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Fixing encodeAsInt field. Had two problems: 1# Bit field didn't got updated for Uint10. 2# Shifting by 8 on uint8_t. Problem was introduced on: 8da579ff99
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1 changed files with 4 additions and 4 deletions
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@ -111,10 +111,10 @@ namespace bgfx
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VertexDecl& VertexDecl::add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized, bool _asInt)
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VertexDecl& VertexDecl::add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized, bool _asInt)
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{
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{
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const uint8_t encodedNorm = (_normalized&1)<<7;
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const uint32_t encodedNorm = (_normalized&1)<<7;
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const uint8_t encodedType = (_type&7)<<3;
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const uint32_t encodedType = (_type&7)<<3;
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const uint8_t encodedNum = (_num-1)&3;
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const uint32_t encodedNum = (_num-1)&3;
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const uint8_t encodeAsInt = (_asInt&(!!"\x1\x1\x0\x0"[_type]) )<<8;
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const uint32_t encodeAsInt = (_asInt&(!!"\x1\x1\x1\x0\x0"[_type]) )<<8;
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m_attributes[_attrib] = encodedNorm|encodedType|encodedNum|encodeAsInt;
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m_attributes[_attrib] = encodedNorm|encodedType|encodedNum|encodeAsInt;
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m_offset[_attrib] = m_stride;
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m_offset[_attrib] = m_stride;
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