mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Cleanup.
This commit is contained in:
parent
3aea7306c6
commit
f7fe163f2b
12 changed files with 67 additions and 70 deletions
|
@ -33,7 +33,7 @@ namespace entry
|
|||
static void initTranslateKey(uint16_t _xk, Key::Enum _key)
|
||||
{
|
||||
_xk += 256;
|
||||
BX_CHECK(_xk < countof(s_translateKey), "Out of bounds %d.", _xk);
|
||||
BX_CHECK(_xk < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _xk);
|
||||
s_translateKey[_xk&0x1ff] = (uint8_t)_key;
|
||||
}
|
||||
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
|
||||
#include "entry_p.h"
|
||||
|
||||
#include <bx/countof.h>
|
||||
#include <bx/uint32_t.h>
|
||||
#include <bx/thread.h>
|
||||
|
||||
|
@ -47,7 +46,7 @@ namespace entry
|
|||
static uint8_t translateKeyModifiers()
|
||||
{
|
||||
uint8_t modifiers = 0;
|
||||
for (uint32_t ii = 0; ii < countof(s_translateKeyModifiers); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(s_translateKeyModifiers); ++ii)
|
||||
{
|
||||
const TranslateKeyModifiers& tkm = s_translateKeyModifiers[ii];
|
||||
modifiers |= 0 > GetKeyState(tkm.m_vk) ? tkm.m_modifier : Modifier::None;
|
||||
|
|
|
@ -399,7 +399,7 @@ struct Imgui
|
|||
|
||||
drawText(_x + AREA_HEADER / 2
|
||||
, _y + AREA_HEADER / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, _name
|
||||
, imguiRGBA(255, 255, 255, 128)
|
||||
);
|
||||
|
@ -554,7 +554,7 @@ struct Imgui
|
|||
{
|
||||
drawText(xx + BUTTON_HEIGHT / 2
|
||||
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, _text
|
||||
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
||||
);
|
||||
|
@ -563,7 +563,7 @@ struct Imgui
|
|||
{
|
||||
drawText(xx + BUTTON_HEIGHT / 2
|
||||
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, _text
|
||||
, imguiRGBA(128, 128, 128, 200)
|
||||
);
|
||||
|
@ -601,7 +601,7 @@ struct Imgui
|
|||
{
|
||||
drawText(xx + BUTTON_HEIGHT / 2
|
||||
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, _text
|
||||
, imguiRGBA(255, 255, 255, 200)
|
||||
);
|
||||
|
@ -610,7 +610,7 @@ struct Imgui
|
|||
{
|
||||
drawText(xx + BUTTON_HEIGHT / 2
|
||||
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, _text
|
||||
, imguiRGBA(128, 128, 128, 200)
|
||||
);
|
||||
|
@ -671,7 +671,7 @@ struct Imgui
|
|||
{
|
||||
drawText(xx + BUTTON_HEIGHT
|
||||
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, _text
|
||||
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
||||
);
|
||||
|
@ -680,7 +680,7 @@ struct Imgui
|
|||
{
|
||||
drawText(xx + BUTTON_HEIGHT
|
||||
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, _text
|
||||
, imguiRGBA(128, 128, 128, 200)
|
||||
);
|
||||
|
@ -731,7 +731,7 @@ struct Imgui
|
|||
{
|
||||
drawText(xx + BUTTON_HEIGHT
|
||||
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, _text
|
||||
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
||||
);
|
||||
|
@ -740,7 +740,7 @@ struct Imgui
|
|||
{
|
||||
drawText(xx + BUTTON_HEIGHT
|
||||
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, _text
|
||||
, imguiRGBA(128, 128, 128, 200)
|
||||
);
|
||||
|
@ -750,7 +750,7 @@ struct Imgui
|
|||
{
|
||||
drawText(xx + width - BUTTON_HEIGHT / 2
|
||||
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_RIGHT
|
||||
, ImguiTextAlign::Right
|
||||
, _subtext
|
||||
, imguiRGBA(255, 255, 255, 128)
|
||||
);
|
||||
|
@ -776,7 +776,7 @@ struct Imgui
|
|||
m_widgetY += BUTTON_HEIGHT;
|
||||
drawText(xx
|
||||
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, out
|
||||
, imguiRGBA(255, 255, 255, 255)
|
||||
);
|
||||
|
@ -791,7 +791,7 @@ struct Imgui
|
|||
|
||||
drawText(xx + ww - BUTTON_HEIGHT / 2
|
||||
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_RIGHT
|
||||
, ImguiTextAlign::Right
|
||||
, _text
|
||||
, imguiRGBA(255, 255, 255, 200)
|
||||
);
|
||||
|
@ -889,14 +889,14 @@ struct Imgui
|
|||
{
|
||||
drawText(xx + SLIDER_HEIGHT / 2
|
||||
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, _text
|
||||
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
||||
);
|
||||
|
||||
drawText(xx + width - SLIDER_HEIGHT / 2
|
||||
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_RIGHT
|
||||
, ImguiTextAlign::Right
|
||||
, msg
|
||||
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
||||
);
|
||||
|
@ -905,14 +905,14 @@ struct Imgui
|
|||
{
|
||||
drawText(xx + SLIDER_HEIGHT / 2
|
||||
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_LEFT
|
||||
, ImguiTextAlign::Left
|
||||
, _text
|
||||
, imguiRGBA(128, 128, 128, 200)
|
||||
);
|
||||
|
||||
drawText(xx + width - SLIDER_HEIGHT / 2
|
||||
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
||||
, IMGUI_ALIGN_RIGHT
|
||||
, ImguiTextAlign::Right
|
||||
, msg
|
||||
, imguiRGBA(128, 128, 128, 200)
|
||||
);
|
||||
|
@ -1247,12 +1247,12 @@ struct Imgui
|
|||
return len;
|
||||
}
|
||||
|
||||
void drawText(int32_t _x, int32_t _y, imguiTextAlign _align, const char* _text, uint32_t _abgr)
|
||||
void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr)
|
||||
{
|
||||
drawText( (float)_x, (float)_y, _text, _align, _abgr);
|
||||
}
|
||||
|
||||
void drawText(float _x, float _y, const char* _text, imguiTextAlign _align, uint32_t _abgr)
|
||||
void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr)
|
||||
{
|
||||
if (!_text)
|
||||
{
|
||||
|
@ -1260,11 +1260,11 @@ struct Imgui
|
|||
}
|
||||
|
||||
uint32_t numVertices = 0;
|
||||
if (_align == IMGUI_ALIGN_CENTER)
|
||||
if (_align == ImguiTextAlign::Center)
|
||||
{
|
||||
_x -= getTextLength(m_cdata, _text, numVertices) / 2;
|
||||
}
|
||||
else if (_align == IMGUI_ALIGN_RIGHT)
|
||||
else if (_align == ImguiTextAlign::Right)
|
||||
{
|
||||
_x -= getTextLength(m_cdata, _text, numVertices);
|
||||
}
|
||||
|
@ -1505,7 +1505,7 @@ bool imguiSlider(const char* _text, float* _val, float _vmin, float _vmax, float
|
|||
return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled);
|
||||
}
|
||||
|
||||
void imguiDrawText(int32_t _x, int32_t _y, imguiTextAlign _align, const char* _text, uint32_t _argb)
|
||||
void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb)
|
||||
{
|
||||
s_imgui.drawText(_x, _y, _align, _text, _argb);
|
||||
}
|
||||
|
|
|
@ -26,17 +26,17 @@
|
|||
#ifndef __IMGUI_H__
|
||||
#define __IMGUI_H__
|
||||
|
||||
enum imguiMouseButton
|
||||
{
|
||||
IMGUI_MBUT_LEFT = 0x01,
|
||||
IMGUI_MBUT_RIGHT = 0x02,
|
||||
};
|
||||
#define IMGUI_MBUT_LEFT 0x01
|
||||
#define IMGUI_MBUT_RIGHT 0x02
|
||||
|
||||
enum imguiTextAlign
|
||||
struct ImguiTextAlign
|
||||
{
|
||||
IMGUI_ALIGN_LEFT,
|
||||
IMGUI_ALIGN_CENTER,
|
||||
IMGUI_ALIGN_RIGHT,
|
||||
enum Enum
|
||||
{
|
||||
Left,
|
||||
Center,
|
||||
Right,
|
||||
};
|
||||
};
|
||||
|
||||
inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255)
|
||||
|
@ -71,7 +71,7 @@ void imguiLabel(const char* _format, ...);
|
|||
void imguiValue(const char* _text);
|
||||
bool imguiSlider(const char* _text, float* val, float vmin, float vmax, float vinc, bool _enabled = true);
|
||||
|
||||
void imguiDrawText(int _x, int _y, imguiTextAlign _align, const char* _text, uint32_t _argb);
|
||||
void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
|
||||
void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb);
|
||||
void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb);
|
||||
void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
|
||||
|
|
|
@ -744,7 +744,7 @@ namespace bgfx
|
|||
memset(m_seq, 0, sizeof(m_seq) );
|
||||
memset(m_seqMask, 0, sizeof(m_seqMask) );
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_rect); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
|
||||
{
|
||||
m_rect[ii].m_width = 1;
|
||||
m_rect[ii].m_height = 1;
|
||||
|
|
|
@ -57,7 +57,6 @@ namespace bgfx
|
|||
#include <bx/bx.h>
|
||||
#include <bx/debug.h>
|
||||
#include <bx/blockalloc.h>
|
||||
#include <bx/countof.h>
|
||||
#include <bx/endian.h>
|
||||
#include <bx/handlealloc.h>
|
||||
#include <bx/hash.h>
|
||||
|
|
|
@ -82,7 +82,7 @@ namespace bgfx
|
|||
{
|
||||
BX_TRACE("---");
|
||||
bool valid = true;
|
||||
for (uint32_t attr = 6; attr < countof(attrsGlx)-1 && attrsGlx[attr] != None; attr += 2)
|
||||
for (uint32_t attr = 6; attr < BX_COUNTOF(attrsGlx)-1 && attrsGlx[attr] != None; attr += 2)
|
||||
{
|
||||
int value;
|
||||
glXGetFBConfigAttrib(s_display, configs[ii], attrsGlx[attr], &value);
|
||||
|
|
|
@ -373,8 +373,8 @@ namespace bgfx
|
|||
{
|
||||
BX_TRACE("Adapter #%d", ii);
|
||||
|
||||
char description[countof(desc.Description)];
|
||||
wcstombs(description, desc.Description, countof(desc.Description) );
|
||||
char description[BX_COUNTOF(desc.Description)];
|
||||
wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
|
||||
BX_TRACE("\tDescription: %s", description);
|
||||
BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
|
||||
, desc.VendorId
|
||||
|
@ -478,37 +478,37 @@ namespace bgfx
|
|||
|
||||
invalidateCache();
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
||||
{
|
||||
m_indexBuffers[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_vertexBuffers); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
|
||||
{
|
||||
m_vertexBuffers[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_vertexShaders); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexShaders); ++ii)
|
||||
{
|
||||
m_vertexShaders[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_fragmentShaders); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_fragmentShaders); ++ii)
|
||||
{
|
||||
m_fragmentShaders[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_textures); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
|
||||
{
|
||||
m_textures[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_renderTargets); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_renderTargets); ++ii)
|
||||
{
|
||||
m_renderTargets[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_uniforms); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_uniforms); ++ii)
|
||||
{
|
||||
m_uniforms[ii].destroy();
|
||||
}
|
||||
|
@ -590,7 +590,7 @@ namespace bgfx
|
|||
|
||||
void updateMsaa()
|
||||
{
|
||||
for (uint32_t ii = 1, last = 0; ii < countof(s_msaa); ++ii)
|
||||
for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
|
||||
{
|
||||
uint32_t msaa = s_checkMsaa[ii];
|
||||
uint32_t quality = 0;
|
||||
|
@ -2259,7 +2259,7 @@ namespace bgfx
|
|||
|
||||
void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
|
||||
{
|
||||
mbstowcs(&s_viewNameW[_id][0], _name, countof(s_viewNameW[0]) );
|
||||
mbstowcs(&s_viewNameW[_id][0], _name, BX_COUNTOF(s_viewNameW[0]) );
|
||||
}
|
||||
|
||||
void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
||||
|
@ -2864,8 +2864,8 @@ namespace bgfx
|
|||
tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
|
||||
|
||||
const DXGI_ADAPTER_DESC& desc = s_renderCtx.m_adapterDesc;
|
||||
char description[countof(desc.Description)];
|
||||
wcstombs(description, desc.Description, countof(desc.Description) );
|
||||
char description[BX_COUNTOF(desc.Description)];
|
||||
wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
|
||||
tvm.printf(0, pos++, 0x0f, " Device: %s", description);
|
||||
tvm.printf(0, pos++, 0x0f, " Memory: %" PRIi64 " (video), %" PRIi64 " (system), %" PRIi64 " (shared)"
|
||||
, desc.DedicatedVideoMemory
|
||||
|
|
|
@ -339,7 +339,7 @@ namespace bgfx
|
|||
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
||||
};
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(behaviorFlags) && NULL == m_device; ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
|
||||
{
|
||||
#if 0 // BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
||||
DX_CHECK(m_d3d9->CreateDeviceEx(m_adapter
|
||||
|
@ -473,37 +473,37 @@ namespace bgfx
|
|||
{
|
||||
preReset();
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
||||
{
|
||||
m_indexBuffers[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_vertexBuffers); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
|
||||
{
|
||||
m_vertexBuffers[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_vertexShaders); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexShaders); ++ii)
|
||||
{
|
||||
m_vertexShaders[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_fragmentShaders); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_fragmentShaders); ++ii)
|
||||
{
|
||||
m_fragmentShaders[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_textures); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
|
||||
{
|
||||
m_textures[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_vertexDecls); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexDecls); ++ii)
|
||||
{
|
||||
m_vertexDecls[ii].destroy();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_renderTargets); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_renderTargets); ++ii)
|
||||
{
|
||||
m_renderTargets[ii].destroy();
|
||||
}
|
||||
|
@ -532,7 +532,7 @@ namespace bgfx
|
|||
|
||||
void updateMsaa()
|
||||
{
|
||||
for (uint32_t ii = 1, last = 0; ii < countof(s_checkMsaa); ++ii)
|
||||
for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_checkMsaa); ++ii)
|
||||
{
|
||||
D3DMULTISAMPLE_TYPE msaa = s_checkMsaa[ii];
|
||||
DWORD quality;
|
||||
|
@ -730,17 +730,17 @@ namespace bgfx
|
|||
|
||||
capturePreReset();
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
||||
{
|
||||
m_indexBuffers[ii].preReset();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_vertexBuffers); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
|
||||
{
|
||||
m_vertexBuffers[ii].preReset();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_renderTargets); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_renderTargets); ++ii)
|
||||
{
|
||||
m_renderTargets[ii].preReset();
|
||||
}
|
||||
|
@ -753,17 +753,17 @@ namespace bgfx
|
|||
|
||||
capturePostReset();
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
||||
{
|
||||
m_indexBuffers[ii].postReset();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_vertexBuffers); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
|
||||
{
|
||||
m_vertexBuffers[ii].postReset();
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < countof(m_renderTargets); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_renderTargets); ++ii)
|
||||
{
|
||||
m_renderTargets[ii].postReset();
|
||||
}
|
||||
|
@ -2196,7 +2196,7 @@ namespace bgfx
|
|||
|
||||
void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
|
||||
{
|
||||
mbstowcs(&s_viewNameW[_id][0], _name, countof(s_viewNameW[0]) );
|
||||
mbstowcs(&s_viewNameW[_id][0], _name, BX_COUNTOF(s_viewNameW[0]) );
|
||||
}
|
||||
|
||||
void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
||||
|
|
|
@ -1212,7 +1212,7 @@ namespace bgfx
|
|||
m_used[used] = Attrib::Count;
|
||||
|
||||
used = 0;
|
||||
for (uint32_t ii = 0; ii < countof(s_instanceDataName); ++ii)
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
|
||||
{
|
||||
GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
|
||||
if (GLuint(-1) != loc )
|
||||
|
|
|
@ -650,12 +650,12 @@ namespace bgfx
|
|||
{
|
||||
void create()
|
||||
{
|
||||
glGenQueries(countof(m_queries), m_queries);
|
||||
glGenQueries(BX_COUNTOF(m_queries), m_queries);
|
||||
}
|
||||
|
||||
void destroy()
|
||||
{
|
||||
glDeleteQueries(countof(m_queries), m_queries);
|
||||
glDeleteQueries(BX_COUNTOF(m_queries), m_queries);
|
||||
}
|
||||
|
||||
void begin(uint16_t _id, GLenum _target) const
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include <bx/debug.h>
|
||||
#include <bx/hash.h>
|
||||
#include <bx/uint32_t.h>
|
||||
#include <bx/countof.h>
|
||||
#include <bx/string.h>
|
||||
|
||||
#include "vertexdecl.h"
|
||||
|
|
Loading…
Reference in a new issue