Commit graph

17 commits

Author SHA1 Message Date
Kocsis Attila
5d5df77318 Metal backend: initial commit 2015-08-14 15:12:44 +02:00
Branimir Karadžić
019bdadc2a Cleanup. 2015-07-28 23:16:23 -07:00
Branimir Karadžić
ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić
c7eb016ae0 Rebuilt shaders. 2015-04-10 21:09:46 -07:00
Mike Popoloski
5f4bd7700e Recompiling shaders. Shouldn't have any effect on runtime behavior. 2015-04-10 22:49:39 -04:00
Branimir Karadžić
584baba7d7 Rebuilt embedded shaders. 2015-04-02 23:36:53 -07:00
Branimir Karadžić
878cbd41bd shaderc: Added shader strip. 2014-12-05 20:28:15 -08:00
Branimir Karadžić
4a1a31b538 Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
Branimir Karadžić
66890595b9 Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
Branimir Karadžić
e782f2f873 Fixed preprocessor bug that trucnates macro arguments to first character when concatenating them. 2014-07-28 20:15:01 -07:00
Branimir Karadžić
bc36c29f2a Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
Branimir Karadžić
6afa55381a Updated glsl-optimizer. 2014-03-29 16:26:01 -07:00
Branimir Karadžić
771909c988 Fixed issue #74. 2014-02-13 22:13:19 -08:00
Branimir Karadžić
557dcef3dd Updated glsl-optimizer. 2014-02-10 23:06:13 -08:00
bkaradzic
0ed2edc7b3 Updated shaders and README. 2014-01-13 20:17:56 -08:00
bkaradzic
1e6c8000c7 Rebuilt font embedded shaders. 2013-06-07 22:49:25 -07:00
Jeremie Roy
d63a452161 commit embedded shaders 2013-05-08 19:46:51 +02:00