Branimir Karadžić
2bbfe7e5d3
Moved public header files into bgfx subdirectory.
2015-09-18 20:16:24 -07:00
Branimir Karadžić
4470f7097c
Fixed HLSL reflection for samplers.
2015-09-01 16:44:11 -07:00
Branimir Karadžić
8107522629
Refactored a few examples to work with Emscripten.
2015-08-21 20:08:03 -07:00
Branimir Karadžić
1fa85ccf27
Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats.
2015-07-22 18:05:11 -07:00
Branimir Karadžić
921a315c4d
Cleanup.
2015-07-16 20:28:43 -07:00
Matthew Endsley
1e604e8f38
VR: Add device resolution to HMD. Init at startup.
...
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
// rendering logic
}`
See the updated examples for details.
This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.
This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.
This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Branimir Karadžić
57cfeffb8d
Rebuilt shaders.
2015-04-11 18:18:43 -07:00
Branimir Karadžić
c7eb016ae0
Rebuilt shaders.
2015-04-10 21:09:46 -07:00
Mike Popoloski
5f4bd7700e
Recompiling shaders. Shouldn't have any effect on runtime behavior.
2015-04-10 22:49:39 -04:00
Branimir Karadžić
584baba7d7
Rebuilt embedded shaders.
2015-04-02 23:36:53 -07:00
Branimir Karadžić
a34e6e7965
Fixed VS2015 warnings.
2015-03-29 11:47:32 -07:00
Branimir Karadžić
13ac805085
Cleanup.
2015-02-16 21:58:13 -08:00
Branimir Karadžić
ff7f967c1b
Removed _BIT suffix from BGFX_CLEAR_* flags.
2015-01-10 21:39:45 -08:00
Branimir Karadžić
649d7f74d2
Updated copyright year.
2015-01-02 14:43:11 -08:00
Branimir Karadžić
c25dd466be
Updated copyright year.
2015-01-01 15:04:46 -08:00
Branimir Karadžić
878cbd41bd
shaderc: Added shader strip.
2014-12-05 20:28:15 -08:00
Branimir Karadžić
a2153729be
Added HMD recenter support. Updated examples to support HMD.
2014-11-02 00:06:18 -07:00
Branimir Karadžić
208a348ab2
Fixed compile errors. Added default part of view debug name. Added example how to use view debug name.
2014-10-25 18:07:51 -07:00
Branimir Karadžić
4a1a31b538
Updated glsl-optimizer.
2014-10-11 12:32:43 -07:00
Branimir Karadžić
eec4ae9847
Fixing paths.
2014-09-10 21:48:08 -07:00
bkaradzic
931d7f3196
Fixed clang warning.
2014-08-27 20:10:39 -07:00
Branimir Karadžić
66890595b9
Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
2014-08-17 17:20:15 -07:00
Branimir Karadžić
e782f2f873
Fixed preprocessor bug that trucnates macro arguments to first character when concatenating them.
2014-07-28 20:15:01 -07:00
Branimir Karadžić
02e549bfec
Moved fpumath to bx.
2014-05-26 19:31:37 -07:00
Branimir Karadžić
bba2ef8031
Added predefined uniforms for inverted view/proj/viewproj matrices.
...
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
ac925b00c8
Cleanup.
2014-05-03 15:18:28 -07:00
Branimir Karadžić
9970637bb4
Fixed 02-metaballs.
2014-05-01 10:09:47 -07:00
Branimir Karadžić
bc36c29f2a
Added ability to retrieve uniforms used by shader.
2014-04-15 19:10:56 -07:00
Branimir Karadžić
f436f79c10
Simplified API, removed difference between vertex and fragment shaders.
2014-03-29 19:42:57 -07:00
Branimir Karadžić
6afa55381a
Updated glsl-optimizer.
2014-03-29 16:26:01 -07:00
Branimir Karadžić
771909c988
Fixed issue #74 .
2014-02-13 22:13:19 -08:00
Branimir Karadžić
557dcef3dd
Updated glsl-optimizer.
2014-02-10 23:06:13 -08:00
Branimir Karadžić
e7b42f13c6
Updated copyright year.
2014-02-10 22:18:39 -08:00
Branimir Karadžić
9ff1d0c513
Updated copyright year.
2014-02-10 22:07:04 -08:00
bkaradzic
0ed2edc7b3
Updated shaders and README.
2014-01-13 20:17:56 -08:00
bkaradzic
48c477d0ac
Updated screenshots.
2013-10-23 22:48:16 -07:00
bkaradzic
4c4c2eb5cb
examples-common: Reogranized sources. Added command interpreter and input bindings support.
2013-08-07 21:45:56 -07:00
bkaradzic
538796302f
iOS: Fixed aspect ratio in examples.
2013-07-22 21:24:20 -07:00
bkaradzic
18f2e82362
Added include path to common. Renamed math to fpumath.
2013-05-23 22:07:54 -07:00
bkaradzic
383efbed99
Fixed shader to output alpha 1.0.
2013-05-20 20:45:22 -07:00
bkaradzic
0f3a4768ba
Updated 02-metaballs to demonstrate use of embedded shaders.
2013-05-20 20:10:52 -07:00
bkaradzic
bed490bd53
Cleanup.
2013-05-18 22:12:40 -07:00
bkaradzic
3601c74e92
Fixed reset flag in examples.
2013-05-08 22:57:54 -07:00
bkaradzic
fb7fd32f24
Run all samples with vsync on by default.
2013-04-27 18:47:18 -07:00
bkaradzic
3686725fef
Fixing update time.
2013-04-27 12:43:18 -07:00
bkaradzic
4ab0874d53
Changed u_model uniform to array.
2013-04-06 14:16:38 -07:00
bkaradzic
6582276e3e
Fixed L4 warnings.
2013-03-25 21:13:54 -07:00
bkaradzic
ea49146ea1
Fixing eols.
2013-03-17 16:10:50 -07:00
bkaradzic
35d7d2ff1b
Added F8 as MSAA toggle in examples.
2013-02-21 22:05:33 -08:00