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Cleanup.
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parent
000c75539c
commit
f6d433f4ff
1 changed files with 20 additions and 8 deletions
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@ -332,7 +332,6 @@ namespace bgfx { namespace mtl
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, m_rtMsaa(false)
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, m_rtMsaa(false)
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, m_drawable(NULL)
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, m_drawable(NULL)
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{
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{
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m_fbh.idx = invalidHandle;
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}
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}
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~RendererContextMtl()
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~RendererContextMtl()
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@ -343,6 +342,10 @@ namespace bgfx { namespace mtl
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{
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{
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BX_TRACE("Init.");
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BX_TRACE("Init.");
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m_fbh.idx = invalidHandle;
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memset(m_uniforms, 0, sizeof(m_uniforms) );
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memset(&m_resolution, 0, sizeof(m_resolution) );
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if (NULL != NSClassFromString(@"CAMetalLayer") )
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if (NULL != NSClassFromString(@"CAMetalLayer") )
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{
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{
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//on iOS we need the layer as CAmetalLayer
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//on iOS we need the layer as CAmetalLayer
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@ -397,8 +400,6 @@ namespace bgfx { namespace mtl
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m_uniformBufferVertexOffset = 0;
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m_uniformBufferVertexOffset = 0;
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m_uniformBufferFragmentOffset = 0;
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m_uniformBufferFragmentOffset = 0;
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memset(m_uniforms, 0, sizeof(m_uniforms) );
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g_caps.supported |= (0
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g_caps.supported |= (0
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| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
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| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
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| BGFX_CAPS_TEXTURE_3D
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| BGFX_CAPS_TEXTURE_3D
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@ -886,10 +887,16 @@ namespace bgfx { namespace mtl
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//TODO: there should be a way to specify if backbuffer needs stencil/depth.
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//TODO: there should be a way to specify if backbuffer needs stencil/depth.
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//TODO: support msaa
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//TODO: support msaa
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if (NULL == m_backBufferDepth
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if (NULL == m_backBufferDepth
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|| width != m_backBufferDepth.width()
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|| width != m_backBufferDepth.width()
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|| height != m_backBufferDepth.height() )
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|| height != m_backBufferDepth.height()
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|| m_resolution.m_width != _resolution.m_width
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|| m_resolution.m_height != _resolution.m_height
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|| m_resolution.m_flags != _resolution.m_flags)
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{
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{
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m_resolution = _resolution;
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m_resolution.m_flags &= ~BGFX_RESET_FORCE;
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m_textureDescriptor.textureType = MTLTextureType2D;
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m_textureDescriptor.textureType = MTLTextureType2D;
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m_textureDescriptor.pixelFormat = MTLPixelFormatDepth32Float_Stencil8;
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m_textureDescriptor.pixelFormat = MTLPixelFormatDepth32Float_Stencil8;
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@ -1220,6 +1227,8 @@ namespace bgfx { namespace mtl
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FrameBufferHandle m_fbh;
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FrameBufferHandle m_fbh;
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bool m_rtMsaa;
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bool m_rtMsaa;
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Resolution m_resolution;
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// descriptors
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// descriptors
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RenderPipelineDescriptor m_renderPipelineDescriptor;
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RenderPipelineDescriptor m_renderPipelineDescriptor;
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DepthStencilDescriptor m_depthStencilDescriptor;
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DepthStencilDescriptor m_depthStencilDescriptor;
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@ -1857,14 +1866,17 @@ namespace bgfx { namespace mtl
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MTLPixelFormat format = MTLPixelFormatInvalid;
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MTLPixelFormat format = MTLPixelFormatInvalid;
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if (srgb)
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if (srgb)
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{
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{
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format = s_textureFormat[m_textureFormat].m_fmtSrgb;
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format = s_textureFormat[m_textureFormat].m_fmtSrgb;
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BX_WARN(format != MTLPixelFormatInvalid, "sRGB not supported for texture format %d", m_textureFormat);
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BX_WARN(format != MTLPixelFormatInvalid
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, "sRGB not supported for texture format %d"
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, m_textureFormat
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);
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}
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}
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if (format == MTLPixelFormatInvalid)
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if (format == MTLPixelFormatInvalid)
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{
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{
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// not swizzled and not sRGB, or sRGB unsupported
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// not swizzled and not sRGB, or sRGB unsupported
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format = s_textureFormat[m_textureFormat].m_fmt;
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format = s_textureFormat[m_textureFormat].m_fmt;
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}
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}
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desc.pixelFormat = format;
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desc.pixelFormat = format;
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