Commit graph

263 commits

Author SHA1 Message Date
Branimir Karadžić
a8ef81ae4b D3D11: Force draw indirect UAV format to be uint32x4. 2015-05-14 14:38:53 -07:00
Branimir Karadžić
f5d0a39dd0 Added buffer compute format flags. 2015-05-14 11:37:32 -07:00
Branimir Karadžić
7d50012dbe Added GPU timer. 2015-05-12 17:03:25 -07:00
Branimir Karadžić
146829b057 Commenting out RenderDoc interface release. Issue #380. 2015-05-11 18:23:02 -07:00
Lars Viklund
b965f730c0 Create backbuffer RTVs honoring multisampling
When adding sRGB support for the backbuffer render target in D3D11,
the now explicitly specified RTV desc specifies a TEXTURE2D dimension.
For multisampled targets, this needs to be TEXTURE2DMS dimension.

This solves it by branching on the presence of MSAA in the reset flags but
could envisionably be obtained by looking at the desc of the backbuffer.
2015-05-10 01:14:43 +02:00
Branimir Karadžić
1aea6fc415 Detect RenderDoc presence when it's injected. 2015-05-08 11:49:18 -07:00
Branimir Karadžić
f3f302a20b GL: Create sRGB textures. D3D9: Enumerate sRGB textures. 2015-05-05 16:34:13 -07:00
Branimir Karadžić
bd17691a41 Added sRGB texture caps. 2015-05-04 17:23:11 -07:00
Branimir Karadžić
76fa899c22 Merge pull request #373 from MikePopoloski/srgb
sRGB Support
2015-05-04 16:31:24 -07:00
Branimir Karadžić
d5c737924e Added back buffer depth stencil pointer to platform data. 2015-05-04 14:05:04 -07:00
MikePopoloski
8919b15468 Adding sRGB support for D3D11 and DDS. 2015-05-02 22:57:42 -04:00
Branimir Karadžić
3b66dfa5e8 Added indirect compute dispatch. 2015-05-01 14:54:23 -07:00
Branimir Karadžić
3a0f46fe3f Fixed MinGW build. 2015-04-29 17:53:06 -07:00
Branimir Karadžić
d763196407 D3D11: Added draw indirect support. 2015-04-29 17:18:51 -07:00
Branimir Karadžić
e5ed5db1f1 Exposed software rasterizer. 2015-04-24 14:57:00 -07:00
Branimir Karadžić
72086ef80a Fixed issue #360. 2015-04-24 09:33:36 -07:00
Andrew Johnson
158799e79c Fixes error C4701 in renderer_d3d11.cpp on VC12 build
renderer_d3d11.cpp(687, 0): error C4701: potentially uninitialized local variable 'adapter' used
2015-04-23 08:14:29 -07:00
Branimir Karadžić
0aa27c112f D3D11: Fixed default settings for user created device. 2015-04-22 15:30:01 -07:00
Branimir Karadžić
0da98e8645 Fixed creation of GLES3 textures with compute write flag. 2015-04-22 15:11:45 -07:00
Branimir Karadžić
f246fd29fa Added texture caps flag for compute image formats. 2015-04-21 15:44:16 -07:00
Branimir Karadžić
a528554e67 Cleanup passing platform window/context data. 2015-04-20 16:22:40 -07:00
Mike Popoloski
117571231a Fixing crash on WP8 ARM
The ViewState struct is so big that it blows out the stack on ARM devices. This change promotes it to a member variable.
2015-04-17 22:06:09 -04:00
James Darpinian
ee649f682e Fix crash on shutdown in HMD mode.
Presumably this crash is due to a bug in either the Oculus SDK or DirectX itself as changing the order of releasing these objects should not have any effect.
2015-04-17 10:55:47 -07:00
Branimir Karadžić
4bc2df890a Make D3D11 work with outdated DXSDK. 2015-04-16 19:47:13 -07:00
Branimir Karadžić
a3a1127b4f Fixed MinGW build. 2015-04-16 19:28:18 -07:00
Mike Popoloski
4bc2e4ec10 This MakeWindowAssociation block got moved to the wrong branch of #if. 2015-04-16 21:47:41 -04:00
Mike Popoloski
3ed95c81f2 Adding proper caps support for D3D11 feature levels. 2015-04-16 19:24:28 -04:00
Branimir Karadžić
6edd804f7a Cleanup. 2015-04-15 21:31:24 -07:00
Branimir Karadžić
66edb6c566 Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer. 2015-04-15 20:59:00 -07:00
Branimir Karadžić
9d91d3bbbc Reversed instance data bindings. Issue #309. 2015-04-15 10:37:00 -07:00
Branimir Karadžić
63cc071a6e D3D11: Fixed frame buffer auto resizing. 2015-04-14 17:02:41 -07:00
Branimir Karadžić
c01a93e29d Added support for automatic texture scaling by backbuffer ratio on backbuffer resize. 2015-04-13 18:39:38 -07:00
Branimir Karadžić
9aa304f86f Cleanup. 2015-04-10 19:21:31 -07:00
Branimir Karadžić
da8a691163 Cleanup. 2015-04-09 21:57:05 -07:00
Branimir Karadžić
d94c38b7ef Fixed issue #325. 2015-04-09 20:03:59 -07:00
Branimir Karadžić
5cd313e342 Cleanup. 2015-04-08 23:25:17 -07:00
Branimir Karadžić
a3a1ed112b Fixed variable shadowing warning. 2015-04-08 22:40:51 -07:00
Branimir Karadžić
23114a821c 32-bit indices support WIP. 2015-04-08 19:59:48 -07:00
Branimir Karadžić
1824a3f5bd Cleanup. 2015-04-08 14:16:02 -07:00
Branimir Karadžić
6fe02e7815 Fixed crash (Win7) when query IID_IDXGIDevice3 succeeds, but getting adapter fails. 2015-04-07 20:41:16 -07:00
Branimir Karadžić
c85c12b5cd Fixed variable narrowing warnings. 2015-04-07 17:58:14 -07:00
Branimir Karadžić
4063b2a652 Cleanup. 2015-04-02 23:18:20 -07:00
Branimir Karadžić
46ad1aa51d Merge pull request #317 from mendsley/d3d11_cb_align16
D3D11 constant buffer must align ByteWidth to 16 bytes
2015-04-02 12:02:14 -07:00
Branimir Karadžić
5a9b02ca31 Added view name flag for compute. 2015-04-02 11:57:53 -07:00
Matthew Endsley
2680bd0608 D3D11 constant buffer must align ByteWidth to 16 bytes
See remarks of:
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476092(v=vs.85).aspx

Most PC drivers don't seem to enforce this, but it will
crash the xb1 implementation if fed an unaligned value.
2015-04-02 11:45:34 -07:00
Matthew Endsley
aa7f0149bd Resolve D3D11 render targets before switching. 2015-04-01 14:05:47 -07:00
Branimir Karadžić
8f3708fe28 Cleanup. 2015-03-31 22:01:50 -07:00
Branimir Karadžić
ef5ba847eb Fixed MinGW build. 2015-03-31 17:15:17 -07:00
Branimir Karadžić
d62025d530 Fixing VS2015 warnings. 2015-03-29 22:40:35 -07:00
Branimir Karadžić
dc60f34883 Updated stats display. 2015-03-26 22:43:50 -07:00