Added OculusVR support.

This commit is contained in:
Branimir Karadžić 2014-10-28 22:08:55 -07:00
parent e8ff46840e
commit f6cf4df3d3
16 changed files with 1053 additions and 118 deletions

View file

@ -103,15 +103,31 @@ int _main_(int /*_argc*/, char** /*_argv*/)
while (!entry::processEvents(width, height, debug, reset) )
{
float view[16];
float proj[16];
bx::mtxLookAt(view, eye, at);
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj);
const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd)
{
float proj[16];
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, width, height);
// Set view 0 default viewport.
//
// Use HMD's width/height since HMD's internal frame buffer size
// might be much larger than window size.
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
}
else
{
float proj[16];
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, width, height);
}
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.

View file

@ -65,8 +65,10 @@ namespace entry
{
if (_argc > 1)
{
if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
|| setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv) )
if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
|| setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
|| setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
|| setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv) )
{
return 0;
}
@ -113,6 +115,7 @@ namespace entry
{ entry::Key::F1, entry::Modifier::None, 1, cmd, "graphics stats" },
{ entry::Key::F1, entry::Modifier::LeftShift, 1, cmd, "graphics stats 0\ngraphics text 0" },
{ entry::Key::F3, entry::Modifier::None, 1, cmd, "graphics wireframe" },
{ entry::Key::F4, entry::Modifier::None, 1, cmd, "graphics hmd" },
{ entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
{ entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
{ entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },

View file

@ -176,11 +176,32 @@ typedef struct bgfx_memory
*/
typedef struct bgfx_transform
{
float* data; //< Pointer to first matrix.
uint16_t num; //< Number of matrices.
float* data;
uint16_t num;
} bgfx_transform_t;
/**
*/
typedef struct bgfx_hmd
{
/**
* Eye
*/
struct Eye
{
float rotation[4];
float translation[3];
float fov[4];
float adjust[3];
float pixelsPerTanAngle[2];
};
Eye eye[2];
uint16_t width;
uint16_t height;
} bgfx_hmd_t;
/**
* Vertex declaration.
*/
@ -566,7 +587,12 @@ BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type();
* NOTE:
* Library must be initialized.
*/
BGFX_C_API bgfx_caps_t* bgfx_get_caps();
BGFX_C_API const bgfx_caps_t* bgfx_get_caps();
/**
* Returns HMD info.
*/
BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd();
/**
* Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
@ -1125,6 +1151,12 @@ BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle
*/
BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj);
/**
* Set view view and projection matrices, all draw primitives in this
* view will use these matrices.
*/
BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR);
/**
* Sets debug marker.
*/

View file

@ -369,6 +369,24 @@ namespace bgfx
uint16_t num; //!< Number of matrices.
};
/// HMD info.
struct HMD
{
/// Eye
struct Eye
{
float rotation[4]; //!< Eye rotation represented as quaternion.
float translation[3]; //!< Eye translation.
float fov[4]; //!< Field of view (up, down, left, right).
float adjust[3]; //!< Eye view matrix translation adjustment.
float pixelsPerTanAngle[2]; //!<
};
Eye eye[2];
uint16_t width; //!< Framebuffer width.
uint16_t height; //!< Framebuffer width.
};
/// Vertex declaration.
struct VertexDecl
{
@ -548,6 +566,9 @@ namespace bgfx
///
const Caps* getCaps();
/// Returns HMD info.
const HMD* getHMD();
/// Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
const Memory* alloc(uint32_t _size);
@ -1038,7 +1059,7 @@ namespace bgfx
/// Set view view and projection matrices, all draw primitives in this
/// view will use these matrices.
void setViewTransform(uint8_t _id, const void* _view, const void* _proj);
void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags = BGFX_VIEW_STEREO, const void* _projR = NULL);
/// Sets debug marker.
void setMarker(const char* _marker);

View file

@ -264,6 +264,8 @@
#define BGFX_RESET_MSAA_MASK UINT32_C(0x00000070)
#define BGFX_RESET_VSYNC UINT32_C(0x00000080)
#define BGFX_RESET_CAPTURE UINT32_C(0x00000100)
#define BGFX_RESET_HMD UINT32_C(0x00000200)
#define BGFX_RESET_HMD_DEBUG UINT32_C(0x00000400)
///
#define BGFX_CAPS_TEXTURE_COMPARE_LEQUAL UINT64_C(0x0000000000000001)
@ -277,5 +279,10 @@
#define BGFX_CAPS_COMPUTE UINT64_C(0x0000000000000100)
#define BGFX_CAPS_FRAGMENT_ORDERING UINT64_C(0x0000000000000200)
#define BGFX_CAPS_SWAP_CHAIN UINT64_C(0x0000000000000400)
#define BGFX_CAPS_HMD UINT64_C(0x0000000000000800)
///
#define BGFX_VIEW_NONE UINT8_C(0x00)
#define BGFX_VIEW_STEREO UINT8_C(0x01)
#endif // BGFX_DEFINES_H_HEADER_GUARD

View file

@ -848,6 +848,9 @@ namespace bgfx
CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
CAPS_FLAGS(BGFX_CAPS_COMPUTE),
CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
CAPS_FLAGS(BGFX_CAPS_HMD),
#undef CAPS_FLAGS
};
@ -1130,6 +1133,7 @@ namespace bgfx
memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
memcpy(m_submit->m_view, m_view, sizeof(m_view) );
memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
if (m_clearColorDirty > 0)
{
--m_clearColorDirty;
@ -1961,6 +1965,11 @@ again:
return &g_caps;
}
const HMD* getHMD()
{
return s_ctx->getHMD();
}
RendererType::Enum getRendererType()
{
return g_caps.rendererType;
@ -2557,10 +2566,10 @@ again:
s_ctx->setViewFrameBuffer(_id, _handle);
}
void setViewTransform(uint8_t _id, const void* _view, const void* _proj)
void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewTransform(_id, _view, _proj);
s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
}
void setMarker(const char* _marker)
@ -2853,9 +2862,14 @@ BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
return bgfx_renderer_type_t(bgfx::getRendererType() );
}
BGFX_C_API bgfx_caps_t* bgfx_get_caps()
BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
{
return (bgfx_caps_t*)bgfx::getCaps();
return (const bgfx_caps_t*)bgfx::getCaps();
}
BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
{
return (const bgfx_hmd_t*)bgfx::getHMD();
}
BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
@ -3195,6 +3209,11 @@ BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const vo
bgfx::setViewTransform(_id, _view, _proj);
}
BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
{
bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
}
BGFX_C_API void bgfx_set_marker(const char* _marker)
{
bgfx::setMarker(_marker);

View file

@ -72,6 +72,7 @@ namespace bgfx
#include <bx/bx.h>
#include <bx/debug.h>
#include <bx/fpumath.h>
#include <bx/float4x4_t.h>
#include <bx/blockalloc.h>
#include <bx/endian.h>
@ -1149,7 +1150,13 @@ namespace bgfx
Frame()
: m_waitSubmit(0)
, m_waitRender(0)
, m_hmdEnabled(false)
{
SortKey term;
term.reset();
term.m_program = invalidHandle;
m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS] = term.encodeDraw();
m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS] = BGFX_CONFIG_MAX_DRAW_CALLS;
}
~Frame()
@ -1475,11 +1482,12 @@ namespace bgfx
Rect m_rect[BGFX_CONFIG_MAX_VIEWS];
Rect m_scissor[BGFX_CONFIG_MAX_VIEWS];
Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS];
Matrix4 m_proj[BGFX_CONFIG_MAX_VIEWS];
Matrix4 m_proj[2][BGFX_CONFIG_MAX_VIEWS];
uint8_t m_viewFlags[BGFX_CONFIG_MAX_VIEWS];
uint64_t m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS];
uint16_t m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS];
RenderItem m_renderItem[BGFX_CONFIG_MAX_DRAW_CALLS];
uint64_t m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS+1];
uint16_t m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS+1];
RenderItem m_renderItem[BGFX_CONFIG_MAX_DRAW_CALLS+1];
RenderDraw m_draw;
RenderCompute m_compute;
uint64_t m_flags;
@ -1525,6 +1533,8 @@ namespace bgfx
FrameBufferHandle m_freeFrameBufferHandle[BGFX_CONFIG_MAX_FRAME_BUFFERS];
UniformHandle m_freeUniformHandle[BGFX_CONFIG_MAX_UNIFORMS];
TextVideoMem* m_textVideoMem;
HMD m_hmd;
bool m_hmdEnabled;
int64_t m_waitSubmit;
int64_t m_waitRender;
@ -1825,6 +1835,16 @@ namespace bgfx
m_submit->m_textVideoMem->printfVargs(_x, _y, _attr, _format, _argList);
}
BGFX_API_FUNC(const HMD* getHMD() )
{
if (m_submit->m_hmdEnabled)
{
return &m_submit->m_hmd;
}
return NULL;
}
BGFX_API_FUNC(IndexBufferHandle createIndexBuffer(const Memory* _mem) )
{
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
@ -2733,8 +2753,10 @@ namespace bgfx
m_fb[_id] = _handle;
}
BGFX_API_FUNC(void setViewTransform(uint8_t _id, const void* _view, const void* _proj) )
BGFX_API_FUNC(void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _flags, const void* _proj1) )
{
m_viewFlags[_id] = _flags;
if (NULL != _view)
{
memcpy(m_view[_id].un.val, _view, sizeof(Matrix4) );
@ -2746,11 +2768,20 @@ namespace bgfx
if (NULL != _proj)
{
memcpy(m_proj[_id].un.val, _proj, sizeof(Matrix4) );
memcpy(m_proj[0][_id].un.val, _proj, sizeof(Matrix4) );
}
else
{
m_proj[_id].setIdentity();
m_proj[0][_id].setIdentity();
}
if (NULL != _proj1)
{
memcpy(m_proj[1][_id].un.val, _proj1, sizeof(Matrix4) );
}
else
{
memcpy(m_proj[1][_id].un.val, m_proj[0][_id].un.val, sizeof(Matrix4) );
}
}
@ -3041,7 +3072,8 @@ namespace bgfx
Rect m_rect[BGFX_CONFIG_MAX_VIEWS];
Rect m_scissor[BGFX_CONFIG_MAX_VIEWS];
Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS];
Matrix4 m_proj[BGFX_CONFIG_MAX_VIEWS];
Matrix4 m_proj[2][BGFX_CONFIG_MAX_VIEWS];
uint8_t m_viewFlags[BGFX_CONFIG_MAX_VIEWS];
uint16_t m_seq[BGFX_CONFIG_MAX_VIEWS];
uint16_t m_seqMask[BGFX_CONFIG_MAX_VIEWS];

View file

@ -117,6 +117,11 @@
# define BGFX_CONFIG_USE_TINYSTL 1
#endif // BGFX_CONFIG_USE_TINYSTL
/// Enable OculusVR integration.
#ifndef BGFX_CONFIG_USE_OVR
# define BGFX_CONFIG_USE_OVR 0
#endif // BGFX_CONFIG_USE_OVR
/// Enable nVidia PerfHUD integration.
#ifndef BGFX_CONFIG_DEBUG_PERFHUD
# define BGFX_CONFIG_DEBUG_PERFHUD 0

View file

@ -42,6 +42,8 @@ namespace bgfx
void makeCurrent()
{
wglMakeCurrent(m_hdc, m_context);
GLenum err = glGetError();
BX_WARN(0 == err, "wglMakeCurrent failed with GL error: 0x%04x.", err);
}
void swapBuffers()
@ -319,6 +321,8 @@ namespace bgfx
if (NULL == _swapChain)
{
wglMakeCurrent(m_hdc, m_context);
GLenum err = glGetError();
BX_WARN(0 == err, "wglMakeCurrent failed with GL error: 0x%04x.", err);
}
else
{

213
src/ovr.cpp Normal file
View file

@ -0,0 +1,213 @@
/*
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "ovr.h"
#if BGFX_CONFIG_USE_OVR
namespace bgfx
{
OVR::OVR()
: m_hmd(NULL)
, m_initialized(false)
{
}
OVR::~OVR()
{
BX_CHECK(!m_initialized, "OVR not shutdown properly.");
}
void OVR::init()
{
m_initialized = !!ovr_Initialize();
}
void OVR::shutdown()
{
BX_CHECK(NULL == m_hmd, "HMD not destroyed.");
ovr_Shutdown();
m_initialized = false;
}
bool OVR::postReset(void* _nwh, ovrRenderAPIConfig* _config, bool _debug)
{
if (!m_initialized)
{
return false;
}
if (!_debug)
{
m_hmd = ovrHmd_Create(0);
}
if (NULL == m_hmd)
{
m_hmd = ovrHmd_CreateDebug(ovrHmd_DK2);
BX_WARN(NULL != m_hmd, "Unable to initialize OVR.");
if (NULL == m_hmd)
{
return false;
}
}
ovrBool result;
result = ovrHmd_AttachToWindow(m_hmd, _nwh, NULL, NULL);
if (!result) { goto ovrError; }
ovrFovPort eyeFov[2] = { m_hmd->DefaultEyeFov[0], m_hmd->DefaultEyeFov[1] };
result = ovrHmd_ConfigureRendering(m_hmd
, _config
, 0
| ovrDistortionCap_Chromatic
| ovrDistortionCap_Vignette
| ovrDistortionCap_TimeWarp
| ovrDistortionCap_Overdrive
, eyeFov
, m_erd
);
if (!result) { goto ovrError; }
ovrHmd_SetEnabledCaps(m_hmd
, 0
| ovrHmdCap_LowPersistence
| ovrHmdCap_DynamicPrediction
);
result = ovrHmd_ConfigureTracking(m_hmd
, 0
| ovrTrackingCap_Orientation
| ovrTrackingCap_MagYawCorrection
| ovrTrackingCap_Position
, 0
);
if (!result)
{
ovrError:
BX_TRACE("Failed to initialize OVR.");
ovrHmd_Destroy(m_hmd);
m_hmd = NULL;
return false;
}
ovrSizei sizeL = ovrHmd_GetFovTextureSize(m_hmd, ovrEye_Left, m_hmd->DefaultEyeFov[0], 1.0f);
ovrSizei sizeR = ovrHmd_GetFovTextureSize(m_hmd, ovrEye_Right, m_hmd->DefaultEyeFov[1], 1.0f);
m_rtSize.w = sizeL.w + sizeR.w;
m_rtSize.h = max(sizeL.h, sizeR.h);
m_warning = true;
return true;
}
void OVR::postReset(ovrTexture _texture)
{
if (NULL != m_hmd)
{
m_texture[0] = _texture;
m_texture[1] = _texture;
ovrRecti rect;
rect.Pos.x = 0;
rect.Pos.y = 0;
rect.Size.w = m_rtSize.w/2;
rect.Size.h = m_rtSize.h;
m_texture[0].Header.RenderViewport = rect;
rect.Pos.x += rect.Size.w;
m_texture[1].Header.RenderViewport = rect;
m_timing = ovrHmd_BeginFrame(m_hmd, 0);
}
}
void OVR::preReset()
{
if (NULL != m_hmd)
{
ovrHmd_EndFrame(m_hmd, m_pose, m_texture);
ovrHmd_Destroy(m_hmd);
m_hmd = NULL;
}
}
bool OVR::swap()
{
if (NULL == m_hmd)
{
return false;
}
ovrHmd_EndFrame(m_hmd, m_pose, m_texture);
if (m_warning)
{
m_warning = !ovrHmd_DismissHSWDisplay(m_hmd);
}
m_timing = ovrHmd_BeginFrame(m_hmd, 0);
m_pose[0] = ovrHmd_GetEyePose(m_hmd, ovrEye_Left);
m_pose[1] = ovrHmd_GetEyePose(m_hmd, ovrEye_Right);
return true;
}
void OVR::recenter()
{
if (NULL != m_hmd)
{
ovrHmd_RecenterPose(m_hmd);
}
}
void OVR::getEyePose(HMD& _hmd)
{
if (NULL != m_hmd)
{
ovrEyeType eye[2] = { ovrEye_Left, ovrEye_Right };
for (int ii = 0; ii < 2; ++ii)
{
ovrPosef& pose = m_pose[ii];
pose = ovrHmd_GetEyePose(m_hmd, eye[ii]);
HMD::Eye& eye = _hmd.eye[ii];
eye.rotation[0] = pose.Orientation.x;
eye.rotation[1] = pose.Orientation.y;
eye.rotation[2] = pose.Orientation.z;
eye.rotation[3] = pose.Orientation.w;
eye.translation[0] = pose.Position.x;
eye.translation[1] = pose.Position.y;
eye.translation[2] = pose.Position.z;
const ovrEyeRenderDesc& erd = m_erd[ii];
eye.fov[0] = erd.Fov.UpTan;
eye.fov[1] = erd.Fov.DownTan;
eye.fov[2] = erd.Fov.LeftTan;
eye.fov[3] = erd.Fov.RightTan;
eye.adjust[0] = erd.ViewAdjust.x;
eye.adjust[1] = erd.ViewAdjust.y;
eye.adjust[2] = erd.ViewAdjust.z;
eye.pixelsPerTanAngle[0] = erd.PixelsPerTanAngleAtCenter.x;
eye.pixelsPerTanAngle[1] = erd.PixelsPerTanAngleAtCenter.y;
}
_hmd.width = uint16_t(m_rtSize.w);
_hmd.height = uint16_t(m_rtSize.h);
}
else
{
_hmd.width = 0;
_hmd.height = 0;
}
}
} // namespace bgfx
#endif // BGFX_CONFIG_USE_OVR

131
src/ovr.h Normal file
View file

@ -0,0 +1,131 @@
/*
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if BGFX_CONFIG_USE_OVR
# include <OVR.h>
# if BGFX_CONFIG_RENDERER_DIRECT3D9
# define OVR_D3D_VERSION 9
# include <OVR_D3D.h>
# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
# if BGFX_CONFIG_RENDERER_DIRECT3D11
# ifdef OVR_CAPI_D3D_h
# undef OVR_CAPI_D3D_h
# undef OVR_D3D_VERSION
# endif // OVR_CAPI_D3D_h
# define OVR_D3D_VERSION 11
# include <OVR_D3D.h>
# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
# if BGFX_CONFIG_RENDERER_OPENGL
# include <OVR_GL.h>
# endif // BGFX_CONFIG_RENDERER_OPENGL
namespace bgfx
{
struct OVR
{
OVR();
~OVR();
bool isInitialized() const
{
return m_initialized;
}
bool isEnabled() const
{
return NULL != m_hmd;
}
void init();
void shutdown();
bool postReset(void* _nwh, ovrRenderAPIConfig* _config, bool _debug = false);
void postReset(ovrTexture _texture);
void preReset();
bool swap();
void recenter();
void getEyePose(HMD& _hmd);
void getSize(uint32_t& _width, uint32_t& _height) const
{
_width = m_rtSize.w;
_height = m_rtSize.h;
}
ovrHmd m_hmd;
ovrFrameTiming m_timing;
ovrEyeRenderDesc m_erd[2];
ovrRecti m_rect[2];
ovrPosef m_pose[2];
ovrTexture m_texture[2];
ovrSizei m_rtSize;
bool m_warning;
bool m_initialized;
};
} // namespace bgfx
#else
namespace bgfx
{
struct OVR
{
OVR()
{
}
~OVR()
{
}
void init()
{
}
void shutdown()
{
}
bool isInitialized() const
{
return false;
}
bool isEnabled() const
{
return false;
}
bool swap()
{
return false;
}
void recenter()
{
}
void getEyePose(HMD& _hmd)
{
_hmd.width = 0;
_hmd.height = 0;
}
void getSize(uint32_t& _width, uint32_t& _height) const
{
_width = 0;
_height = 0;
}
};
} // namespace bgfx
#endif // BGFX_CONFIG_USE_OVR

View file

@ -543,7 +543,10 @@ RENDERDOC_IMPORT
struct RendererContextD3D11 : public RendererContextI
{
RendererContextD3D11()
: m_lost(0)
: m_renderdocdll(NULL)
, m_lost(0)
, m_backBufferColor(NULL)
, m_backBufferDepthStencil(NULL)
, m_captureTexture(NULL)
, m_captureResolve(NULL)
, m_wireframe(false)
@ -551,6 +554,8 @@ RENDERDOC_IMPORT
, m_vsChanges(0)
, m_fsChanges(0)
, m_rtMsaa(false)
, m_ovrRtv(NULL)
, m_ovrDsv(NULL)
{
}
@ -560,7 +565,13 @@ RENDERDOC_IMPORT
void init()
{
m_renderdocdll = loadRenderDoc();
// Must be before device creation, and before RenderDoc.
m_ovr.init();
if (!m_ovr.isInitialized() )
{
m_renderdocdll = loadRenderDoc();
}
m_fbh.idx = invalidHandle;
memset(m_uniforms, 0, sizeof(m_uniforms) );
@ -761,6 +772,7 @@ RENDERDOC_IMPORT
| BGFX_CAPS_COMPUTE
| (getIntelExtensions(m_device) ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
| BGFX_CAPS_SWAP_CHAIN
| (m_ovr.isInitialized() ? BGFX_CAPS_HMD : 0)
);
g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
@ -785,6 +797,7 @@ RENDERDOC_IMPORT
void shutdown()
{
preReset();
m_ovr.shutdown();
m_deviceCtx->ClearState();
@ -1074,6 +1087,10 @@ RENDERDOC_IMPORT
uint32_t width = m_scd.BufferDesc.Width;
uint32_t height = m_scd.BufferDesc.Height;
if (m_ovr.isEnabled() )
{
m_ovr.getSize(width, height);
}
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
setFrameBuffer(fbh, false);
@ -1139,6 +1156,8 @@ RENDERDOC_IMPORT
void preReset()
{
ovrPreReset();
DX_RELEASE(m_backBufferDepthStencil, 0);
DX_RELEASE(m_backBufferColor, 0);
@ -1156,7 +1175,7 @@ RENDERDOC_IMPORT
DX_RELEASE(color, 0);
D3D11_TEXTURE2D_DESC dsd;
dsd.Width = m_scd.BufferDesc.Width;
dsd.Width = m_scd.BufferDesc.Width;
dsd.Height = m_scd.BufferDesc.Height;
dsd.MipLevels = 1;
dsd.ArraySize = 1;
@ -1167,10 +1186,16 @@ RENDERDOC_IMPORT
dsd.CPUAccessFlags = 0;
dsd.MiscFlags = 0;
ID3D11Texture2D* depthStencil;
DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_backBufferDepthStencil) );
DX_RELEASE(depthStencil, 0);
ovrPostReset();
// If OVR doesn't create separate depth stencil view, create default one.
if (NULL == m_backBufferDepthStencil)
{
ID3D11Texture2D* depthStencil;
DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_backBufferDepthStencil) );
DX_RELEASE(depthStencil, 0);
}
m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
@ -1194,7 +1219,7 @@ RENDERDOC_IMPORT
{
if (NULL != m_swapChain)
{
HRESULT hr = 0;
HRESULT hr = S_OK;
uint32_t syncInterval = !!(m_flags & BGFX_RESET_VSYNC);
for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
{
@ -1203,7 +1228,10 @@ RENDERDOC_IMPORT
if (SUCCEEDED(hr) )
{
hr = m_swapChain->Present(syncInterval, 0);
if (!m_ovr.swap() )
{
hr = m_swapChain->Present(syncInterval, 0);
}
}
if (FAILED(hr)
@ -1252,7 +1280,7 @@ RENDERDOC_IMPORT
void updateResolution(const Resolution& _resolution)
{
if ( (uint32_t)m_scd.BufferDesc.Width != _resolution.m_width
if ( (uint32_t)m_scd.BufferDesc.Width != _resolution.m_width
|| (uint32_t)m_scd.BufferDesc.Height != _resolution.m_height
|| m_flags != _resolution.m_flags)
{
@ -1264,7 +1292,7 @@ RENDERDOC_IMPORT
m_resolution = _resolution;
m_scd.BufferDesc.Width = _resolution.m_width;
m_scd.BufferDesc.Width = _resolution.m_width;
m_scd.BufferDesc.Height = _resolution.m_height;
preReset();
@ -1720,6 +1748,96 @@ RENDERDOC_IMPORT
commitTextureStage();
}
void ovrPostReset()
{
#if BGFX_CONFIG_USE_OVR
if (m_flags & (BGFX_RESET_HMD|BGFX_RESET_HMD_DEBUG) )
{
ovrD3D11Config config;
config.D3D11.Header.API = ovrRenderAPI_D3D11;
config.D3D11.Header.RTSize.w = m_scd.BufferDesc.Width;
config.D3D11.Header.RTSize.h = m_scd.BufferDesc.Height;
config.D3D11.Header.Multisample = 0;
config.D3D11.pDevice = m_device;
config.D3D11.pDeviceContext = m_deviceCtx;
config.D3D11.pBackBufferRT = m_backBufferColor;
config.D3D11.pSwapChain = m_swapChain;
if (m_ovr.postReset(g_bgfxHwnd, &config.Config, !!(m_flags & BGFX_RESET_HMD_DEBUG) ) )
{
uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
const Memory* mem = alloc(size);
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic);
TextureCreate tc;
tc.m_flags = BGFX_TEXTURE_RT;
tc.m_width = m_ovr.m_rtSize.w;
tc.m_height = m_ovr.m_rtSize.h;
tc.m_sides = 0;
tc.m_depth = 0;
tc.m_numMips = 1;
tc.m_format = uint8_t(bgfx::TextureFormat::BGRA8);
tc.m_cubeMap = false;
tc.m_mem = NULL;
bx::write(&writer, tc);
m_ovrRT.create(mem, tc.m_flags, 0);
release(mem);
DX_CHECK(m_device->CreateRenderTargetView(m_ovrRT.m_ptr, NULL, &m_ovrRtv) );
D3D11_TEXTURE2D_DESC dsd;
dsd.Width = m_ovr.m_rtSize.w;
dsd.Height = m_ovr.m_rtSize.h;
dsd.MipLevels = 1;
dsd.ArraySize = 1;
dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
dsd.SampleDesc = m_scd.SampleDesc;
dsd.Usage = D3D11_USAGE_DEFAULT;
dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
dsd.CPUAccessFlags = 0;
dsd.MiscFlags = 0;
ID3D11Texture2D* depthStencil;
DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_ovrDsv) );
DX_RELEASE(depthStencil, 0);
ovrD3D11Texture texture;
texture.D3D11.Header.API = ovrRenderAPI_D3D11;
texture.D3D11.Header.TextureSize = m_ovr.m_rtSize;
texture.D3D11.pTexture = m_ovrRT.m_texture2d;
texture.D3D11.pSRView = m_ovrRT.m_srv;
m_ovr.postReset(texture.Texture);
std::swap(m_ovrRtv, m_backBufferColor);
BX_CHECK(NULL == m_backBufferDepthStencil, "");
std::swap(m_ovrDsv, m_backBufferDepthStencil);
}
}
#endif // BGFX_CONFIG_USE_OVR
}
void ovrPreReset()
{
#if BGFX_CONFIG_USE_OVR
if (NULL != m_ovrRtv)
{
m_ovr.preReset();
std::swap(m_ovrRtv, m_backBufferColor);
std::swap(m_ovrDsv, m_backBufferDepthStencil);
BX_CHECK(NULL == m_backBufferDepthStencil, "");
DX_RELEASE(m_ovrRtv, 0);
DX_RELEASE(m_ovrDsv, 0);
m_ovrRT.destroy();
}
#endif // BGFX_CONFIG_USE_OVR
}
void capturePostReset()
{
if (m_flags&BGFX_RESET_CAPTURE)
@ -2073,6 +2191,11 @@ RENDERDOC_IMPORT
FrameBufferHandle m_fbh;
bool m_rtMsaa;
OVR m_ovr;
TextureD3D11 m_ovrRT;
ID3D11RenderTargetView* m_ovrRtv;
ID3D11DepthStencilView* m_ovrDsv;
};
static RendererContextD3D11* s_renderD3D11;
@ -2816,18 +2939,63 @@ RENDERDOC_IMPORT
currentState.m_flags = BGFX_STATE_NONE;
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
Matrix4 mtxViewTmp[2][BGFX_CONFIG_MAX_VIEWS];
Matrix4* mtxView[2] = { _render->m_view, mtxViewTmp[1] };
Matrix4 mtxViewProj[2][BGFX_CONFIG_MAX_VIEWS];
const bool hmdEnabled = m_ovr.isEnabled();
_render->m_hmdEnabled = hmdEnabled;
if (hmdEnabled)
{
HMD& hmd = _render->m_hmd;
m_ovr.getEyePose(hmd);
mtxView[0] = mtxViewTmp[0];
Matrix4 viewAdjust;
bx::mtxIdentity(viewAdjust.un.val);
for (uint32_t eye = 0; eye < 2; ++eye)
{
const HMD::Eye hmdEye = hmd.eye[eye];
viewAdjust.un.val[12] = hmdEye.adjust[0];
viewAdjust.un.val[13] = hmdEye.adjust[1];
viewAdjust.un.val[14] = hmdEye.adjust[2];
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{
if (BGFX_VIEW_STEREO == (_render->m_viewFlags[ii] & BGFX_VIEW_STEREO) )
{
bx::float4x4_mul(&mtxView[eye][ii].un.f4x4
, &_render->m_view[ii].un.f4x4
, &viewAdjust.un.f4x4
);
}
else
{
memcpy(&mtxView[0][ii].un.f4x4, &_render->m_view[ii].un.f4x4, sizeof(Matrix4) );
}
}
}
}
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{
bx::float4x4_mul(&viewProj[ii].un.f4x4, &_render->m_view[ii].un.f4x4, &_render->m_proj[ii].un.f4x4);
for (uint32_t eye = 0; eye < uint32_t(hmdEnabled)+1; ++eye)
{
bx::float4x4_mul(&mtxViewProj[eye][ii].un.f4x4
, &mtxView[eye][ii].un.f4x4
, &_render->m_proj[eye][ii].un.f4x4
);
}
}
Matrix4 invView;
Matrix4 invProj;
Matrix4 invViewProj;
uint8_t invViewCached = 0xff;
uint8_t invProjCached = 0xff;
uint8_t invViewProjCached = 0xff;
uint16_t invViewCached = UINT16_MAX;
uint16_t invProjCached = UINT16_MAX;
uint16_t invViewProjCached = UINT16_MAX;
bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
bool scissorEnabled = false;
@ -2856,17 +3024,33 @@ RENDERDOC_IMPORT
if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
{
for (uint32_t item = 0, numItems = _render->m_num; item < numItems; ++item)
bool viewRestart = false;
uint8_t eye = 0;
uint8_t restartState = 0;
Rect rect = _render->m_rect[0];
int32_t numItems = _render->m_num;
for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
{
const bool isCompute = key.decode(_render->m_sortKeys[item]);
const bool viewChanged = key.m_view != view;
const bool viewChanged = 0
|| key.m_view != view
|| item == numItems
;
const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
++item;
if (viewChanged)
{
PIX_ENDEVENT();
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), s_viewNameW[key.m_view]);
if (1 == restartState)
{
restartState = 2;
item = restartItem;
restartItem = numItems;
view = 0xff;
continue;
}
view = key.m_view;
programIdx = invalidHandle;
@ -2877,7 +3061,43 @@ RENDERDOC_IMPORT
setFrameBuffer(fbh);
}
const Rect& rect = _render->m_rect[view];
viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
viewRestart &= hmdEnabled;
if (viewRestart)
{
if (0 == restartState)
{
restartState = 1;
restartItem = item - 1;
}
eye = (restartState - 1) & 1;
restartState &= 1;
}
else
{
eye = 0;
}
PIX_ENDEVENT();
rect = _render->m_rect[view];
if (viewRestart)
{
wchar_t* viewNameW = s_viewNameW[view];
viewNameW[3] = eye ? L'R' : L'L';
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
rect.m_x = eye * (rect.m_width+1)/2;
rect.m_width /= 2;
}
else
{
wchar_t* viewNameW = s_viewNameW[view];
viewNameW[3] = L' ';
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
}
const Rect& scissorRect = _render->m_scissor[view];
viewHasScissor = !scissorRect.isZero();
viewScissorRect = viewHasScissor ? scissorRect : rect;
@ -3194,38 +3414,43 @@ RENDERDOC_IMPORT
{
case PredefinedUniform::ViewRect:
{
float rect[4];
rect[0] = _render->m_rect[view].m_x;
rect[1] = _render->m_rect[view].m_y;
rect[2] = _render->m_rect[view].m_width;
rect[3] = _render->m_rect[view].m_height;
float frect[4];
frect[0] = rect.m_x;
frect[1] = rect.m_y;
frect[2] = rect.m_width;
frect[3] = rect.m_height;
setShaderConstant(flags, predefined.m_loc, &rect[0], 1);
setShaderConstant(flags, predefined.m_loc, &frect[0], 1);
}
break;
case PredefinedUniform::ViewTexel:
{
float rect[4];
rect[0] = 1.0f/float(_render->m_rect[view].m_width);
rect[1] = 1.0f/float(_render->m_rect[view].m_height);
float frect[4];
frect[0] = 1.0f/float(rect.m_width);
frect[1] = 1.0f/float(rect.m_height);
setShaderConstant(flags, predefined.m_loc, &rect[0], 1);
setShaderConstant(flags, predefined.m_loc, &frect[0], 1);
}
break;
case PredefinedUniform::View:
{
setShaderConstant(flags, predefined.m_loc, _render->m_view[view].un.val, bx::uint32_min(4, predefined.m_count) );
setShaderConstant(flags
, predefined.m_loc
, mtxView[eye][view].un.val
, bx::uint32_min(4, predefined.m_count)
);
}
break;
case PredefinedUniform::InvView:
{
if (view != invViewCached)
uint16_t viewEye = (view << 1) | eye;
if (viewEye != invViewCached)
{
invViewCached = view;
bx::float4x4_inverse(&invView.un.f4x4, &_render->m_view[view].un.f4x4);
invViewCached = viewEye;
bx::float4x4_inverse(&invView.un.f4x4, &mtxView[eye][view].un.f4x4);
}
setShaderConstant(flags, predefined.m_loc, invView.un.val, bx::uint32_min(4, predefined.m_count) );
@ -3234,16 +3459,17 @@ RENDERDOC_IMPORT
case PredefinedUniform::Proj:
{
setShaderConstant(flags, predefined.m_loc, _render->m_proj[view].un.val, bx::uint32_min(4, predefined.m_count) );
setShaderConstant(flags, predefined.m_loc, _render->m_proj[eye][view].un.val, bx::uint32_min(4, predefined.m_count) );
}
break;
case PredefinedUniform::InvProj:
{
if (view != invProjCached)
uint16_t viewEye = (view << 1) | eye;
if (viewEye != invProjCached)
{
invProjCached = view;
bx::float4x4_inverse(&invProj.un.f4x4, &_render->m_proj[view].un.f4x4);
invProjCached = viewEye;
bx::float4x4_inverse(&invProj.un.f4x4, &_render->m_proj[eye][view].un.f4x4);
}
setShaderConstant(flags, predefined.m_loc, invProj.un.val, bx::uint32_min(4, predefined.m_count) );
@ -3252,16 +3478,17 @@ RENDERDOC_IMPORT
case PredefinedUniform::ViewProj:
{
setShaderConstant(flags, predefined.m_loc, viewProj[view].un.val, bx::uint32_min(4, predefined.m_count) );
setShaderConstant(flags, predefined.m_loc, mtxViewProj[eye][view].un.val, bx::uint32_min(4, predefined.m_count) );
}
break;
case PredefinedUniform::InvViewProj:
{
if (view != invViewProjCached)
uint16_t viewEye = (view << 1) | eye;
if (viewEye != invViewProjCached)
{
invViewProjCached = view;
bx::float4x4_inverse(&invViewProj.un.f4x4, &viewProj[view].un.f4x4);
invViewProjCached = viewEye;
bx::float4x4_inverse(&invViewProj.un.f4x4, &mtxViewProj[eye][view].un.f4x4);
}
setShaderConstant(flags, predefined.m_loc, invViewProj.un.val, bx::uint32_min(4, predefined.m_count) );
@ -3279,7 +3506,7 @@ RENDERDOC_IMPORT
{
Matrix4 modelView;
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
bx::float4x4_mul(&modelView.un.f4x4, &model.un.f4x4, &_render->m_view[view].un.f4x4);
bx::float4x4_mul(&modelView.un.f4x4, &model.un.f4x4, &mtxView[eye][view].un.f4x4);
setShaderConstant(flags, predefined.m_loc, modelView.un.val, bx::uint32_min(4, predefined.m_count) );
}
break;
@ -3288,7 +3515,7 @@ RENDERDOC_IMPORT
{
Matrix4 modelViewProj;
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
bx::float4x4_mul(&modelViewProj.un.f4x4, &model.un.f4x4, &viewProj[view].un.f4x4);
bx::float4x4_mul(&modelViewProj.un.f4x4, &model.un.f4x4, &mtxViewProj[eye][view].un.f4x4);
setShaderConstant(flags, predefined.m_loc, modelViewProj.un.val, bx::uint32_min(4, predefined.m_count) );
}
break;
@ -3540,11 +3767,15 @@ RENDERDOC_IMPORT
, freq/frameTime
);
char hmd[16];
bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d "
tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s"
, !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
, 0 != msaa ? '\xfe' : ' '
, 1<<msaa
, m_ovr.isInitialized() ? hmd : ", no-HMD "
);
double elapsedCpuMs = double(elapsed)*toMs;

View file

@ -22,9 +22,15 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinitio
BX_PRAGMA_DIAGNOSTIC_POP()
#include "renderer_d3d.h"
#include "ovr.h"
#define D3DCOLOR_ARGB(_a, _r, _g, _b) ( (DWORD)( ( ( (_a)&0xff)<<24)|( ( (_r)&0xff)<<16)|( ( (_g)&0xff)<<8)|( (_b)&0xff) ) )
#define D3DCOLOR_RGBA(_r, _g, _b, _a) D3DCOLOR_ARGB(_a, _r, _g, _b)
#ifndef D3DCOLOR_ARGB
# define D3DCOLOR_ARGB(_a, _r, _g, _b) ( (DWORD)( ( ( (_a)&0xff)<<24)|( ( (_r)&0xff)<<16)|( ( (_g)&0xff)<<8)|( (_b)&0xff) ) )
#endif // D3DCOLOR_ARGB
#ifndef D3DCOLOR_RGBA
# define D3DCOLOR_RGBA(_r, _g, _b, _a) D3DCOLOR_ARGB(_a, _r, _g, _b)
#endif // D3DCOLOR_RGBA
namespace bgfx
{

View file

@ -2815,7 +2815,7 @@ namespace bgfx
Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{
bx::float4x4_mul(&viewProj[ii].un.f4x4, &_render->m_view[ii].un.f4x4, &_render->m_proj[ii].un.f4x4);
bx::float4x4_mul(&viewProj[ii].un.f4x4, &_render->m_view[ii].un.f4x4, &_render->m_proj[0][ii].un.f4x4);
}
Matrix4 invView;
@ -3212,7 +3212,7 @@ namespace bgfx
case PredefinedUniform::Proj:
{
setShaderConstantF(flags, predefined.m_loc, _render->m_proj[view].un.val, bx::uint32_min(4, predefined.m_count) );
setShaderConstantF(flags, predefined.m_loc, _render->m_proj[0][view].un.val, bx::uint32_min(4, predefined.m_count) );
}
break;
@ -3221,7 +3221,7 @@ namespace bgfx
if (view != invProjCached)
{
invProjCached = view;
bx::float4x4_inverse(&invProj.un.f4x4, &_render->m_proj[view].un.f4x4);
bx::float4x4_inverse(&invProj.un.f4x4, &_render->m_proj[0][view].un.f4x4);
}
setShaderConstantF(flags, predefined.m_loc, invProj.un.val, bx::uint32_min(4, predefined.m_count) );

View file

@ -854,6 +854,7 @@ namespace bgfx
, m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
, m_backBufferFbo(0)
, m_msaaBackBufferFbo(0)
, m_ovrFbo(0)
{
memset(m_msaaBackBufferRbos, 0, sizeof(m_msaaBackBufferRbos) );
}
@ -870,6 +871,9 @@ namespace bgfx
setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
// Must be after context is initialized?!
m_ovr.init();
m_vendor = getGLString(GL_VENDOR);
m_renderer = getGLString(GL_RENDERER);
m_version = getGLString(GL_VERSION);
@ -1364,10 +1368,15 @@ namespace bgfx
{
bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
}
ovrPostReset();
}
void shutdown()
{
ovrPreReset();
m_ovr.shutdown();
if (m_vaoSupport)
{
GL_CHECK(glBindVertexArray(0) );
@ -1413,7 +1422,11 @@ namespace bgfx
{
m_glctx.swap(m_frameBuffers[m_windows[ii].idx].m_swapChain);
}
m_glctx.swap();
if (!m_ovr.swap() )
{
m_glctx.swap();
}
}
}
@ -1575,7 +1588,7 @@ namespace bgfx
uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
uint32_t width = m_resolution.m_width;
uint32_t width = m_resolution.m_width;
uint32_t height = m_resolution.m_height;
GL_CHECK(glReadPixels(0
@ -1630,8 +1643,12 @@ namespace bgfx
GL_CHECK(glBindVertexArray(m_vao) );
}
uint32_t width = m_resolution.m_width;
uint32_t width = m_resolution.m_width;
uint32_t height = m_resolution.m_height;
if (m_ovr.isEnabled() )
{
m_ovr.getSize(width, height);
}
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
GL_CHECK(glViewport(0, 0, width, height) );
@ -1685,9 +1702,9 @@ namespace bgfx
void updateResolution(const Resolution& _resolution)
{
if (m_resolution.m_width != _resolution.m_width
if (m_resolution.m_width != _resolution.m_width
|| m_resolution.m_height != _resolution.m_height
|| m_resolution.m_flags != _resolution.m_flags)
|| m_resolution.m_flags != _resolution.m_flags)
{
m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
m_textVideoMem.clear();
@ -1699,6 +1716,9 @@ namespace bgfx
bool vsync = !!(m_resolution.m_flags&BGFX_RESET_VSYNC);
setRenderContextSize(_resolution.m_width, _resolution.m_height, msaa, vsync);
updateCapture();
ovrPreReset();
ovrPostReset();
}
}
@ -1806,7 +1826,7 @@ namespace bgfx
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_msaaBackBufferFbo) );
GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
uint32_t width = m_resolution.m_width;
uint32_t width = m_resolution.m_width;
uint32_t height = m_resolution.m_height;
GLenum filter = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30)
? GL_NEAREST
@ -1925,6 +1945,81 @@ namespace bgfx
}
}
void ovrPostReset()
{
#if BGFX_CONFIG_USE_OVR
if (m_resolution.m_flags & (BGFX_RESET_HMD|BGFX_RESET_HMD_DEBUG) )
{
ovrGLConfig config;
config.OGL.Header.API = ovrRenderAPI_OpenGL;
config.OGL.Header.RTSize.w = m_resolution.m_width;
config.OGL.Header.RTSize.h = m_resolution.m_height;
config.OGL.Header.Multisample = 0;
config.OGL.Window = g_bgfxHwnd;
config.OGL.DC = GetDC(g_bgfxHwnd);
if (m_ovr.postReset(g_bgfxHwnd, &config.Config, !!(m_resolution.m_flags & BGFX_RESET_HMD_DEBUG) ) )
{
uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
const Memory* mem = alloc(size);
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic);
TextureCreate tc;
tc.m_flags = BGFX_TEXTURE_RT;
tc.m_width = m_ovr.m_rtSize.w;
tc.m_height = m_ovr.m_rtSize.h;
tc.m_sides = 0;
tc.m_depth = 0;
tc.m_numMips = 1;
tc.m_format = uint8_t(bgfx::TextureFormat::BGRA8);
tc.m_cubeMap = false;
tc.m_mem = NULL;
bx::write(&writer, tc);
m_ovrRT.create(mem, tc.m_flags, 0);
release(mem);
m_ovrFbo = m_msaaBackBufferFbo;
GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, m_ovrRT.m_id
, 0
) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_ovrFbo) );
ovrGLTexture texture;
texture.OGL.Header.API = ovrRenderAPI_OpenGL;
texture.OGL.Header.TextureSize = m_ovr.m_rtSize;
texture.OGL.TexId = m_ovrRT.m_id;
m_ovr.postReset(texture.Texture);
}
}
#endif // BGFX_CONFIG_USE_OVR
}
void ovrPreReset()
{
#if BGFX_CONFIG_USE_OVR
if (m_ovr.isEnabled() )
{
m_ovr.preReset();
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
m_msaaBackBufferFbo = m_ovrFbo;
m_ovrFbo = 0;
m_ovrRT.destroy();
}
#endif // BGFX_CONFIG_USE_OVR
}
void updateCapture()
{
if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
@ -2324,6 +2419,10 @@ namespace bgfx
const char* m_renderer;
const char* m_version;
const char* m_glslVersion;
OVR m_ovr;
TextureGL m_ovrRT;
GLint m_ovrFbo;
};
RendererContextGL* s_renderGL;
@ -4009,24 +4108,73 @@ namespace bgfx
currentState.m_flags = BGFX_STATE_NONE;
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
Matrix4 mtxViewTmp[2][BGFX_CONFIG_MAX_VIEWS];
Matrix4* mtxView[2] = { _render->m_view, mtxViewTmp[1] };
Matrix4 mtxViewProj[2][BGFX_CONFIG_MAX_VIEWS];
const bool hmdEnabled = m_ovr.isEnabled();
_render->m_hmdEnabled = hmdEnabled;
if (hmdEnabled)
{
HMD& hmd = _render->m_hmd;
m_ovr.getEyePose(hmd);
mtxView[0] = mtxViewTmp[0];
Matrix4 viewAdjust;
bx::mtxIdentity(viewAdjust.un.val);
for (uint32_t eye = 0; eye < 2; ++eye)
{
const HMD::Eye hmdEye = hmd.eye[eye];
viewAdjust.un.val[12] = hmdEye.adjust[0];
viewAdjust.un.val[13] = hmdEye.adjust[1];
viewAdjust.un.val[14] = hmdEye.adjust[2];
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{
if (BGFX_VIEW_STEREO == (_render->m_viewFlags[ii] & BGFX_VIEW_STEREO) )
{
bx::float4x4_mul(&mtxView[eye][ii].un.f4x4
, &_render->m_view[ii].un.f4x4
, &viewAdjust.un.f4x4
);
}
else
{
memcpy(&mtxView[0][ii].un.f4x4, &_render->m_view[ii].un.f4x4, sizeof(Matrix4) );
}
}
}
}
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{
bx::float4x4_mul(&viewProj[ii].un.f4x4, &_render->m_view[ii].un.f4x4, &_render->m_proj[ii].un.f4x4);
for (uint32_t eye = 0; eye < uint32_t(hmdEnabled)+1; ++eye)
{
bx::float4x4_mul(&mtxViewProj[eye][ii].un.f4x4
, &mtxView[eye][ii].un.f4x4
, &_render->m_proj[eye][ii].un.f4x4
);
}
}
Matrix4 invView;
Matrix4 invProj;
Matrix4 invViewProj;
uint8_t invViewCached = 0xff;
uint8_t invProjCached = 0xff;
uint8_t invViewProjCached = 0xff;
uint16_t invViewCached = UINT16_MAX;
uint16_t invProjCached = UINT16_MAX;
uint16_t invViewProjCached = UINT16_MAX;
uint16_t programIdx = invalidHandle;
SortKey key;
uint8_t view = 0xff;
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
int32_t height = _render->m_resolution.m_height;
int32_t height = hmdEnabled
? _render->m_hmd.height
: _render->m_resolution.m_height
;
_render->m_resolution.m_height;
float alphaRef = 0.0f;
uint32_t blendFactor = 0;
@ -4054,16 +4202,33 @@ namespace bgfx
{
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
for (uint32_t item = 0, numItems = _render->m_num; item < numItems; ++item)
bool viewRestart = false;
uint8_t eye = 0;
uint8_t restartState = 0;
Rect rect = _render->m_rect[0];
int32_t numItems = _render->m_num;
for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
{
const bool isCompute = key.decode(_render->m_sortKeys[item]);
const bool viewChanged = key.m_view != view;
const bool viewChanged = 0
|| key.m_view != view
|| item == numItems
;
const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
++item;
if (viewChanged)
{
GL_CHECK(glInsertEventMarker(0, s_viewName[key.m_view]) );
if (1 == restartState)
{
restartState = 2;
item = restartItem;
restartItem = numItems;
view = 0xff;
continue;
}
view = key.m_view;
programIdx = invalidHandle;
@ -4071,15 +4236,57 @@ namespace bgfx
if (_render->m_fb[view].idx != fbh.idx)
{
fbh = _render->m_fb[view];
height = setFrameBuffer(fbh, _render->m_resolution.m_height);
height = hmdEnabled
? _render->m_hmd.height
: _render->m_resolution.m_height
;
height = setFrameBuffer(fbh, height);
}
viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
viewRestart &= hmdEnabled;
if (viewRestart)
{
if (0 == restartState)
{
restartState = 1;
restartItem = item - 1;
}
eye = (restartState - 1) & 1;
restartState &= 1;
}
else
{
eye = 0;
}
rect = _render->m_rect[view];
if (viewRestart)
{
char* viewName = s_viewName[view];
viewName[3] = eye ? 'R' : 'L';
GL_CHECK(glInsertEventMarker(0, viewName) );
rect.m_x = eye * (rect.m_width+1)/2;
rect.m_width /= 2;
}
else
{
char* viewName = s_viewName[view];
viewName[3] = ' ';
GL_CHECK(glInsertEventMarker(0, viewName) );
}
const Rect& rect = _render->m_rect[view];
const Rect& scissorRect = _render->m_scissor[view];
viewHasScissor = !scissorRect.isZero();
viewScissorRect = viewHasScissor ? scissorRect : rect;
GL_CHECK(glViewport(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
GL_CHECK(glViewport(rect.m_x
, height-rect.m_height-rect.m_y
, rect.m_width
, rect.m_height
) );
Clear& clear = _render->m_clear[view];
@ -4473,28 +4680,28 @@ namespace bgfx
{
case PredefinedUniform::ViewRect:
{
float rect[4];
rect[0] = _render->m_rect[view].m_x;
rect[1] = _render->m_rect[view].m_y;
rect[2] = _render->m_rect[view].m_width;
rect[3] = _render->m_rect[view].m_height;
float frect[4];
frect[0] = rect.m_x;
frect[1] = rect.m_y;
frect[2] = rect.m_width;
frect[3] = rect.m_height;
GL_CHECK(glUniform4fv(predefined.m_loc
, 1
, &rect[0]
, &frect[0]
) );
}
break;
case PredefinedUniform::ViewTexel:
{
float rect[4];
rect[0] = 1.0f/float(_render->m_rect[view].m_width);
rect[1] = 1.0f/float(_render->m_rect[view].m_height);
float frect[4];
frect[0] = 1.0f/float(rect.m_width);
frect[1] = 1.0f/float(rect.m_height);
GL_CHECK(glUniform4fv(predefined.m_loc
, 1
, &rect[0]
, &frect[0]
) );
}
break;
@ -4504,17 +4711,18 @@ namespace bgfx
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
, GL_FALSE
, _render->m_view[view].un.val
, mtxView[eye][view].un.val
) );
}
break;
case PredefinedUniform::InvView:
{
if (view != invViewCached)
uint16_t viewEye = (view << 1) | eye;
if (viewEye != invViewCached)
{
invViewCached = view;
bx::float4x4_inverse(&invView.un.f4x4, &_render->m_view[view].un.f4x4);
invViewCached = viewEye;
bx::float4x4_inverse(&invView.un.f4x4, &mtxView[eye][view].un.f4x4);
}
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
@ -4530,17 +4738,18 @@ namespace bgfx
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
, GL_FALSE
, _render->m_proj[view].un.val
, _render->m_proj[0][view].un.val
) );
}
break;
case PredefinedUniform::InvProj:
{
if (view != invProjCached)
uint16_t viewEye = (view << 1) | eye;
if (viewEye != invProjCached)
{
invProjCached = view;
bx::float4x4_inverse(&invProj.un.f4x4, &_render->m_proj[view].un.f4x4);
invProjCached = viewEye;
bx::float4x4_inverse(&invProj.un.f4x4, &_render->m_proj[eye][view].un.f4x4);
}
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
@ -4556,17 +4765,18 @@ namespace bgfx
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
, GL_FALSE
, viewProj[view].un.val
, mtxViewProj[eye][view].un.val
) );
}
break;
case PredefinedUniform::InvViewProj:
{
if (view != invViewProjCached)
uint16_t viewEye = (view << 1) | eye;
if (viewEye != invViewProjCached)
{
invViewProjCached = view;
bx::float4x4_inverse(&invViewProj.un.f4x4, &viewProj[view].un.f4x4);
invViewProjCached = viewEye;
bx::float4x4_inverse(&invViewProj.un.f4x4, &mtxViewProj[eye][view].un.f4x4);
}
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
@ -4592,7 +4802,7 @@ namespace bgfx
{
Matrix4 modelView;
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
bx::float4x4_mul(&modelView.un.f4x4, &model.un.f4x4, &_render->m_view[view].un.f4x4);
bx::float4x4_mul(&modelView.un.f4x4, &model.un.f4x4, &mtxView[eye][view].un.f4x4);
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
@ -4606,7 +4816,7 @@ namespace bgfx
{
Matrix4 modelViewProj;
const Matrix4& model = _render->m_matrixCache.m_cache[draw.m_matrix];
bx::float4x4_mul(&modelViewProj.un.f4x4, &model.un.f4x4, &viewProj[view].un.f4x4);
bx::float4x4_mul(&modelViewProj.un.f4x4, &model.un.f4x4, &mtxViewProj[eye][view].un.f4x4);
GL_CHECK(glUniformMatrix4fv(predefined.m_loc
, 1
@ -4924,11 +5134,15 @@ namespace bgfx
, freq/frameTime
);
char hmd[16];
bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d "
tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s"
, !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
, 0 != msaa ? '\xfe' : ' '
, 1<<msaa
, m_ovr.isInitialized() ? hmd : ", no-HMD "
);
double elapsedCpuMs = double(elapsed)*toMs;

View file

@ -84,9 +84,10 @@ typedef uint64_t GLuint64;
# if BX_PLATFORM_EMSCRIPTEN
# include <emscripten/emscripten.h>
# endif // BX_PLATFORM_EMSCRIPTEN
#endif // BGFX_CONFIG_RENDERER_OPENGL
#include "ovr.h"
#ifndef GL_LUMINANCE
# define GL_LUMINANCE 0x1909
#endif // GL_LUMINANCE