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Removed emulated flags from caps.
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parent
4a1a31b538
commit
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3 changed files with 22 additions and 29 deletions
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@ -261,13 +261,6 @@ typedef struct bgfx_caps
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*/
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*/
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uint64_t supported;
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uint64_t supported;
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/**
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* Emulated functionality. For example some texture compression
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* modes are not natively supported by all renderers. The library
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* internally decompresses texture into supported format.
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*/
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uint64_t emulated;
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uint16_t maxTextureSize; /* < Maximum texture size. */
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uint16_t maxTextureSize; /* < Maximum texture size. */
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uint16_t maxDrawCalls; /* < Maximum draw calls. */
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uint16_t maxDrawCalls; /* < Maximum draw calls. */
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uint8_t maxFBAttachments; /* < Maximum frame buffer attachments. */
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uint8_t maxFBAttachments; /* < Maximum frame buffer attachments. */
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@ -284,27 +284,37 @@ namespace bgfx
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/// Renderer capabilities.
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/// Renderer capabilities.
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struct Caps
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struct Caps
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{
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{
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/// Renderer backend type.
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/// Renderer backend type. See: `bgfx::RendererType`
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RendererType::Enum rendererType;
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RendererType::Enum rendererType;
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/// Supported functionality, it includes emulated functionality.
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/// Supported functionality.
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/// Checking supported and not emulated will give functionality
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///
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/// natively supported by renderer.
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/// - `BGFX_CAPS_TEXTURE_COMPARE_LEQUAL` - Less equal texture
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/// compare mode.
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/// - `BGFX_CAPS_TEXTURE_COMPARE_ALL` - All texture compare modes.
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/// - `BGFX_CAPS_TEXTURE_3D` - 3D textures.
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/// - `BGFX_CAPS_VERTEX_ATTRIB_HALF` - AttribType::Half.
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/// - `BGFX_CAPS_INSTANCING` - Vertex instancing.
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/// - `BGFX_CAPS_RENDERER_MULTITHREADED` - Renderer on separate
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/// thread.
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/// - `BGFX_CAPS_FRAGMENT_DEPTH` - Fragment shader can modify depth
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/// buffer value (gl_FragDepth).
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/// - `BGFX_CAPS_BLEND_INDEPENDENT` - Multiple render targets can
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/// have different blend mode set individually.
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/// - `BGFX_CAPS_COMPUTE` - Renderer has compute shaders.
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/// - `BGFX_CAPS_FRAGMENT_ORDERING` - Intel's pixel sync.
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/// - `BGFX_CAPS_SWAP_CHAIN` - Multiple windows.
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///
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uint64_t supported;
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uint64_t supported;
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/// Emulated functionality. For example some texture compression
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/// modes are not natively supported by all renderers. The library
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/// internally decompresses texture into supported format.
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uint64_t emulated;
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uint16_t maxTextureSize; ///< Maximum texture size.
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uint16_t maxTextureSize; ///< Maximum texture size.
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uint16_t maxDrawCalls; ///< Maximum draw calls.
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uint16_t maxDrawCalls; ///< Maximum draw calls.
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uint8_t maxFBAttachments; ///< Maximum frame buffer attachments.
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uint8_t maxFBAttachments; ///< Maximum frame buffer attachments.
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/// Supported texture formats.
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/// Supported texture formats.
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/// 0 - not supported
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/// - 0 - not supported
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/// 1 - supported
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/// - 1 - supported
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/// 2 - emulated
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/// - 2 - emulated
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uint8_t formats[TextureFormat::Count];
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uint8_t formats[TextureFormat::Count];
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};
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};
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10
src/bgfx.cpp
10
src/bgfx.cpp
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@ -858,15 +858,6 @@ namespace bgfx
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}
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}
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}
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}
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BX_TRACE("Emulated capabilities:");
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
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{
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if (0 != (g_caps.emulated & s_capsFlags[ii].m_flag) )
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{
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BX_TRACE("\t%s", s_capsFlags[ii].m_str);
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}
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}
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BX_TRACE("Supported texture formats:");
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BX_TRACE("Supported texture formats:");
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for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
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for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
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{
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{
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@ -1883,7 +1874,6 @@ again:
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g_caps.supported = 0
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g_caps.supported = 0
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| (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
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| (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
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;
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;
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g_caps.emulated = 0;
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g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
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g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
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g_caps.maxFBAttachments = 1;
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g_caps.maxFBAttachments = 1;
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