Branimir Karadžić
f0d8a9b9f4
D3D12: Screenshot.
2015-08-02 17:01:21 -07:00
Branimir Karadžić
e4881f986c
Cleanup.
2015-08-02 12:50:57 -07:00
Branimir Karadžić
cfb8e8a13a
D3D12: Fixed command allocator leak.
2015-08-01 22:58:57 -07:00
Branimir Karadžić
6a0217bbf1
Fixed MinGW build. Issue #467 ,
2015-07-31 17:34:48 -07:00
Branimir Karadžić
acfe29432d
D3D9: Fixed timer query.
2015-07-31 16:22:47 -07:00
Branimir Karadžić
5b8a55b859
D3D12: Fixed refcount problem.
2015-07-30 21:20:46 -07:00
Branimir Karadžić
5f59978e6b
Added graceful error handling during initialization.
2015-07-30 18:36:12 -07:00
Branimir Karadžić
8adc099b02
Cleanup.
2015-07-30 11:36:26 -07:00
Branimir Karadžić
a6983339c8
Fixed release build.
2015-07-29 21:02:41 -07:00
Branimir Karadžić
c2398f34c0
Cleanup.
2015-07-29 19:50:25 -07:00
Branimir Karadžić
b702dcdf3c
D3D12: Initial commit.
2015-07-29 19:38:17 -07:00
Branimir Karadžić
874ff3c155
DX11: DXGI debug layers.
2015-07-29 14:49:24 -07:00
Branimir Karadžić
cb60707681
Added DX_NAME macro.
2015-07-28 23:18:25 -07:00
Branimir Karadžić
1a7f1a19cc
Fixed Linux build.
2015-07-28 22:35:01 -07:00
Branimir Karadžić
eecb4be9e9
Added memory size sanity check.
2015-07-28 21:39:26 -07:00
Branimir Karadžić
623624b456
Fixed issue #464 .
2015-07-28 20:56:41 -07:00
Branimir Karadžić
cb6cee9dd1
Updated trace callback.
2015-07-24 18:02:17 -07:00
Branimir Karadžić
1fa85ccf27
Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats.
2015-07-22 18:05:11 -07:00
Branimir Karadžić
6bdf5c4bad
Cleanup.
2015-07-21 18:15:12 -07:00
Ka Ming Chan
20a27012a0
improved the handling of iOS UIView resize / rotate by recreating the frame-buffer and render-buffer objects
2015-07-21 20:37:59 +08:00
Branimir Karadžić
f15008311a
Fixed issue #452 .
2015-07-17 11:12:41 -07:00
Branimir Karadžić
921a315c4d
Cleanup.
2015-07-16 20:28:43 -07:00
Branimir Karadžić
b98d3b6978
Added trace method to callback interface.
2015-07-16 17:39:02 -07:00
Branimir Karadžić
6c48b12a3f
Fixed issue #447 .
2015-07-02 17:05:51 -07:00
Branimir Karadžić
ff16073599
Fixed issue #445 .
2015-06-30 19:40:49 -07:00
Branimir Karadžić
f44f5b32b1
Added missing C99 API function.
2015-06-27 16:47:07 -07:00
Branimir Karadžić
4cf393bed6
Fixed MinGW warning.
2015-06-25 16:33:56 -07:00
Nick Porcino
f9907aaa58
Fix for Context not bound on OSX 10.10.3 #439
2015-06-24 22:54:47 -07:00
Branimir Karadžić
e84ecf6ee8
Fixed MSVC warning.
2015-06-24 10:20:01 -07:00
Branimir Karadžić
f36bfe2e4f
Added offset for updating dynamic buffers.
2015-06-23 16:40:38 -07:00
Branimir Karadžić
3eb0659898
Cleanup.
2015-06-22 20:45:50 -07:00
Branimir Karadžić
5e0948c7a8
Cleanup.
2015-06-21 20:00:00 -07:00
Branimir Karadžić
8109de5461
Cleanup.
2015-06-20 14:27:59 -07:00
Branimir Karadžić
f2e8d6c239
Fixed variable shadowing warning.
2015-06-19 21:08:32 -07:00
Branimir Karadžić
4408e44515
Merge branch 'master' of cane:bkaradzic/bgfx into dev
2015-06-19 20:01:42 -07:00
Branimir Karadžić
a39ba04e26
Fixed Linux build.
2015-06-19 19:55:23 -07:00
Branimir Karadžić
d7a9b56dc6
Added ObjC amalgamated file.
2015-06-19 17:34:01 -07:00
Branimir Karadžić
5ebe50c705
Cleanup.
2015-06-18 22:33:06 -07:00
Branimir Karadžić
c80cc04445
Removed mapped constant buffers (it doesn't improve performance).
2015-06-18 20:39:16 -07:00
Branimir Karadžić
faf3164ecb
Fixed issue #436 .
2015-06-17 10:04:12 -07:00
Branimir Karadžić
527ab0bcc1
shaderc: Metal fixes.
2015-06-12 15:22:01 -07:00
Branimir Karadžić
3dd3a86a4d
Fixed amalgamated build.
2015-06-11 14:26:01 -07:00
Branimir Karadžić
85de7fa148
Fixed VS2008 build.
2015-06-11 20:16:38 -07:00
Branimir Karadžić
52cfaf0aaa
Added Metal renderer backend stub.
2015-06-11 09:38:17 -07:00
Kocsis Attila
e97be61a75
added iOS GL extension function import
2015-06-10 15:52:12 +02:00
Branimir Karadžić
ef143a1bb6
Fixed issue #429 .
2015-06-09 19:57:10 -07:00
Branimir Karadžić
466c76071a
Cleanup.
2015-06-05 10:43:43 -07:00
Branimir Karadžić
f81dadd9b8
Fixed shadowing variable warning.
2015-06-05 09:54:14 -07:00
Branimir Karadžić
d2204e5cf2
Merge pull request #423 from mendsley/vr_viewportfix
...
VR: Fix skewed viewports with buffered eye textures
2015-06-05 09:14:19 -07:00
Matthew Endsley
05d70ea99d
VR: Fix skewed viewports with buffered eye textures
...
Bug fix for #419
Viewport calculations need to take VR eye buffer size into
account. Noticable at the older 100px boundary. Skewing still
exists at newer 8px buffer, but is harder to notice.
Eventually causes pretty bad eye strain, though.
Easily reproduced by setting the buffer to something obscenely
large, such as 2048.
2015-06-05 02:12:24 -07:00
Matthew Endsley
9a1b1f892c
VR: Properly support MSAA in OVR builds
...
Fixes #338
Create the swap chain without MSAA, and the eye textures
with MSAA. The core issue was using the surface description
for the backbuffer for the DSV on the eye textures which did
not match.
This meethod follows both the oculus and openvr guidance on MSAA -
MSAA is configured on the eye render targets, but not on the swap
chain.
2015-06-05 00:30:05 -07:00
Branimir Karadžić
ad4b2f134f
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-06-04 22:26:09 -07:00
Branimir Karadžić
132b0c9a1b
Cleanup.
2015-06-04 22:24:45 -07:00
Branimir Karadžić
66ad074f90
Merge pull request #420 from mendsley/vr_eye_bleeding
...
VR: Add buffer between left/right eye textures
2015-06-04 19:23:59 -07:00
Matthew Endsley
9020994470
VR: Add buffer between left/right eye textures
...
This prevents bleeding across the individual viewports
when the oculus SDK applies distortion mapping. The current
reccommended values are 100px for SDK <= 0.5 and 8px for > 0.5
See: http://static.oculus.com/sdk-downloads/documents/0.6.0/Oculus_Developer_Guide.pdf
in the "Bugs Fixed Since the Last Release" section.
For an example of this artifact, see the correct scene render:
![Imgur](http://i.imgur.com/fZZExg8.jpg )
followed by a scene that bleeds the left eye into the right eye:
![Imgur](http://i.imgur.com/dZalmPS.jpg )
2015-06-04 18:44:31 -07:00
Matthew Endsley
acdaefb161
VR: Fix OVR_VERSION macro.
...
Was previously supplying (major,minor,build) when it is
actuall (product,major,minor).
For example, the 0.5.0 SDK has the following:
```
#define OVR_PRODUCT_VERSION 0
#define OVR_MAJOR_VERSION 5
#define OVR_MINOR_VERSION 0
#define OVR_PATCH_VERSION 1
#define OVR_BUILD_NUMBER 0
```
2015-06-04 18:41:35 -07:00
Matthew Endsley
1e604e8f38
VR: Add device resolution to HMD. Init at startup.
...
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
// rendering logic
}`
See the updated examples for details.
This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.
This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.
This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
e1a564ca72
Fixed noop renderer.
2015-06-02 23:29:26 -07:00
Branimir Karadžić
886dd485c0
Cleanup.
2015-05-30 15:58:45 -07:00
Branimir Karadžić
5d22798482
Patching GL shaders to avoid compiler warnings.
2015-05-30 10:07:07 -07:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Miodrag Milanovic
b925007b9d
Fix for MINGW compile (nw)
2015-05-27 12:27:00 +02:00
Mike Popoloski
b32fc0ec27
Fixing display bug when using flip-sequential swap effect.
2015-05-24 13:29:21 -04:00
Branimir Karadžić
d58d62401e
Added texture size check.
2015-05-24 10:20:21 -07:00
Branimir Karadžić
0c78fe8073
Cleanup.
2015-05-21 17:58:21 -07:00
Branimir Karadžić
a361918374
Fixed issue #392 .
2015-05-21 17:49:02 -07:00
Branimir Karadžić
cd234013ce
Fixed mach TLS issue.
2015-05-21 16:50:14 -07:00
Branimir Karadžić
57f61b7e32
Added ability to run in single-thread mode without rebuild.
2015-05-21 16:45:24 -07:00
Branimir Karadžić
ab22eca640
D3D9: Fixed clear quad.
2015-05-20 17:02:19 -07:00
Branimir Karadžić
2e56304280
Fixed leak in single-threaded mode.
2015-05-19 15:52:47 -07:00
Branimir Karadžić
2048aef329
Cleanup.
2015-05-18 20:34:21 -07:00
Branimir Karadžić
11868f704a
GLES31: Fixed image format test.
2015-05-18 20:24:37 -07:00
Branimir Karadžić
6b8964acf7
GL: Added image format test.
2015-05-18 14:35:05 -07:00
Branimir Karadžić
c4231c9731
Added framebuffer support test.
2015-05-18 12:39:42 -07:00
Matthew Endsley
b124334343
Map/Unmap constant buffers instead of using UpdateSubResource
...
(XB1) Drops GPU Busy % on spiral from 65% to 20%
(PC) Drops bgfx::d3d11::RendererContextD3D11::commitShaderConstants
CPU usage by 95% (11.21%->0.66%)
(PC) Overall decreases bgfx::d3d11::RenderContextD3D11::submit CPU
usage by another 34% (27.18%->17.90%)
2015-05-17 13:08:33 -07:00
Mike Popoloski
ad9e9fe111
Adding missing C99 API methods.
2015-05-16 19:07:10 -04:00
Branimir Karadžić
4b18beb082
Rollback #389 .
2015-05-15 20:08:38 -07:00
Branimir Karadžić
e348c08ebe
D3D11: Disable map constant buffers.
2015-05-15 19:48:36 -07:00
Branimir Karadžić
991a9604cb
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-05-15 16:49:59 -07:00
Branimir Karadžić
c957a3dd51
Fixed timer query.
2015-05-15 16:49:53 -07:00
Matthew Endsley
51875f88b0
Map/Unmap constant buffers instead of using UpdateSubResource
...
(XB1) Drops GPU Busy % on spiral from 65% to 20%
(PC) Drops bgfx::d3d11::RendererContextD3D11::commitShaderConstants
CPU usage by 95% (11.21%->0.66%)
(PC) Overall decreases bgfx::d3d11::RenderContextD3D11::submit CPU
usage by another 34% (27.18%->17.90%)
2015-05-15 13:38:43 -07:00
Branimir Karadžić
2a49e5a143
Added flush after render reset flag.
2015-05-15 13:14:35 -07:00
Branimir Karadžić
a8ef81ae4b
D3D11: Force draw indirect UAV format to be uint32x4.
2015-05-14 14:38:53 -07:00
Branimir Karadžić
f5d0a39dd0
Added buffer compute format flags.
2015-05-14 11:37:32 -07:00
Branimir Karadžić
cacb332b42
GL: Enabled texture check for all platforms.
2015-05-12 23:03:17 -07:00