Commit graph

2467 commits

Author SHA1 Message Date
Mike Popoloski
3ed95c81f2 Adding proper caps support for D3D11 feature levels. 2015-04-16 19:24:28 -04:00
Mike Popoloski
b234364df9 Special casing texture2DLod for SM 2.0 targets
tex2Dlod and related functions are not supported in shader model 2.0 (or D3D11 feature level 9_x). This commit just aliases them to a straight texture lookup, which doesn't do the same thing but at least it won't fail to compile.
2015-04-16 19:24:27 -04:00
Mike Popoloski
121cc748c2 Fixing a shader linkage crash in D3D11 for 10level9 targets
Lower feature level targets in D3D11 also require SV_Position as an input param to the pixel shader, otherwise there are linkage mismatches between the vertex and pixel shaders.
2015-04-16 19:24:27 -04:00
Branimir Karadžić
8f5a00d15d Fixed C4267. 2015-04-16 15:52:26 -07:00
Branimir Karadžić
4e9b7baaf8 Fixed Android warnings. 2015-04-16 14:46:03 -07:00
Branimir Karadžić
b226afd391 Fixed OSX warnings. 2015-04-16 14:42:32 -07:00
Branimir Karadžić
457d585b6e Updated ocornut-imgui 1.38 WIP. 2015-04-16 14:36:15 -07:00
Branimir Karadžić
5c7986ad38 GL: Reset state when switching from compute to draw. 2015-04-16 11:38:46 -07:00
Branimir Karadžić
0d232051eb Fixed ImGui shutdown when using custom allocator. 2015-04-16 11:38:07 -07:00
Branimir Karadžić
66017329cc Merge pull request #341 from mmicko/master
Fixed initialization order warning
2015-04-16 08:42:43 -07:00
Miodrag Milanovic
6ca4a77353 Fixed initialization order warning 2015-04-16 14:23:02 +02:00
Branimir Karadžić
12998fe580 Update OVR pose. 2015-04-15 21:52:31 -07:00
Branimir Karadžić
6edd804f7a Cleanup. 2015-04-15 21:31:24 -07:00
Branimir Karadžić
66edb6c566 Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer. 2015-04-15 20:59:00 -07:00
Branimir Karadžić
4098dbb8fb Fixed GCC warnings. 2015-04-15 20:05:18 -07:00
Branimir Karadžić
5e5a0a8a9e Added custom allocator to imgui. 2015-04-15 20:00:15 -07:00
Branimir Karadžić
4210fb0d64 Renamed reset flag. 2015-04-15 11:49:20 -07:00
Branimir Karadžić
9d91d3bbbc Reversed instance data bindings. Issue #309. 2015-04-15 10:37:00 -07:00
Branimir Karadžić
5ac092d036 Cleanup. 2015-04-14 22:05:20 -07:00
Branimir Karadžić
7bfe51d0d8 Added flip after submit reset flag. 2015-04-14 20:03:05 -07:00
Branimir Karadžić
87a5652b46 Added extra error checking when creating frame buffer. 2015-04-14 17:03:07 -07:00
Branimir Karadžić
63cc071a6e D3D11: Fixed frame buffer auto resizing. 2015-04-14 17:02:41 -07:00
Branimir Karadžić
f3a17da8a8 GL: Cleanup FBO on destroy. 2015-04-14 17:02:04 -07:00
Branimir Karadžić
74fb466e92 Fixed issue #308. 2015-04-14 17:01:35 -07:00
Branimir Karadžić
bff3ae937c GL: Update frame buffer after reset. 2015-04-13 22:13:16 -07:00
Branimir Karadžić
c01a93e29d Added support for automatic texture scaling by backbuffer ratio on backbuffer resize. 2015-04-13 18:39:38 -07:00
Branimir Karadžić
6878b8de29 Cleanup. 2015-04-13 14:45:14 -07:00
Branimir Karadžić
cea3815dff Fixed HLSL shader stripping. 2015-04-13 12:54:45 -07:00
Branimir Karadžić
dedf75a89b Rebuilt shaders. 2015-04-12 22:26:40 -07:00
Branimir Karadžić
a17f9cfa9b Cleanup. 2015-04-12 22:26:18 -07:00
Branimir Karadžić
96ad478238 Updated README. 2015-04-12 20:22:19 -07:00
Branimir Karadžić
006dbefe7f Updated 17-drawstress table with R7 240. 2015-04-12 19:42:32 -07:00
Branimir Karadžić
e3635adc45 Updated README. 2015-04-12 18:29:05 -07:00
Branimir Karadžić
f203c872b1 Moved lcd/gcd and strideAlign functions from bgfx to bx. 2015-04-12 17:31:33 -07:00
Branimir Karadžić
bce1a52c42 Cleanup. 2015-04-12 16:26:59 -07:00
Branimir Karadžić
67218d7ce1 Fixed warning. 2015-04-12 16:25:39 -07:00
Branimir Karadžić
7825f3a41e Cleanup. 2015-04-11 20:52:05 -07:00
Branimir Karadžić
f0b2c57eb5 Updated 17-drawstress table. 2015-04-11 19:16:20 -07:00
Branimir Karadžić
f1a2039337 Compact 17-drawstress table. 2015-04-11 18:35:04 -07:00
Branimir Karadžić
99dc917e7f Updated 17-drawstess table with latest DX11 results. 2015-04-11 18:25:03 -07:00
Branimir Karadžić
57cfeffb8d Rebuilt shaders. 2015-04-11 18:18:43 -07:00
Branimir Karadžić
eb9ec057f7 Merge pull request #336 from MikePopoloski/master
Change shaderc to remove unused uniforms from DX11 shaders
2015-04-11 18:12:13 -07:00
Mike Popoloski
643d7939d7 Fixing a uniform parsing issue. 2015-04-11 16:11:16 -04:00
Mike Popoloski
2819f93f26 shaderc dx11 now removes unused constants
The D3D11 shader compiler doesn't remove unused constants because it would change the size of buffers uploaded by the application. This means that all of the default unused bgfx uniforms take up a huge amount of space that forces the app to waste a ton of time uploading zeroes. This change is a bit of a hack but removes the unused constants and improves performance a great deal.
2015-04-11 15:40:31 -04:00
Branimir Karadžić
e5aa586c68 Merge pull request #335 from MikePopoloski/master
Disabling warnings in glsl-optimizer.
2015-04-11 11:35:30 -07:00
Mike Popoloski
68044893ab Disabling warnings in glsl-optimizer. 2015-04-11 13:41:27 -04:00
Branimir Karadžić
028cef647b Updated makefile. 2015-04-11 09:45:11 -07:00
Branimir Karadžić
202fb0b36c Fixed GL with BGRA extension and without texture swizzle extension. 2015-04-11 09:42:17 -07:00
Branimir Karadžić
23f4c82b1a Merge branch 'dev' 2015-04-11 00:23:29 -07:00
Branimir Karadžić
a042d6f7b9 Fixed decoding of unsupported RGBA8/BGRA8 formats on D3D9/GL. 2015-04-11 00:17:49 -07:00