Commit graph

431 commits

Author SHA1 Message Date
Branimir Karadžić
8da579ff99 Added vertex attrib Uint10. 2015-08-04 19:03:56 -07:00
Branimir Karadžić
d0b4657e15 GL: Fixed depth/stencil attachemnt logic. 2015-08-04 08:40:14 -07:00
Branimir Karadžić
623624b456 Fixed issue #464. 2015-07-28 20:56:41 -07:00
Branimir Karadžić
1fa85ccf27 Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats. 2015-07-22 18:05:11 -07:00
Branimir Karadžić
f15008311a Fixed issue #452. 2015-07-17 11:12:41 -07:00
Branimir Karadžić
921a315c4d Cleanup. 2015-07-16 20:28:43 -07:00
Branimir Karadžić
6c48b12a3f Fixed issue #447. 2015-07-02 17:05:51 -07:00
Branimir Karadžić
466c76071a Cleanup. 2015-06-05 10:43:43 -07:00
Branimir Karadžić
f81dadd9b8 Fixed shadowing variable warning. 2015-06-05 09:54:14 -07:00
Branimir Karadžić
d2204e5cf2 Merge pull request #423 from mendsley/vr_viewportfix
VR: Fix skewed viewports with buffered eye textures
2015-06-05 09:14:19 -07:00
Matthew Endsley
05d70ea99d VR: Fix skewed viewports with buffered eye textures
Bug fix for #419

Viewport calculations need to take VR eye buffer size into
account. Noticable at the older 100px boundary. Skewing still
exists at newer 8px buffer, but is harder to notice.
Eventually causes pretty bad eye strain, though.

Easily reproduced by setting the buffer to something obscenely
large, such as 2048.
2015-06-05 02:12:24 -07:00
Matthew Endsley
9a1b1f892c VR: Properly support MSAA in OVR builds
Fixes #338

Create the swap chain without MSAA, and the eye textures
with MSAA. The core issue was using the surface description
for the backbuffer for the DSV on the eye textures which did
not match.

This meethod follows both the oculus and openvr guidance on MSAA -
MSAA is configured on the eye render targets, but not on the swap
chain.
2015-06-05 00:30:05 -07:00
Matthew Endsley
1e604e8f38 VR: Add device resolution to HMD. Init at startup.
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:

`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
	// rendering logic
}`

See the updated examples for details.

This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.

This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.

This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
886dd485c0 Cleanup. 2015-05-30 15:58:45 -07:00
Branimir Karadžić
5d22798482 Patching GL shaders to avoid compiler warnings. 2015-05-30 10:07:07 -07:00
Branimir Karadžić
ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić
a361918374 Fixed issue #392. 2015-05-21 17:49:02 -07:00
Branimir Karadžić
2048aef329 Cleanup. 2015-05-18 20:34:21 -07:00
Branimir Karadžić
11868f704a GLES31: Fixed image format test. 2015-05-18 20:24:37 -07:00
Branimir Karadžić
6b8964acf7 GL: Added image format test. 2015-05-18 14:35:05 -07:00
Branimir Karadžić
c4231c9731 Added framebuffer support test. 2015-05-18 12:39:42 -07:00
Branimir Karadžić
2a49e5a143 Added flush after render reset flag. 2015-05-15 13:14:35 -07:00
Branimir Karadžić
f5d0a39dd0 Added buffer compute format flags. 2015-05-14 11:37:32 -07:00
Branimir Karadžić
cacb332b42 GL: Enabled texture check for all platforms. 2015-05-12 23:03:17 -07:00
Branimir Karadžić
8da183a2f1 Cleanup. 2015-05-12 17:25:09 -07:00
Branimir Karadžić
5e33eaf65b Merge pull request #384 from bullno1/color-texture-format-detection
Fix color texture format detection for webgl and gles < 3.0
2015-05-12 17:05:15 -07:00
Branimir Karadžić
e05eddce21 Merge branch 'master' of github.com:bkaradzic/bgfx 2015-05-12 17:03:32 -07:00
Branimir Karadžić
7d50012dbe Added GPU timer. 2015-05-12 17:03:25 -07:00
bullno1
0a3795ddfc Fix color texture format detection for webgl and gles < 3.0 2015-05-13 03:05:33 +08:00
Jonathan Young
ee5d73a328 Reset glPixelStorei GL_UNPACK_ROW_LENGTH to 0 after texture upload, if it's been changed. 2015-05-12 13:09:31 +10:00
Branimir Karadžić
e70ee88dc7 EGL: Initialize GLES2 when KHR_create_context is not available. 2015-05-10 11:45:49 -07:00
Branimir Karadžić
1aea6fc415 Detect RenderDoc presence when it's injected. 2015-05-08 11:49:18 -07:00
Branimir Karadžić
f3f302a20b GL: Create sRGB textures. D3D9: Enumerate sRGB textures. 2015-05-05 16:34:13 -07:00
Branimir Karadžić
d4cde9cbfa GL: Added sRGB texture caps. 2015-05-04 20:57:22 -07:00
Branimir Karadžić
3b66dfa5e8 Added indirect compute dispatch. 2015-05-01 14:54:23 -07:00
Branimir Karadžić
d7e362f7dd Fixed warning. 2015-05-01 09:22:57 -07:00
Branimir Karadžić
b04af680ad GL: Added draw indirect support. 2015-04-30 18:06:41 -07:00
Branimir Karadžić
2194728394 GL: Draw indirect WIP. 2015-04-29 23:20:21 -07:00
Branimir Karadžić
38e6d2bbb3 GL: Fixed incomplete texture when using decompress fallback. 2015-04-26 15:23:33 -07:00
Branimir Karadžić
ae497c58bb Fixed OVR build. 2015-04-25 16:56:29 -07:00
Branimir Karadžić
0da98e8645 Fixed creation of GLES3 textures with compute write flag. 2015-04-22 15:11:45 -07:00
Branimir Karadžić
391d96f4d8 Cleanup. 2015-04-21 20:44:46 -07:00
Branimir Karadžić
eea21fede2 Enabling KHR_debug on GLES. 2015-04-21 20:30:31 -07:00
Branimir Karadžić
f246fd29fa Added texture caps flag for compute image formats. 2015-04-21 15:44:16 -07:00
Branimir Karadžić
db59a9d44d Enabled texture*Lod for vertex shaders in GLES3+. 2015-04-21 10:58:35 -07:00
Branimir Karadžić
a528554e67 Cleanup passing platform window/context data. 2015-04-20 16:22:40 -07:00
Branimir Karadžić
5c7986ad38 GL: Reset state when switching from compute to draw. 2015-04-16 11:38:46 -07:00
Branimir Karadžić
6edd804f7a Cleanup. 2015-04-15 21:31:24 -07:00
Branimir Karadžić
66edb6c566 Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer. 2015-04-15 20:59:00 -07:00
Branimir Karadžić
63cc071a6e D3D11: Fixed frame buffer auto resizing. 2015-04-14 17:02:41 -07:00