IMGUI: Fixed scroll area scissor.

This commit is contained in:
Branimir Karadžić 2014-06-28 18:17:30 -07:00
parent ddda9e29b0
commit f412b8bc90

View file

@ -506,14 +506,15 @@ struct Imgui
m_widgetX = _x + SCROLL_AREA_PADDING; m_widgetX = _x + SCROLL_AREA_PADDING;
m_widgetY = _y + AREA_HEADER + (*_scroll); m_widgetY = _y + AREA_HEADER + (*_scroll);
m_widgetW = _width - SCROLL_AREA_PADDING * 4; m_widgetW = _width - SCROLL_AREA_PADDING * 4;
m_scrollTop = _y + SCROLL_AREA_PADDING;
m_scrollBottom = _y - AREA_HEADER + _height;
m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3;
m_scrollVal = _scroll;
m_scrollAreaX = _x; m_scrollTop = _y + AREA_HEADER;
m_scrollBottom = _y + _height;
m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3;
m_scrollVal = _scroll;
m_scrollAreaX = _x;
m_scrollAreaWidth = _width; m_scrollAreaWidth = _width;
m_scrollAreaTop = m_widgetY - AREA_HEADER; m_scrollAreaTop = m_widgetY + SCROLL_AREA_PADDING;
m_focusTop = _y - AREA_HEADER; m_focusTop = _y - AREA_HEADER;
m_focusBottom = _y - AREA_HEADER + _height; m_focusBottom = _y - AREA_HEADER + _height;
@ -538,13 +539,13 @@ struct Imgui
nvgScissor(m_nvg nvgScissor(m_nvg
, float(_x + SCROLL_AREA_PADDING) , float(_x + SCROLL_AREA_PADDING)
, float(_y + SCROLL_AREA_PADDING) , float(_y + AREA_HEADER)
, float(_width - SCROLL_AREA_PADDING * 4) , float(_width - SCROLL_AREA_PADDING * 4)
, float(_height - AREA_HEADER - SCROLL_AREA_PADDING) , float(_height - AREA_HEADER - SCROLL_AREA_PADDING)
); );
m_scissor = bgfx::setScissor(uint16_t(_x + SCROLL_AREA_PADDING) m_scissor = bgfx::setScissor(uint16_t(_x + SCROLL_AREA_PADDING)
, uint16_t(_y + SCROLL_AREA_PADDING) , uint16_t(_y + AREA_HEADER)
, uint16_t(_width - SCROLL_AREA_PADDING * 4) , uint16_t(_width - SCROLL_AREA_PADDING * 4)
, uint16_t(_height - AREA_HEADER - SCROLL_AREA_PADDING) , uint16_t(_height - AREA_HEADER - SCROLL_AREA_PADDING)
); );
@ -559,14 +560,14 @@ struct Imgui
nvgResetScissor(m_nvg); nvgResetScissor(m_nvg);
// Draw scroll bar // Draw scroll bar
int32_t xx = m_scrollRight + SCROLL_AREA_PADDING / 2; int32_t xx = m_scrollRight + SCROLL_AREA_PADDING / 2;
int32_t yy = m_scrollTop; int32_t yy = m_scrollTop;
int32_t width = SCROLL_AREA_PADDING * 2; int32_t width = SCROLL_AREA_PADDING * 2;
int32_t height = m_scrollBottom - m_scrollTop; int32_t height = m_scrollBottom - m_scrollTop;
int32_t stop = m_scrollAreaTop; int32_t stop = m_scrollAreaTop;
int32_t sbot = m_widgetY; int32_t sbot = m_widgetY;
int32_t sh = sbot - stop; // The scrollable area height. int32_t sh = sbot - stop; // The scrollable area height.
float barHeight = (float)height / (float)sh; float barHeight = (float)height / (float)sh;
@ -586,17 +587,17 @@ struct Imgui
buttonLogic(hid, over); buttonLogic(hid, over);
if (isActive(hid) ) if (isActive(hid) )
{ {
float u = (float)(hy - yy) / (float)range; float uu = (float)(hy - yy) / (float)range;
if (m_wentActive) if (m_wentActive)
{ {
m_dragY = m_my; m_dragY = m_my;
m_dragOrig = u; m_dragOrig = uu;
} }
if (m_dragY != m_my) if (m_dragY != m_my)
{ {
u = bx::fsaturate(m_dragOrig + (m_my - m_dragY) / (float)range); uu = bx::fsaturate(m_dragOrig + (m_my - m_dragY) / (float)range);
*m_scrollVal = (int)(u * (height - sh) ); *m_scrollVal = (int)(uu * (height - sh) );
} }
} }
@ -1499,7 +1500,7 @@ struct Imgui
{ {
if (m_leftPressed) if (m_leftPressed)
{ {
const float len = sqrtf(cmx*cmx+cmy*cmy); const float len = sqrtf(cmx*cmx + cmy*cmy);
if (len > ri) if (len > ri)
{ {
if (len < ro) if (len < ro)