Branimir Karadžić
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23114a821c
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32-bit indices support WIP.
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2015-04-08 19:59:48 -07:00 |
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Branimir Karadžić
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1824a3f5bd
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Cleanup.
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2015-04-08 14:16:02 -07:00 |
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Branimir Karadžić
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6fe02e7815
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Fixed crash (Win7) when query IID_IDXGIDevice3 succeeds, but getting adapter fails.
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2015-04-07 20:41:16 -07:00 |
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Branimir Karadžić
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c85c12b5cd
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Fixed variable narrowing warnings.
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2015-04-07 17:58:14 -07:00 |
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Branimir Karadžić
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ad6b0d87af
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Added OSX version check to glext.h
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2015-04-06 21:41:51 -07:00 |
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Branimir Karadžić
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288361b5c1
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Pass all reset flags to glcontext.
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2015-04-06 21:31:26 -07:00 |
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Branimir Karadžić
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c5a03233c0
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Fixed shutdown sequence.
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2015-04-06 18:22:15 -07:00 |
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Branimir Karadžić
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06314151c5
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Merge branch 'master' of github.com:bkaradzic/bgfx
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2015-04-06 11:38:47 -07:00 |
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Branimir Karadžić
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a3fedf0e43
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Fixed shaderc build with xcode.
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2015-04-06 11:38:28 -07:00 |
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Branimir Karadžić
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90b141c02e
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Merge pull request #323 from mmicko/master
Fix for array-bounds in renderer_d3d9.cpp
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2015-04-06 09:17:08 -07:00 |
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Miodrag Milanovic
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9b71495507
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Fix for :
error: array index 1 is past the end of the array (which contains 1 element) [-Werror,-Warray-bounds]
m_samplerFlags[stage][1] = UINT32_MAX;
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2015-04-06 10:37:12 +02:00 |
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Branimir Karadžić
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7cd9af179f
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Fixed file names.
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2015-04-05 11:55:04 -07:00 |
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Branimir Karadžić
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9604a3f23b
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Fixed issue #322.
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2015-04-05 11:24:59 -07:00 |
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Branimir Karadžić
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efed576e75
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Fixed variable shadowing.
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2015-04-04 19:45:45 -07:00 |
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Branimir Karadžić
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1e8051fd00
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Fixed variable shadowing.
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2015-04-04 19:10:35 -07:00 |
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Branimir Karadžić
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250777287f
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Fixed variable shadowing.
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2015-04-04 16:40:28 -07:00 |
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Branimir Karadžić
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2e6ac0ca49
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Silence -Wshadow warning in stb_image.
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2015-04-04 16:23:50 -07:00 |
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Branimir Karadžić
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e533870595
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Merge pull request #320 from dariomanesku/master
Do not create imgui.ini in the runtime dir.
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2015-04-04 08:29:47 -07:00 |
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Dario Manesku
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8f31098c40
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Fixup for previous commit. This is a better way to do it.
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2015-04-05 09:04:16 +02:00 |
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Dario Manesku
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5ee33930f6
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Do not create imgui.ini in the runtime dir.
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2015-04-05 08:40:22 +02:00 |
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Dario Manesku
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7cc55b8805
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Removed trailing whitespace.
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2015-04-05 08:38:18 +02:00 |
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Branimir Karadžić
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cd932da903
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Updated README.
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2015-04-03 19:15:59 -07:00 |
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Branimir Karadžić
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584baba7d7
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Rebuilt embedded shaders.
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2015-04-02 23:36:53 -07:00 |
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Branimir Karadžić
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ecf1b5ee5a
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Rebuilt shaders.
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2015-04-02 23:31:57 -07:00 |
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Branimir Karadžić
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12184e87de
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Fixed variable shadowing warnings.
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2015-04-02 23:31:28 -07:00 |
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Branimir Karadžić
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80c947d975
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Updated glsl-optimizer.
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2015-04-02 23:30:48 -07:00 |
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Branimir Karadžić
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4063b2a652
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Cleanup.
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2015-04-02 23:18:20 -07:00 |
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Branimir Karadžić
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c1b2a40e2f
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Merge pull request #319 from cuavas/master
Fix leaks, support OS X 10.6
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2015-04-02 15:28:44 -07:00 |
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Vas Crabb
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9f1370c603
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Fix leaks of autoreleased objects and allow building on OS X 10.6 Snow Leopard
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2015-04-03 07:42:56 +11:00 |
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Branimir Karadžić
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46ad1aa51d
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Merge pull request #317 from mendsley/d3d11_cb_align16
D3D11 constant buffer must align ByteWidth to 16 bytes
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2015-04-02 12:02:14 -07:00 |
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Branimir Karadžić
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2a725eca76
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Made compute sort priority higher than sequence.
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2015-04-02 11:58:24 -07:00 |
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Branimir Karadžić
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5a9b02ca31
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Added view name flag for compute.
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2015-04-02 11:57:53 -07:00 |
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Matthew Endsley
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2680bd0608
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D3D11 constant buffer must align ByteWidth to 16 bytes
See remarks of:
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476092(v=vs.85).aspx
Most PC drivers don't seem to enforce this, but it will
crash the xb1 implementation if fed an unaligned value.
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2015-04-02 11:45:34 -07:00 |
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Branimir Karadžić
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85bf5493c3
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Updated shaders.
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2015-04-02 10:49:41 -07:00 |
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Branimir Karadžić
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7ebc6e3cbb
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Updated C99 API.
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2015-04-01 23:58:36 -07:00 |
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Branimir Karadžić
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ca41b8b774
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Merge pull request #314 from mendsley/resolved3d11rt
Resolve D3D11 render targets before switching.
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2015-04-01 19:26:34 -07:00 |
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Branimir Karadžić
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dd98c12901
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Added release callback for makeRef.
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2015-04-01 16:44:44 -07:00 |
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Matthew Endsley
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aa7f0149bd
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Resolve D3D11 render targets before switching.
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2015-04-01 14:05:47 -07:00 |
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Branimir Karadžić
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2d426d0e50
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Added D3DXDisassembleShader definition for MinGW.
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2015-04-01 10:59:10 -07:00 |
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Branimir Karadžić
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dbca022e31
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Cleanup.
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2015-04-01 09:20:40 -07:00 |
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Branimir Karadžić
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6394277397
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Merge pull request #315 from mmicko/master
Cleanup for MINGW builds and FIX build
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2015-04-01 09:18:41 -07:00 |
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Miodrag Milanovic
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364f80eb5e
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D3DXDisassembleShader is not exposed in mingw libraries (nw)
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2015-04-01 13:29:19 +02:00 |
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Miodrag Milanovic
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97da6b5167
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fixed my typo
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2015-04-01 13:12:57 +02:00 |
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Miodrag Milanovic
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b5e2b068d3
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remove usage of DXSDK for mingw, breaks compilation if included in some versions (nw)
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2015-04-01 13:04:03 +02:00 |
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Miodrag Milanovic
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f1ae3f2a5c
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Fix BGFX compile
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2015-04-01 13:02:48 +02:00 |
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Branimir Karadžić
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8f3708fe28
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Cleanup.
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2015-03-31 22:01:50 -07:00 |
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Branimir Karadžić
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8a367819e6
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Fixed GCC warning.
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2015-03-31 21:44:13 -07:00 |
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Branimir Karadžić
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ef5ba847eb
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Fixed MinGW build.
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2015-03-31 17:15:17 -07:00 |
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Branimir Karadžić
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55d9a43a3c
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Fixed MinGW compile error.
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2015-03-31 15:09:43 -07:00 |
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Branimir Karadžić
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81d6876067
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Cleanup.
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2015-03-31 09:44:51 -07:00 |
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