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Use BX_PLATFORM_BSD for all BSD based platforms
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parent
2ed3eb83f0
commit
f9a7c6ec0b
6 changed files with 16 additions and 16 deletions
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@ -142,7 +142,7 @@ namespace entry
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return NULL;
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}
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# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
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# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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return (void*)wmi.info.x11.window;
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# elif BX_PLATFORM_OSX
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return wmi.info.cocoa.window;
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@ -5,7 +5,7 @@
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#include "entry_p.h"
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#if ENTRY_CONFIG_USE_NATIVE && (BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI)
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#if ENTRY_CONFIG_USE_NATIVE && (BX_PLATFORM_BSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI)
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#define XK_MISCELLANY
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#define XK_LATIN1
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@ -713,4 +713,4 @@ int main(int _argc, char** _argv)
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return s_ctx.run(_argc, _argv);
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}
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#endif // ENTRY_CONFIG_USE_NATIVE && (BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI)
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#endif // ENTRY_CONFIG_USE_NATIVE && (BX_PLATFORM_BSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI)
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@ -98,7 +98,7 @@ namespace bgfx
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} // namespace bgfx
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#elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
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#elif BX_PLATFORM_BSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
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namespace bgfx
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{
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@ -203,7 +203,7 @@ namespace bgfx
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}
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PlatformData pd;
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# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
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# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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pd.ndt = wmi.info.x11.display;
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pd.nwh = (void*)(uintptr_t)wmi.info.x11.window;
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# elif BX_PLATFORM_OSX
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@ -227,7 +227,7 @@ namespace bgfx
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// If GLFW/glfw3.h is included before bgfxplatform.h we can enable GLFW3
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// window interop convenience code.
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# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
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# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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# define GLFW_EXPOSE_NATIVE_X11
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# define GLFW_EXPOSE_NATIVE_GLX
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# elif BX_PLATFORM_OSX
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@ -244,7 +244,7 @@ namespace bgfx
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inline void glfwSetWindow(GLFWwindow* _window)
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{
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PlatformData pd;
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# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
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# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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pd.ndt = glfwGetX11Display();
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pd.nwh = (void*)(uintptr_t)glfwGetX11Window(_window);
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pd.context = glfwGetGLXContext(_window);
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@ -50,7 +50,7 @@
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL (0 \
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|| BX_PLATFORM_FREEBSD \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_WINDOWS \
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@ -177,7 +177,7 @@
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#ifndef BGFX_CONFIG_MULTITHREADED
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# define BGFX_CONFIG_MULTITHREADED ( (!BGFX_CONFIG_RENDERER_NULL)&&(0 \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_FREEBSD \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_NACL \
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@ -5,7 +5,7 @@
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#include "bgfx_p.h"
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#if (BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX) && (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
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#if (BX_PLATFORM_BSD || BX_PLATFORM_LINUX) && (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
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# include "renderer_gl.h"
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# if BGFX_USE_GLX
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@ -308,4 +308,4 @@ namespace bgfx { namespace gl
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# endif // BGFX_USE_GLX
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#endif // (BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX) && (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
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#endif // (BX_PLATFORM_BSD || BX_PLATFORM_LINUX) && (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
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@ -10,7 +10,7 @@
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_EMSCRIPTEN \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_FREEBSD \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_QNX \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_WINDOWS \
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@ -19,12 +19,12 @@
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#define BGFX_USE_WGL (BGFX_CONFIG_RENDERER_OPENGL && BX_PLATFORM_WINDOWS)
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#define BGFX_USE_GLX (BGFX_CONFIG_RENDERER_OPENGL && (0 \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_FREEBSD \
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|| BX_PLATFORM_BSD \
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) )
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#define BGFX_USE_GL_DYNAMIC_LIB (0 \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_FREEBSD \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_WINDOWS \
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)
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@ -36,7 +36,7 @@
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# define GL_ARB_shader_objects // OSX collsion with GLhandleARB in gltypes.h
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# endif // BX_PLATFORM_OSX
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# else
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# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
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# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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# define GL_PROTOTYPES
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# define GL_GLEXT_LEGACY
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# include <GL/gl.h>
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@ -805,7 +805,7 @@ typedef uint64_t GLuint64;
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# include "glcontext_ppapi.h"
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#elif BX_PLATFORM_WINDOWS
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# include <windows.h>
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#elif BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
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#elif BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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# include "glcontext_glx.h"
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#elif BX_PLATFORM_OSX
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# include "glcontext_nsgl.h"
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