Branimir Karadžić
a8ef81ae4b
D3D11: Force draw indirect UAV format to be uint32x4.
2015-05-14 14:38:53 -07:00
Branimir Karadžić
f5d0a39dd0
Added buffer compute format flags.
2015-05-14 11:37:32 -07:00
Branimir Karadžić
7d50012dbe
Added GPU timer.
2015-05-12 17:03:25 -07:00
Branimir Karadžić
146829b057
Commenting out RenderDoc interface release. Issue #380 .
2015-05-11 18:23:02 -07:00
Lars Viklund
b965f730c0
Create backbuffer RTVs honoring multisampling
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When adding sRGB support for the backbuffer render target in D3D11,
the now explicitly specified RTV desc specifies a TEXTURE2D dimension.
For multisampled targets, this needs to be TEXTURE2DMS dimension.
This solves it by branching on the presence of MSAA in the reset flags but
could envisionably be obtained by looking at the desc of the backbuffer.
2015-05-10 01:14:43 +02:00
Branimir Karadžić
1aea6fc415
Detect RenderDoc presence when it's injected.
2015-05-08 11:49:18 -07:00
Branimir Karadžić
f3f302a20b
GL: Create sRGB textures. D3D9: Enumerate sRGB textures.
2015-05-05 16:34:13 -07:00
Branimir Karadžić
bd17691a41
Added sRGB texture caps.
2015-05-04 17:23:11 -07:00
Branimir Karadžić
76fa899c22
Merge pull request #373 from MikePopoloski/srgb
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sRGB Support
2015-05-04 16:31:24 -07:00
Branimir Karadžić
d5c737924e
Added back buffer depth stencil pointer to platform data.
2015-05-04 14:05:04 -07:00
MikePopoloski
8919b15468
Adding sRGB support for D3D11 and DDS.
2015-05-02 22:57:42 -04:00
Branimir Karadžić
3b66dfa5e8
Added indirect compute dispatch.
2015-05-01 14:54:23 -07:00
Branimir Karadžić
3a0f46fe3f
Fixed MinGW build.
2015-04-29 17:53:06 -07:00
Branimir Karadžić
d763196407
D3D11: Added draw indirect support.
2015-04-29 17:18:51 -07:00
Branimir Karadžić
e5ed5db1f1
Exposed software rasterizer.
2015-04-24 14:57:00 -07:00
Branimir Karadžić
72086ef80a
Fixed issue #360 .
2015-04-24 09:33:36 -07:00
Andrew Johnson
158799e79c
Fixes error C4701 in renderer_d3d11.cpp on VC12 build
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renderer_d3d11.cpp(687, 0): error C4701: potentially uninitialized local variable 'adapter' used
2015-04-23 08:14:29 -07:00
Branimir Karadžić
0aa27c112f
D3D11: Fixed default settings for user created device.
2015-04-22 15:30:01 -07:00
Branimir Karadžić
0da98e8645
Fixed creation of GLES3 textures with compute write flag.
2015-04-22 15:11:45 -07:00
Branimir Karadžić
f246fd29fa
Added texture caps flag for compute image formats.
2015-04-21 15:44:16 -07:00
Branimir Karadžić
a528554e67
Cleanup passing platform window/context data.
2015-04-20 16:22:40 -07:00
Mike Popoloski
117571231a
Fixing crash on WP8 ARM
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The ViewState struct is so big that it blows out the stack on ARM devices. This change promotes it to a member variable.
2015-04-17 22:06:09 -04:00
James Darpinian
ee649f682e
Fix crash on shutdown in HMD mode.
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Presumably this crash is due to a bug in either the Oculus SDK or DirectX itself as changing the order of releasing these objects should not have any effect.
2015-04-17 10:55:47 -07:00
Branimir Karadžić
4bc2df890a
Make D3D11 work with outdated DXSDK.
2015-04-16 19:47:13 -07:00
Branimir Karadžić
a3a1127b4f
Fixed MinGW build.
2015-04-16 19:28:18 -07:00
Mike Popoloski
4bc2e4ec10
This MakeWindowAssociation block got moved to the wrong branch of #if.
2015-04-16 21:47:41 -04:00
Mike Popoloski
3ed95c81f2
Adding proper caps support for D3D11 feature levels.
2015-04-16 19:24:28 -04:00
Branimir Karadžić
6edd804f7a
Cleanup.
2015-04-15 21:31:24 -07:00
Branimir Karadžić
66edb6c566
Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer.
2015-04-15 20:59:00 -07:00
Branimir Karadžić
9d91d3bbbc
Reversed instance data bindings. Issue #309 .
2015-04-15 10:37:00 -07:00
Branimir Karadžić
63cc071a6e
D3D11: Fixed frame buffer auto resizing.
2015-04-14 17:02:41 -07:00
Branimir Karadžić
c01a93e29d
Added support for automatic texture scaling by backbuffer ratio on backbuffer resize.
2015-04-13 18:39:38 -07:00
Branimir Karadžić
9aa304f86f
Cleanup.
2015-04-10 19:21:31 -07:00
Branimir Karadžić
da8a691163
Cleanup.
2015-04-09 21:57:05 -07:00
Branimir Karadžić
d94c38b7ef
Fixed issue #325 .
2015-04-09 20:03:59 -07:00
Branimir Karadžić
5cd313e342
Cleanup.
2015-04-08 23:25:17 -07:00
Branimir Karadžić
a3a1ed112b
Fixed variable shadowing warning.
2015-04-08 22:40:51 -07:00
Branimir Karadžić
23114a821c
32-bit indices support WIP.
2015-04-08 19:59:48 -07:00
Branimir Karadžić
1824a3f5bd
Cleanup.
2015-04-08 14:16:02 -07:00
Branimir Karadžić
6fe02e7815
Fixed crash (Win7) when query IID_IDXGIDevice3 succeeds, but getting adapter fails.
2015-04-07 20:41:16 -07:00
Branimir Karadžić
c85c12b5cd
Fixed variable narrowing warnings.
2015-04-07 17:58:14 -07:00
Branimir Karadžić
4063b2a652
Cleanup.
2015-04-02 23:18:20 -07:00
Branimir Karadžić
46ad1aa51d
Merge pull request #317 from mendsley/d3d11_cb_align16
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D3D11 constant buffer must align ByteWidth to 16 bytes
2015-04-02 12:02:14 -07:00
Branimir Karadžić
5a9b02ca31
Added view name flag for compute.
2015-04-02 11:57:53 -07:00
Matthew Endsley
2680bd0608
D3D11 constant buffer must align ByteWidth to 16 bytes
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See remarks of:
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476092(v=vs.85).aspx
Most PC drivers don't seem to enforce this, but it will
crash the xb1 implementation if fed an unaligned value.
2015-04-02 11:45:34 -07:00
Matthew Endsley
aa7f0149bd
Resolve D3D11 render targets before switching.
2015-04-01 14:05:47 -07:00
Branimir Karadžić
8f3708fe28
Cleanup.
2015-03-31 22:01:50 -07:00
Branimir Karadžić
ef5ba847eb
Fixed MinGW build.
2015-03-31 17:15:17 -07:00
Branimir Karadžić
d62025d530
Fixing VS2015 warnings.
2015-03-29 22:40:35 -07:00
Branimir Karadžić
dc60f34883
Updated stats display.
2015-03-26 22:43:50 -07:00