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Added option for imguiColorWheel to respect or ignore indentation.
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5084649832
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2 changed files with 9 additions and 6 deletions
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@ -146,6 +146,7 @@ struct Imgui
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, m_scrollRight(0)
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, m_scrollAreaTop(0)
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, m_scrollAreaWidth(0)
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, m_scrollAreaX(0)
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, m_scrollVal(NULL)
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, m_focusTop(0)
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, m_focusBottom(0)
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@ -393,8 +394,9 @@ struct Imgui
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m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3;
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m_scrollVal = _scroll;
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m_scrollAreaTop = m_widgetY - AREA_HEADER;
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m_scrollAreaX = _x;
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m_scrollAreaWidth = _width;
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m_scrollAreaTop = m_widgetY - AREA_HEADER;
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m_focusTop = _y - AREA_HEADER;
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m_focusBottom = _y - AREA_HEADER + _height;
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@ -1568,7 +1570,7 @@ struct Imgui
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_u = 1.0f - _v - _w;
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}
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void colorWheelWidget(float _color[3], bool _enabled = true)
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void colorWheelWidget(float _color[3], bool _respectIndentation, bool _enabled)
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{
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if (NULL == m_nvg)
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{
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@ -1583,7 +1585,7 @@ struct Imgui
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const int32_t height = m_scrollAreaWidth - COLOR_WHEEL_PADDING;
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const float heightf = float(height);
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const float widthf = float(m_scrollAreaWidth - COLOR_WHEEL_PADDING);
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const float xx = float(m_widgetX - SCROLL_AREA_PADDING + COLOR_WHEEL_PADDING/2);
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const float xx = float( (_respectIndentation ? m_widgetX-SCROLL_AREA_PADDING : m_scrollAreaX) + COLOR_WHEEL_PADDING/2);
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const float yy = float(m_widgetY);
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m_widgetY += height + DEFAULT_SPACING;
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@ -1840,6 +1842,7 @@ struct Imgui
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int32_t m_scrollRight;
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int32_t m_scrollAreaTop;
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int32_t m_scrollAreaWidth;
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int32_t m_scrollAreaX;
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int32_t* m_scrollVal;
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int32_t m_focusTop;
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int32_t m_focusBottom;
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@ -2007,7 +2010,7 @@ int imguiReserve(int _y)
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return yy;
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}
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void imguiColorWheel(float _color[3], bool _enabled)
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void imguiColorWheel(float _color[3], bool _respectIndentation, bool _enabled)
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{
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s_imgui.colorWheelWidget(_color, _enabled);
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s_imgui.colorWheelWidget(_color, _respectIndentation, _enabled);
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}
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@ -83,6 +83,6 @@ void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint
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void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
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int imguiReserve(int _y);
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void imguiColorWheel(float _color[3], bool _enabled = true);
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void imguiColorWheel(float _color[3], bool _respectIndentation = false, bool _enabled = true);
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#endif // IMGUI_H_HEADER_GUARD
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