Commit graph

15 commits

Author SHA1 Message Date
Branimir Karadžić
a972d1fef0 Tools cleanup. 2016-01-30 16:15:25 -08:00
Branimir Karadžić
fac71e9e35 Fixed issue #569. 2015-12-08 16:09:30 -08:00
Branimir Karadžić
69fd07a590 Rebuilt shaders. 2015-10-24 22:47:24 -07:00
Branimir Karadžić
4470f7097c Fixed HLSL reflection for samplers. 2015-09-01 16:44:11 -07:00
Branimir Karadžić
ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić
c7eb016ae0 Rebuilt shaders. 2015-04-10 21:09:46 -07:00
Mike Popoloski
5f4bd7700e Recompiling shaders. Shouldn't have any effect on runtime behavior. 2015-04-10 22:49:39 -04:00
Branimir Karadžić
878cbd41bd shaderc: Added shader strip. 2014-12-05 20:28:15 -08:00
Branimir Karadžić
4a1a31b538 Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
Branimir Karadžić
66890595b9 Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
Branimir Karadžić
bc36c29f2a Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
Branimir Karadžić
6afa55381a Updated glsl-optimizer. 2014-03-29 16:26:01 -07:00
Branimir Karadžić
771909c988 Fixed issue #74. 2014-02-13 22:13:19 -08:00
Branimir Karadžić
557dcef3dd Updated glsl-optimizer. 2014-02-10 23:06:13 -08:00
bkaradzic
2c05b90792 Embedded shaders and font into 17-drawstress. 2014-01-19 22:34:58 -08:00