Support for Cube and Volume textures.

This commit is contained in:
bkaradzic 2012-06-09 18:25:50 -07:00
parent 20e65aee2f
commit fe1252d260
10 changed files with 685 additions and 287 deletions

View file

@ -74,6 +74,8 @@ namespace bgfx
#define BGFX_STATE_SRGBWRITE UINT64_C(0x0010000000000000)
#define BGFX_STATE_MSAA UINT64_C(0x0020000000000000)
#define BGFX_STATE_RESERVED UINT64_C(0xff00000000000000)
#define BGFX_STATE_NONE UINT64_C(0x0000000000000000)
#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff)
#define BGFX_STATE_DEFAULT (0 \
@ -107,16 +109,21 @@ namespace bgfx
#define BGFX_TEXTURE_V_CLAMP UINT32_C(0x00000020)
#define BGFX_TEXTURE_V_SHIFT 4
#define BGFX_TEXTURE_V_MASK UINT32_C(0x00000030)
#define BGFX_TEXTURE_MIN_POINT UINT32_C(0x00000100)
#define BGFX_TEXTURE_W_REPEAT UINT32_C(0x00000000)
#define BGFX_TEXTURE_W_MIRROR UINT32_C(0x00000100)
#define BGFX_TEXTURE_W_CLAMP UINT32_C(0x00000200)
#define BGFX_TEXTURE_W_SHIFT 4
#define BGFX_TEXTURE_W_MASK UINT32_C(0x00000300)
#define BGFX_TEXTURE_MIN_POINT UINT32_C(0x00001000)
#define BGFX_TEXTURE_MIN_SHIFT 8
#define BGFX_TEXTURE_MIN_MASK UINT32_C(0x00000100)
#define BGFX_TEXTURE_MAG_POINT UINT32_C(0x00001000)
#define BGFX_TEXTURE_MIN_MASK UINT32_C(0x00001000)
#define BGFX_TEXTURE_MAG_POINT UINT32_C(0x00010000)
#define BGFX_TEXTURE_MAG_SHIFT 12
#define BGFX_TEXTURE_MAG_MASK UINT32_C(0x00001000)
#define BGFX_TEXTURE_MIP_POINT UINT32_C(0x00010000)
#define BGFX_TEXTURE_MAG_MASK UINT32_C(0x00010000)
#define BGFX_TEXTURE_MIP_POINT UINT32_C(0x00100000)
#define BGFX_TEXTURE_MIP_SHIFT 16
#define BGFX_TEXTURE_MIP_MASK UINT32_C(0x00010000)
#define BGFX_TEXTURE_SRGB UINT32_C(0x00020000)
#define BGFX_TEXTURE_MIP_MASK UINT32_C(0x00100000)
#define BGFX_TEXTURE_SRGB UINT32_C(0x00200000)
#define BGFX_RENDER_TARGET_NONE UINT32_C(0x00000000)
#define BGFX_RENDER_TARGET_COLOR_RGBA UINT32_C(0x00000001)
@ -157,6 +164,7 @@ namespace bgfx
D3D9_UnableToCreateInterface,
D3D9_UnableToCreateDevice,
D3D9_UnableToCreateRenderTarget,
D3D9_UnableToCreateTexture,
OPENGL_UnableToCreateContext,
};
};

View file

@ -98,10 +98,13 @@ namespace std { namespace tr1 {} using namespace tr1; } // namespace std
#define BGFX_STATE_TEX2 UINT64_C(0x0400000000000000)
#define BGFX_STATE_TEX3 UINT64_C(0x0800000000000000)
#define BGFX_STATE_TEX4 UINT64_C(0x1000000000000000)
#define BGFX_STATE_TEX_MASK UINT64_C(0x1f00000000000000)
#define BGFX_STATE_TEX_COUNT 5
#define BGFX_STATE_TEX5 UINT64_C(0x2000000000000000)
#define BGFX_STATE_TEX6 UINT64_C(0x4000000000000000)
#define BGFX_STATE_TEX7 UINT64_C(0x8000000000000000)
#define BGFX_STATE_TEX_MASK UINT64_C(0xff00000000000000)
#define BGFX_STATE_TEX_COUNT 8
#define BGFX_SAMPLER_NONE UINT16_C(0x0000)
#define BGFX_SAMPLER_TEXTURE UINT16_C(0x0000)
#define BGFX_SAMPLER_RENDERTARGET_COLOR UINT16_C(0x0001)
#define BGFX_SAMPLER_RENDERTARGET_DEPTH UINT16_C(0x0002)
#define BGFX_SAMPLER_TYPE_MASK UINT16_C(0x0003)
@ -843,7 +846,7 @@ namespace bgfx
for (uint32_t ii = 0; ii < BGFX_STATE_TEX_COUNT; ++ii)
{
m_sampler[ii].m_idx = bgfx::invalidHandle;
m_sampler[ii].m_flags = BGFX_SAMPLER_NONE;
m_sampler[ii].m_flags = BGFX_SAMPLER_TEXTURE;
}
}
@ -1037,7 +1040,7 @@ namespace bgfx
m_flags |= BGFX_STATE_TEX0<<_stage;
Sampler& sampler = m_state.m_sampler[_stage];
sampler.m_idx = _handle.idx;
sampler.m_flags = BGFX_SAMPLER_NONE;
sampler.m_flags = BGFX_SAMPLER_TEXTURE;
if (bgfx::invalidHandle != _sampler.idx)
{

View file

@ -19,6 +19,8 @@ namespace bgfx
#define DDS_DXT4 MAKEFOURCC('D', 'X', 'T', '4')
#define DDS_DXT5 MAKEFOURCC('D', 'X', 'T', '5')
#define D3DFMT_A16B16G16R16F 113
#define DDSD_CAPS 0x00000001
#define DDSD_HEIGHT 0x00000002
#define DDSD_WIDTH 0x00000004
@ -47,6 +49,11 @@ namespace bgfx
#define DDSCAPS2_CUBEMAP_NEGATIVEY 0x00002000
#define DDSCAPS2_CUBEMAP_POSITIVEZ 0x00004000
#define DDSCAPS2_CUBEMAP_NEGATIVEZ 0x00008000
#define DDS_CUBEMAP_ALLFACES (DDSCAPS2_CUBEMAP_POSITIVEX|DDSCAPS2_CUBEMAP_NEGATIVEX \
|DDSCAPS2_CUBEMAP_POSITIVEY|DDSCAPS2_CUBEMAP_NEGATIVEY \
|DDSCAPS2_CUBEMAP_POSITIVEZ|DDSCAPS2_CUBEMAP_NEGATIVEZ)
#define DDSCAPS2_VOLUME 0x00200000
bool isDds(const Memory* _mem)
@ -216,7 +223,7 @@ void Mip::decode(uint8_t* _dst)
{
const uint8_t* src = m_data;
if (0 != m_type)
if (TextureFormat::Unknown > m_type)
{
uint32_t width = m_width/4;
uint32_t height = m_height/4;
@ -226,7 +233,7 @@ void Mip::decode(uint8_t* _dst)
switch (m_type)
{
case 1:
case TextureFormat::Dxt1:
for (uint32_t yy = 0; yy < height; ++yy)
{
for (uint32_t xx = 0; xx < width; ++xx)
@ -243,7 +250,7 @@ void Mip::decode(uint8_t* _dst)
}
break;
case 2:
case TextureFormat::Dxt3:
for (uint32_t yy = 0; yy < height; ++yy)
{
for (uint32_t xx = 0; xx < width; ++xx)
@ -262,7 +269,7 @@ void Mip::decode(uint8_t* _dst)
}
break;
case 3:
case TextureFormat::Dxt5:
for (uint32_t yy = 0; yy < height; ++yy)
{
for (uint32_t xx = 0; xx < width; ++xx)
@ -288,7 +295,8 @@ void Mip::decode(uint8_t* _dst)
uint32_t height = m_height;
if (m_bpp == 1
|| m_bpp == 4)
|| m_bpp == 4
|| m_bpp == 8)
{
uint32_t pitch = m_width*m_bpp;
memcpy(_dst, src, pitch*height);
@ -388,11 +396,21 @@ bool parseDds(Dds& _dds, const Memory* _mem)
return false;
}
bool cubeMap = 0 != (caps[1] & DDSCAPS2_CUBEMAP);
if (cubeMap)
{
if ( (caps[1] & DDS_CUBEMAP_ALLFACES) != DDS_CUBEMAP_ALLFACES)
{
// parital cube map is not supported.
return false;
}
}
stream.skip(4); // reserved
uint8_t bpp = 1;
uint8_t blockSize = 1;
uint8_t type = 0;
TextureFormat::Enum type = TextureFormat::Unknown;
bool hasAlpha = pixelFlags & DDPF_ALPHAPIXELS;
if (pixelFlags & DDPF_FOURCC)
@ -400,21 +418,27 @@ bool parseDds(Dds& _dds, const Memory* _mem)
switch (fourcc)
{
case DDS_DXT1:
type = 1;
type = TextureFormat::Dxt1;
blockSize = 8;
break;
case DDS_DXT2:
case DDS_DXT3:
type = 2;
type = TextureFormat::Dxt3;
blockSize = 16;
break;
case DDS_DXT4:
case DDS_DXT5:
type = 3;
type = TextureFormat::Dxt5;
blockSize = 16;
break;
case D3DFMT_A16B16G16R16F:
type = TextureFormat::ABGR16;
blockSize = 8;
bpp = 8;
break;
}
}
else
@ -422,66 +446,80 @@ bool parseDds(Dds& _dds, const Memory* _mem)
switch (pixelFlags)
{
case DDPF_RGB:
blockSize *= 3;
type = TextureFormat::XRGB8;
blockSize = 3;
bpp = 3;
break;
case DDPF_RGB|DDPF_ALPHAPIXELS:
blockSize *= 4;
type = TextureFormat::ARGB8;
blockSize = 4;
bpp = 4;
break;
case DDPF_LUMINANCE:
case DDPF_INDEXED:
case DDPF_LUMINANCE:
case DDPF_ALPHA:
type = TextureFormat::L8;
bpp = 1;
break;
// type = TextureFormat::A8;
// bpp = 1;
// break;
default:
bpp = 0;
break;
}
}
_dds.m_type = type;
_dds.m_width = width;
_dds.m_height = height;
_dds.m_depth = depth;
_dds.m_blockSize = blockSize;
_dds.m_numMips = (caps[0] & DDSCAPS_MIPMAP) ? mips : 1;
_dds.m_bpp = bpp;
_dds.m_type = type;
_dds.m_hasAlpha = hasAlpha;
_dds.m_cubeMap = cubeMap;
return true;
}
bool getRawImageData(const Dds& _dds, uint8_t _index, const Memory* _mem, Mip& _mip)
bool getRawImageData(const Dds& _dds, uint8_t _side, uint8_t _lod, const Memory* _mem, Mip& _mip)
{
uint32_t width = _dds.m_width;
uint32_t height = _dds.m_height;
uint32_t blockSize = _dds.m_blockSize;
uint32_t offset = DDS_IMAGE_DATA_OFFSET;
uint8_t bpp = _dds.m_bpp;
uint8_t type = _dds.m_type;
TextureFormat::Enum type = _dds.m_type;
bool hasAlpha = _dds.m_hasAlpha;
for (uint8_t ii = 0, num = _dds.m_numMips; ii < num; ++ii)
for (uint8_t side = 0, numSides = _dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
uint32_t width = _dds.m_width;
uint32_t height = _dds.m_height;
uint32_t depth = _dds.m_depth;
for (uint8_t lod = 0, num = _dds.m_numMips; lod < num; ++lod)
{
width = uint32_max(1, width);
height = uint32_max(1, height);
depth = uint32_max(1, depth);
uint32_t size = width*height*blockSize;
if (0 != type)
uint32_t size = width*height*depth*blockSize;
if (TextureFormat::Unknown > type)
{
width = uint32_max(1, (width + 3)>>2);
height = uint32_max(1, (height + 3)>>2);
size = width*height*blockSize;
size = width*height*depth*blockSize;
width <<= 2;
height <<= 2;
}
if (ii == _index)
if (side == _side
&& lod == _lod)
{
_mip.m_width = width;
_mip.m_height = height;
@ -498,6 +536,8 @@ bool getRawImageData(const Dds& _dds, uint8_t _index, const Memory* _mem, Mip& _
width >>= 1;
height >>= 1;
depth >>= 1;
}
}
return false;

View file

@ -10,16 +10,34 @@
namespace bgfx
{
struct TextureFormat
{
enum Enum
{
Dxt1,
Dxt3,
Dxt5,
Unknown, // compressed formats are above
L8,
XRGB8,
ARGB8,
ABGR16,
Count
};
};
struct Dds
{
TextureFormat::Enum m_type;
uint32_t m_width;
uint32_t m_height;
uint32_t m_depth;
uint8_t m_blockSize;
uint8_t m_numMips;
uint8_t m_bpp;
uint8_t m_type;
bool m_hasAlpha;
bool m_cubeMap;
};
struct Mip
@ -39,7 +57,7 @@ namespace bgfx
bool isDds(const Memory* _mem);
bool parseDds(Dds& _dds, const Memory* _mem);
bool getRawImageData(const Dds& _dds, uint8_t _index, const Memory* _mem, Mip& _mip);
bool getRawImageData(const Dds& _dds, uint8_t _side, uint8_t _index, const Memory* _mem, Mip& _mip);
} // namespace bgfx

View file

@ -11,6 +11,34 @@
// OpenGL 2.1 Reference Pages
// http://www.opengl.org/sdk/docs/man/
#if BX_PLATFORM_WINDOWS
GL_IMPORT(false, PFNGLGETERRORPROC, glGetError);
GL_IMPORT(false, PFNGLREADPIXELSPROC, glReadPixels);
GL_IMPORT(false, PFNGLTEXIMAGE2DPROC, glTexImage2D);
GL_IMPORT(false, PFNGLTEXPARAMETERIPROC, glTexParameteri);
GL_IMPORT(false, PFNGLBINDTEXTUREPROC, glBindTexture);
GL_IMPORT(false, PFNGLGENTEXTURESPROC, glGenTextures);
GL_IMPORT(false, PFNGLDELETETEXTURESPROC, glDeleteTextures);
GL_IMPORT(false, PFNGLCOLORMASKPROC, glColorMask);
GL_IMPORT(false, PFNGLDEPTHFUNCPROC, glDepthFunc);
GL_IMPORT(false, PFNGLDISABLEPROC, glDisable);
GL_IMPORT(false, PFNGLVIEWPORTPROC, glViewport);
GL_IMPORT(false, PFNGLDRAWELEMENTSPROC, glDrawElements);
GL_IMPORT(false, PFNGLGETINTEGERVPROC, glGetIntegerv);
GL_IMPORT(false, PFNGLGETSTRINGPROC, glGetString);
GL_IMPORT(false, PFNGLDRAWARRAYSPROC, glDrawArrays);
GL_IMPORT(false, PFNGLBLENDFUNCPROC, glBlendFunc);
GL_IMPORT(false, PFNGLPOINTSIZEPROC, glPointSize);
GL_IMPORT(false, PFNGLCULLFACEPROC, glCullFace);
GL_IMPORT(false, PFNGLCLEARPROC, glClear);
GL_IMPORT(false, PFNGLSCISSORPROC, glScissor);
GL_IMPORT(false, PFNGLENABLEPROC, glEnable);
GL_IMPORT(false, PFNGLCLEARSTENCILPROC, glClearStencil);
GL_IMPORT(false, PFNGLDEPTHMASKPROC, glDepthMask);
GL_IMPORT(false, PFNGLCLEARDEPTHPROC, glClearDepth);
GL_IMPORT(false, PFNGLCLEARCOLORPROC, glClearColor);
#endif // BX_PLATFORM_WINDOWS
GL_IMPORT(false, PFNGLACTIVETEXTUREPROC, glActiveTexture);
GL_IMPORT(false, PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D);
GL_IMPORT(false, PFNGLBINDBUFFERPROC, glBindBuffer);
@ -61,6 +89,9 @@ GL_IMPORT(false, PFNGLUNIFORM3FVPROC, glUniform3fv);
GL_IMPORT(false, PFNGLUNIFORM4FVPROC, glUniform4fv);
GL_IMPORT(false, PFNGLUNIFORMMATRIX3FVPROC, glUniformMatrix3fv);
GL_IMPORT(false, PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv);
GL_IMPORT(false, PFNGLTEXIMAGE3DPROC, glTexImage3D);
GL_IMPORT(false, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
GL_IMPORT(false, PFNGLCOPYTEXSUBIMAGE3DPROC, glCopyTexSubImage3D);
GL_IMPORT(false, PFNGLGENQUERIESPROC, glGenQueries);
GL_IMPORT(false, PFNGLDELETEQUERIESPROC, glDeleteQueries);

View file

@ -114,6 +114,24 @@ namespace bgfx
D3DTEXF_ANISOTROPIC,
};
struct TextureFormatInfo
{
D3DFORMAT m_fmt;
uint8_t m_bpp;
};
static const TextureFormatInfo s_textureFormat[TextureFormat::Count] =
{
{ D3DFMT_DXT1, 1 },
{ D3DFMT_DXT3, 1 },
{ D3DFMT_DXT5, 1 },
{ D3DFMT_UNKNOWN, 0 },
{ D3DFMT_L8, 1 },
{ D3DFMT_X8R8G8B8, 4 },
{ D3DFMT_A8R8G8B8, 4 },
{ D3DFMT_A16B16G16R16, 8 },
};
struct RendererContext
{
RendererContext()
@ -973,10 +991,145 @@ namespace bgfx
}
}
void Texture::createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips, D3DFORMAT _fmt)
{
m_type = Texture2D;
DX_CHECK(s_renderCtx.m_device->CreateTexture(_width
, _height
, _numMips
, 0
, _fmt
, D3DPOOL_MANAGED
, (IDirect3DTexture9**)&m_ptr
, NULL
) );
BGFX_FATAL(NULL != m_ptr, Fatal::D3D9_UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: 0x%08x)."
, _width
, _height
, _numMips
, _fmt
);
}
void Texture::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips, D3DFORMAT _fmt)
{
m_type = Texture3D;
DX_CHECK(s_renderCtx.m_device->CreateVolumeTexture(_width
, _height
, _depth
, _numMips
, 0
, _fmt
, D3DPOOL_MANAGED
, (IDirect3DVolumeTexture9**)&m_ptr
, NULL
) );
BGFX_FATAL(NULL != m_ptr, Fatal::D3D9_UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: 0x%08x)."
, _width
, _height
, _depth
, _numMips
, _fmt
);
}
void Texture::createCubeTexture(uint32_t _edge, uint32_t _numMips, D3DFORMAT _fmt)
{
m_type = TextureCube;
DX_CHECK(s_renderCtx.m_device->CreateCubeTexture(_edge
, _numMips
, 0
, _fmt
, D3DPOOL_MANAGED
, (IDirect3DCubeTexture9**)&m_ptr
, NULL
) );
BGFX_FATAL(NULL != m_ptr, Fatal::D3D9_UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: 0x%08x)."
, _edge
, _numMips
, _fmt
);
}
uint8_t* Texture::lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch)
{
switch (m_type)
{
case Texture2D:
{
IDirect3DTexture9* texture = (IDirect3DTexture9*)m_ptr;
D3DLOCKED_RECT rect;
DX_CHECK(texture->LockRect(_lod, &rect, NULL, 0) );
_pitch = rect.Pitch;
_slicePitch = 0;
return (uint8_t*)rect.pBits;
}
case Texture3D:
{
IDirect3DVolumeTexture9* texture = (IDirect3DVolumeTexture9*)m_ptr;
D3DLOCKED_BOX box;
DX_CHECK(texture->LockBox(_lod, &box, NULL, 0) );
_pitch = box.RowPitch;
_slicePitch = box.SlicePitch;
return (uint8_t*)box.pBits;
}
case TextureCube:
{
IDirect3DCubeTexture9* texture = (IDirect3DCubeTexture9*)m_ptr;
D3DLOCKED_RECT rect;
DX_CHECK(texture->LockRect(D3DCUBEMAP_FACES(_side), _lod, &rect, NULL, 0) );
_pitch = rect.Pitch;
_slicePitch = 0;
return (uint8_t*)rect.pBits;
}
}
BX_CHECK(false, "You should not be here.");
return NULL;
}
void Texture::unlock(uint8_t _side, uint8_t _lod)
{
switch (m_type)
{
case Texture2D:
{
IDirect3DTexture9* texture = (IDirect3DTexture9*)m_ptr;
DX_CHECK(texture->UnlockRect(_lod) );
}
return;
case Texture3D:
{
IDirect3DVolumeTexture9* texture = (IDirect3DVolumeTexture9*)m_ptr;
DX_CHECK(texture->UnlockBox(_lod) );
}
return;
case TextureCube:
{
IDirect3DCubeTexture9* texture = (IDirect3DCubeTexture9*)m_ptr;
DX_CHECK(texture->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
}
return;
}
BX_CHECK(false, "You should not be here.");
}
void Texture::create(const Memory* _mem, uint32_t _flags)
{
m_tau = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
m_tav = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
m_taw = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
m_minFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
m_magFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
m_mipFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
@ -986,69 +1139,44 @@ namespace bgfx
if (parseDds(dds, _mem) )
{
D3DFORMAT typefmt[4] =
{
D3DFMT_X8R8G8B8,
D3DFMT_DXT1,
D3DFMT_DXT3,
D3DFMT_DXT5,
};
D3DFORMAT fmt = typefmt[dds.m_type];
bool decompress = false;
uint8_t bpp = dds.m_bpp;
if (0 == dds.m_type)
{
switch (dds.m_bpp)
{
case 1:
fmt = D3DFMT_L8;
break;
bool decompress = false;
case 4:
fmt = D3DFMT_A8R8G8B8;
break;
default:
fmt = D3DFMT_X8R8G8B8;
break;
}
}
else if (decompress)
if (dds.m_cubeMap)
{
fmt = D3DFMT_A8R8G8B8;
bpp = 4;
createCubeTexture(dds.m_width, dds.m_numMips, s_textureFormat[dds.m_type].m_fmt);
}
else if (dds.m_depth > 1)
{
createVolumeTexture(dds.m_width, dds.m_height, dds.m_depth, dds.m_numMips, s_textureFormat[dds.m_type].m_fmt);
}
else
{
createTexture(dds.m_width, dds.m_height, dds.m_numMips, s_textureFormat[dds.m_type].m_fmt);
}
DX_CHECK(s_renderCtx.m_device->CreateTexture(dds.m_width
, dds.m_height
, dds.m_numMips
, 0
, fmt
, D3DPOOL_MANAGED
, &m_ptr
, NULL
) );
if (decompress
|| 0 == dds.m_type)
|| TextureFormat::Unknown < dds.m_type)
{
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
uint32_t width = dds.m_width;
uint32_t height = dds.m_height;
uint32_t depth = dds.m_depth;
for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
{
width = uint32_max(1, width);
height = uint32_max(1, height);
depth = uint32_max(1, depth);
Mip mip;
if (getRawImageData(dds, lod, _mem, mip) )
if (getRawImageData(dds, side, lod, _mem, mip) )
{
D3DLOCKED_RECT rect;
DX_CHECK(m_ptr->LockRect(lod, &rect, NULL, 0) );
uint8_t* bits = (uint8_t*)rect.pBits;
uint32_t pitch;
uint32_t slicePitch;
uint8_t* bits = lock(side, lod, pitch, slicePitch);
if (width != mip.m_width
|| height != mip.m_height)
@ -1058,7 +1186,7 @@ namespace bgfx
uint8_t* temp = (uint8_t*)g_realloc(NULL, srcpitch*mip.m_height);
mip.decode(temp);
uint32_t dstpitch = rect.Pitch;
uint32_t dstpitch = pitch;
for (uint32_t yy = 0; yy < height; ++yy)
{
uint8_t* src = &temp[yy*srcpitch];
@ -1073,25 +1201,31 @@ namespace bgfx
mip.decode(bits);
}
DX_CHECK(m_ptr->UnlockRect(lod) );
unlock(side, lod);
}
width >>= 1;
height >>= 1;
}
}
}
else
{
for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii)
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
{
Mip mip;
if (getRawImageData(dds, ii, _mem, mip) )
if (getRawImageData(dds, 0, lod, _mem, mip) )
{
D3DLOCKED_RECT rect;
DX_CHECK(m_ptr->LockRect(ii, &rect, NULL, 0) );
uint8_t* dst = (uint8_t*)rect.pBits;
uint32_t pitch;
uint32_t slicePitch;
uint8_t* dst = lock(side, lod, pitch, slicePitch);
memcpy(dst, mip.m_data, mip.m_size);
DX_CHECK(m_ptr->UnlockRect(ii) );
unlock(side, lod);
}
}
}
}
@ -1119,26 +1253,20 @@ namespace bgfx
stream.align(16);
DX_CHECK(s_renderCtx.m_device->CreateTexture(width
, height
, numMips
, 0
, 1 == bpp ? D3DFMT_L8 : D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &m_ptr
, NULL
) );
D3DFORMAT fmt = 1 == bpp ? D3DFMT_L8 : D3DFMT_A8R8G8B8;
createTexture(width, height, numMips, fmt);
for (uint8_t mip = 0; mip < numMips; ++mip)
{
width = uint32_max(width, 1);
height = uint32_max(height, 1);
D3DLOCKED_RECT rect;
DX_CHECK(m_ptr->LockRect(mip, &rect, NULL, 0) );
uint8_t* dst = (uint8_t*)rect.pBits;
uint32_t pitch;
uint32_t slicePitch;
uint8_t* dst = lock(0, mip, pitch, slicePitch);
stream.read(dst, width*height*bpp);
DX_CHECK(m_ptr->UnlockRect(mip) );
unlock(0, mip);
width >>= 1;
height >>= 1;
@ -1158,6 +1286,10 @@ namespace bgfx
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MIPFILTER, m_mipFilter) );
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSU, m_tau) );
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSV, m_tav) );
if (m_type == Texture3D)
{
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSW, m_taw) );
}
#if BX_PLATFORM_WINDOWS
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_SRGBTEXTURE, m_srgb) );
#endif // BX_PLATFORM_WINDOWS
@ -1970,15 +2102,15 @@ namespace bgfx
{
switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
{
case 0:
case BGFX_SAMPLER_TEXTURE:
s_renderCtx.m_textures[sampler.m_idx].commit(stage);
break;
case 1:
case BGFX_SAMPLER_RENDERTARGET_COLOR:
s_renderCtx.m_renderTargets[sampler.m_idx].commit(stage);
break;
case 2:
case BGFX_SAMPLER_RENDERTARGET_DEPTH:
// id = s_renderCtx.m_renderTargets[sampler.m_idx].m_depth.m_id;
break;
}

View file

@ -269,11 +269,25 @@ namespace bgfx
struct Texture
{
enum Enum
{
Texture2D,
Texture3D,
TextureCube,
};
Texture()
: m_ptr(NULL)
{
}
void createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips, D3DFORMAT _fmt);
void createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips, D3DFORMAT _fmt);
void createCubeTexture(uint32_t _edge, uint32_t _numMips, D3DFORMAT _fmt);
uint8_t* lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch);
void unlock(uint8_t _side, uint8_t _lod);
void create(const Memory* _mem, uint32_t _flags);
void destroy()
@ -283,12 +297,14 @@ namespace bgfx
void commit(uint8_t _stage);
IDirect3DTexture9* m_ptr;
IDirect3DBaseTexture9* m_ptr;
D3DTEXTUREFILTERTYPE m_minFilter;
D3DTEXTUREFILTERTYPE m_magFilter;
D3DTEXTUREFILTERTYPE m_mipFilter;
D3DTEXTUREADDRESS m_tau;
D3DTEXTUREADDRESS m_tav;
D3DTEXTUREADDRESS m_taw;
Enum m_type;
bool m_srgb;
};

View file

@ -16,6 +16,12 @@
namespace bgfx
{
#if BX_PLATFORM_WINDOWS
PFNWGLGETPROCADDRESSPROC wglGetProcAddress;
PFNWGLMAKECURRENTPROC wglMakeCurrent;
PFNWGLCREATECONTEXTPROC wglCreateContext;
#endif // BX_PLATFORM_WINDOWS
#define GL_IMPORT(_optional, _proto, _func) _proto _func
#include "glimports.h"
#undef GL_IMPORT
@ -116,6 +122,18 @@ namespace bgfx
#elif BX_PLATFORM_WINDOWS
if (NULL == m_hdc)
{
m_opengl32dll = LoadLibrary("opengl32.dll");
BGFX_FATAL(NULL != m_opengl32dll, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to load opengl32.dll.");
wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress");
BGFX_FATAL(NULL != wglGetProcAddress, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglGetProcAddress.");
wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent");
BGFX_FATAL(NULL != wglMakeCurrent, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglMakeCurrent.");
wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext");
BGFX_FATAL(NULL != wglCreateContext, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglCreateContext.");
m_hdc = GetDC(g_bgfxHwnd);
BGFX_FATAL(NULL != m_hdc, bgfx::Fatal::OPENGL_UnableToCreateContext, "GetDC failed!");
@ -148,6 +166,10 @@ namespace bgfx
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)wglGetProcAddress(#_func); \
if (_func == NULL) \
{ \
_func = (_proto)GetProcAddress(m_opengl32dll, #_func); \
} \
BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \
}
# include "glimports.h"
@ -309,11 +331,6 @@ namespace bgfx
}
}
void init()
{
setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
}
void saveScreenShot(Memory* _mem)
{
#if BGFX_CONFIG_RENDERER_OPENGL
@ -324,6 +341,18 @@ namespace bgfx
#endif // BGFX_CONFIG_RENDERER_OPENGL
}
void init()
{
setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
}
void shutdown()
{
#if BX_PLATFORM_WINDOWS
FreeLibrary(m_opengl32dll);
#endif // BX_PLATFORM_WINDOWS
}
IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
@ -350,6 +379,7 @@ namespace bgfx
const PPB_Instance* m_instInterface;
const PPB_Graphics3D* m_graphicsInterface;
#elif BX_PLATFORM_WINDOWS
HMODULE m_opengl32dll;
HGLRC m_context;
HDC m_hdc;
#elif BX_PLATFORM_LINUX
@ -552,6 +582,30 @@ namespace bgfx
GL_NEAREST,
};
struct TextureFormatInfo
{
GLenum m_internalFmt;
GLenum m_format;
GLenum m_type;
uint8_t m_bpp;
};
static const TextureFormatInfo s_textureFormat[TextureFormat::Count] =
{
{ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, GL_ZERO, 1 },
{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, GL_ZERO, 1 },
{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, GL_ZERO, 1 },
{ GL_ZERO, GL_ZERO, GL_ZERO, 0 },
{ GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1 },
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 },
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 },
#if BGFX_CONFIG_RENDERER_OPENGL
{ GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, 8 },
#else
{ GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 8 },
#endif // BGFX_CONFIG_RENDERER_OPENGL
};
const char* glslTypeName(GLuint _type)
{
#define GLSL_TYPE(_ty) case _ty: return #_ty
@ -914,63 +968,69 @@ namespace bgfx
}
void Texture::create(const Memory* _mem, uint32_t _flags)
{
Dds dds;
if (parseDds(dds, _mem) )
{
if (dds.m_cubeMap)
{
m_target = GL_TEXTURE_CUBE_MAP;
}
#if BGFX_CONFIG_RENDERER_OPENGL
else if (dds.m_depth > 1)
{
m_target = GL_TEXTURE_3D;
}
#endif // BGFX_CONFIG_RENDERER_OPENGL
else
{
m_target = GL_TEXTURE_2D;
}
GL_CHECK(glGenTextures(1, &m_id) );
BX_CHECK(0 != m_id, "Failed to generate texture id.");
GL_CHECK(glBindTexture(m_target, m_id) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT]) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT]) );
Dds dds;
if (parseDds(dds, _mem) )
{
GLenum typefmt[4] =
{
GL_RGBA,
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
};
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, 1 < dds.m_numMips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) );
GLenum fmt = typefmt[dds.m_type];
uint32_t width = dds.m_width;
uint32_t height = dds.m_height;
const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
GLenum internalFmt = tfi.m_internalFmt;
if (!s_renderCtx.m_dxtSupport
|| 0 == dds.m_type)
|| TextureFormat::Unknown < dds.m_type)
{
fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
uint8_t bpp = 4;
if (dds.m_type == 0
&& dds.m_bpp == 1)
if (internalFmt == GL_RGBA)
{
fmt = GL_LUMINANCE;
bpp = 1;
internalFmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
}
uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*bpp);
uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*tfi.m_bpp);
GLenum target = m_target;
if (dds.m_cubeMap)
{
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
}
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
uint32_t width = dds.m_width;
uint32_t height = dds.m_height;
uint32_t depth = dds.m_depth;
for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
{
width = uint32_max(1, width);
height = uint32_max(1, height);
depth = uint32_max(1, depth);
Mip mip;
if (getRawImageData(dds, lod, _mem, mip) )
if (getRawImageData(dds, 0, lod, _mem, mip) )
{
mip.decode(bits);
if (GL_RGBA == fmt)
if (GL_RGBA == internalFmt)
{
uint32_t dstpitch = width*4;
for (uint32_t yy = 0; yy < height; ++yy)
@ -987,37 +1047,66 @@ namespace bgfx
}
}
GL_CHECK(glTexImage2D(m_target
#if BGFX_CONFIG_RENDERER_OPENGL
if (target == GL_TEXTURE_3D)
{
GL_CHECK(glTexImage3D(target
, lod
, fmt
, internalFmt
, width
, height
, depth
, 0
, tfi.m_format
, tfi.m_type
, bits
) );
}
else
#endif // BGFX_CONFIG_RENDERER_OPENGL
{
GL_CHECK(glTexImage2D(target+side
, lod
, internalFmt
, width
, height
, 0
, fmt
, GL_UNSIGNED_BYTE
, tfi.m_format
, tfi.m_type
, bits
) );
}
}
width >>= 1;
height >>= 1;
depth >>= 1;
}
}
g_free(bits);
}
else
{
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
uint32_t width = dds.m_width;
uint32_t height = dds.m_height;
uint32_t depth = dds.m_depth;
for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii)
{
width = uint32_max(1, width);
height = uint32_max(1, height);
depth = uint32_max(1, depth);
Mip mip;
if (getRawImageData(dds, ii, _mem, mip) )
if (getRawImageData(dds, 0, ii, _mem, mip) )
{
GL_CHECK(glCompressedTexImage2D(m_target
, ii
, fmt
, internalFmt
, width
, height
, 0
@ -1028,12 +1117,19 @@ namespace bgfx
width >>= 1;
height >>= 1;
depth >>= 1;
}
}
}
}
else
{
m_target = GL_TEXTURE_2D;
GL_CHECK(glGenTextures(1, &m_id) );
BX_CHECK(0 != m_id, "Failed to generate texture id.");
GL_CHECK(glBindTexture(m_target, m_id) );
StreamRead stream(_mem->data, _mem->size);
uint32_t magic;
@ -1055,7 +1151,7 @@ namespace bgfx
stream.align(16);
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, 1 < dds.m_numMips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, 1 < numMips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) );
for (uint8_t mip = 0; mip < numMips; ++mip)
{
@ -1086,6 +1182,19 @@ namespace bgfx
}
}
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
#if BGFX_CONFIG_RENDERER_OPENGL
if (m_target == GL_TEXTURE_3D)
{
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
}
#endif // BGFX_CONFIG_RENDERER_OPENGL
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT]) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT]) );
GL_CHECK(glBindTexture(m_target, 0) );
}
@ -1490,6 +1599,7 @@ namespace bgfx
void Context::rendererShutdown()
{
s_renderCtx.shutdown();
}
void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
@ -2021,24 +2131,23 @@ namespace bgfx
GL_CHECK(glActiveTexture(GL_TEXTURE0+stage) );
if (bgfx::invalidHandle != sampler.m_idx)
{
GLuint id = 0;
switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
{
case 0:
id = s_renderCtx.m_textures[sampler.m_idx].m_id;
case BGFX_SAMPLER_TEXTURE:
{
const Texture& texture = s_renderCtx.m_textures[sampler.m_idx];
GL_CHECK(glBindTexture(texture.m_target, texture.m_id) );
}
break;
case 1:
id = s_renderCtx.m_renderTargets[sampler.m_idx].m_color.m_id;
case BGFX_SAMPLER_RENDERTARGET_COLOR:
GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx.m_renderTargets[sampler.m_idx].m_color.m_id) );
break;
case 2:
id = s_renderCtx.m_renderTargets[sampler.m_idx].m_depth.m_id;
case BGFX_SAMPLER_RENDERTARGET_DEPTH:
GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx.m_renderTargets[sampler.m_idx].m_depth.m_id) );
break;
}
GL_CHECK(glBindTexture(GL_TEXTURE_2D, id) );
// GL_CHECK(glUniform1i(material.m_sampler[stage], stage) );
}
}

View file

@ -63,6 +63,38 @@ typedef void (*PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei b
# include <gl/GRemedyGLExtensions.h>
#endif // BGFX_CONFIG_DEBUG_GREMEDY && (BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX)
#if BX_PLATFORM_WINDOWS
typedef PROC (APIENTRYP PFNWGLGETPROCADDRESSPROC) (LPCSTR lpszProc);
typedef BOOL (APIENTRYP PFNWGLMAKECURRENTPROC) (HDC hDc, HGLRC newContext);
typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTPROC) (HDC hDc);
//
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth);
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
#endif // BX_PLATFORM_WINDOWS
namespace bgfx
{
# define _GL_CHECK(_call) \
@ -104,6 +136,12 @@ namespace bgfx
#define GREMEDY_SETMARKER(_string) _GREMEDY_SETMARKER(_string)
#define GREMEDY_FRAMETERMINATOR() _GREMEDY_FRAMETERMINATOR()
#if BX_PLATFORM_WINDOWS
extern PFNWGLGETPROCADDRESSPROC wglGetProcAddress;
extern PFNWGLMAKECURRENTPROC wglMakeCurrent;
extern PFNWGLCREATECONTEXTPROC wglCreateContext;
#endif // BX_PLATFORM_WINDOWS
#define GL_IMPORT(_optional, _proto, _func) extern _proto _func
#include "glimports.h"
#undef GL_IMPORT

View file

@ -48,6 +48,8 @@ int main(int _argc, const char* _argv[])
if (decompress
|| 0 == dds.m_type)
{
for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
uint32_t width = dds.m_width;
uint32_t height = dds.m_height;
@ -58,7 +60,7 @@ int main(int _argc, const char* _argv[])
height = uint32_max(1, height);
Mip mip;
if (getRawImageData(dds, lod, mem, mip) )
if (getRawImageData(dds, side, lod, mem, mip) )
{
uint32_t dstpitch = width*4;
uint8_t* bits = (uint8_t*)malloc(dstpitch*height);
@ -91,7 +93,7 @@ int main(int _argc, const char* _argv[])
}
char filePath[256];
_snprintf(filePath, sizeof(filePath), "mip%d.tga", lod);
_snprintf(filePath, sizeof(filePath), "mip%d_%d.tga", side, lod);
bgfx::saveTga(filePath, width, height, dstpitch, bits);
free(bits);
@ -101,12 +103,13 @@ int main(int _argc, const char* _argv[])
height >>= 1;
}
}
}
else
{
for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
{
Mip mip;
if (getRawImageData(dds, lod, mem, mip) )
if (getRawImageData(dds, 0, lod, mem, mip) )
{
char filePath[256];
_snprintf(filePath, sizeof(filePath), "mip%d.bin", lod);