Branimir Karadžić
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fac71e9e35
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Fixed issue #569.
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2015-12-08 16:09:30 -08:00 |
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Branimir Karadžić
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69fd07a590
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Rebuilt shaders.
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2015-10-24 22:47:24 -07:00 |
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Branimir Karadžić
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ff01992cb7
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
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Branimir Karadžić
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c7eb016ae0
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Rebuilt shaders.
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2015-04-10 21:09:46 -07:00 |
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Branimir Karadžić
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ecf1b5ee5a
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Rebuilt shaders.
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2015-04-02 23:31:57 -07:00 |
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Branimir Karadžić
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85bf5493c3
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Updated shaders.
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2015-04-02 10:49:41 -07:00 |
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Branimir Karadžić
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f6fe2de941
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Cleanup.
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2015-01-20 21:41:51 -08:00 |
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Branimir Karadžić
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4a1a31b538
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Updated glsl-optimizer.
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2014-10-11 12:32:43 -07:00 |
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Branimir Karadžić
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66890595b9
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Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
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2014-08-17 17:20:15 -07:00 |
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Branimir Karadžić
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bc36c29f2a
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
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Branimir Karadžić
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6afa55381a
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Updated glsl-optimizer.
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2014-03-29 16:26:01 -07:00 |
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Branimir Karadžić
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6eee3cca63
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Added shadow samplers and updated example 15-shadowmaps-simple to use them.
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2014-02-24 21:44:12 -08:00 |
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