Commit graph

166 commits

Author SHA1 Message Date
bkaradzic
42271092a0 Free dynamic buffers at the end of the frame to avoid overlaps. 2012-06-24 18:25:26 -07:00
bkaradzic
d65c875397 Fixed messed up handles. 2012-06-23 15:13:57 -07:00
bkaradzic
edef345b5a Added dynamic index/vertex buffers. 2012-06-23 11:44:22 -07:00
bkaradzic
981dcc21be Pass texture flags to render target. 2012-06-22 19:44:30 -07:00
bkaradzic
c4d7658fd9 Renamed dynamic vertex/index buffer to transient. 2012-06-20 21:11:19 -07:00
bkaradzic
fe1252d260 Support for Cube and Volume textures. 2012-06-09 18:25:50 -07:00
bkaradzic
50a6e41549 Added BGFX_STATE_MSAA to allow non-AA rendering to MSAA surface. 2012-06-02 15:07:35 -07:00
bkaradzic
8190f3dcd8 Added MSAA render target settings. 2012-06-01 19:02:28 -07:00
bkaradzic
a48b3a9ee3 Added support for GL binary shader caching. Added support for gDEBugger. 2012-05-31 19:29:58 -07:00
bkaradzic
d9a08e3f81 Added OpenGL support for Windows build. Added Linux support (Thanks @MatthewEndsley for X window and GLX code). Fixed uniform size for D3D9. 2012-05-29 18:24:55 -07:00
bkaradzic
8199e07fa6 Added BGFX_CONFIG_DEBUG configurable thru compiler options. 2012-05-21 18:53:51 -07:00
bkaradzic
4b8f63607c Added points primitive type. 2012-05-12 22:40:05 -07:00
bkaradzic
7f5e8b2f91 Added min spec checks. 2012-05-02 20:26:17 -07:00
bkaradzic
d25592f919 Added makedisttex tool for calculating SDF image (using EDTAA3). Added fatal error when D3D9 fails to create render target. 2012-04-29 14:46:23 -07:00
bkaradzic
911ce4d775 Added fatal error codes and callback. Fixed shutdown. Added helloworld example. 2012-04-14 20:36:17 -07:00
Branimir Karadzic
dee3fe5266 Initial commit. 2012-04-03 20:30:07 -07:00