Removed emulated flags from caps.

This commit is contained in:
Branimir Karadžić 2014-10-11 12:51:32 -07:00
parent 4a1a31b538
commit f1533ccc74
3 changed files with 22 additions and 29 deletions

View file

@ -261,13 +261,6 @@ typedef struct bgfx_caps
*/
uint64_t supported;
/**
* Emulated functionality. For example some texture compression
* modes are not natively supported by all renderers. The library
* internally decompresses texture into supported format.
*/
uint64_t emulated;
uint16_t maxTextureSize; /* < Maximum texture size. */
uint16_t maxDrawCalls; /* < Maximum draw calls. */
uint8_t maxFBAttachments; /* < Maximum frame buffer attachments. */

View file

@ -284,27 +284,37 @@ namespace bgfx
/// Renderer capabilities.
struct Caps
{
/// Renderer backend type.
/// Renderer backend type. See: `bgfx::RendererType`
RendererType::Enum rendererType;
/// Supported functionality, it includes emulated functionality.
/// Checking supported and not emulated will give functionality
/// natively supported by renderer.
/// Supported functionality.
///
/// - `BGFX_CAPS_TEXTURE_COMPARE_LEQUAL` - Less equal texture
/// compare mode.
/// - `BGFX_CAPS_TEXTURE_COMPARE_ALL` - All texture compare modes.
/// - `BGFX_CAPS_TEXTURE_3D` - 3D textures.
/// - `BGFX_CAPS_VERTEX_ATTRIB_HALF` - AttribType::Half.
/// - `BGFX_CAPS_INSTANCING` - Vertex instancing.
/// - `BGFX_CAPS_RENDERER_MULTITHREADED` - Renderer on separate
/// thread.
/// - `BGFX_CAPS_FRAGMENT_DEPTH` - Fragment shader can modify depth
/// buffer value (gl_FragDepth).
/// - `BGFX_CAPS_BLEND_INDEPENDENT` - Multiple render targets can
/// have different blend mode set individually.
/// - `BGFX_CAPS_COMPUTE` - Renderer has compute shaders.
/// - `BGFX_CAPS_FRAGMENT_ORDERING` - Intel's pixel sync.
/// - `BGFX_CAPS_SWAP_CHAIN` - Multiple windows.
///
uint64_t supported;
/// Emulated functionality. For example some texture compression
/// modes are not natively supported by all renderers. The library
/// internally decompresses texture into supported format.
uint64_t emulated;
uint16_t maxTextureSize; ///< Maximum texture size.
uint16_t maxDrawCalls; ///< Maximum draw calls.
uint8_t maxFBAttachments; ///< Maximum frame buffer attachments.
/// Supported texture formats.
/// 0 - not supported
/// 1 - supported
/// 2 - emulated
/// - 0 - not supported
/// - 1 - supported
/// - 2 - emulated
uint8_t formats[TextureFormat::Count];
};

View file

@ -858,15 +858,6 @@ namespace bgfx
}
}
BX_TRACE("Emulated capabilities:");
for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
{
if (0 != (g_caps.emulated & s_capsFlags[ii].m_flag) )
{
BX_TRACE("\t%s", s_capsFlags[ii].m_str);
}
}
BX_TRACE("Supported texture formats:");
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
@ -1883,7 +1874,6 @@ again:
g_caps.supported = 0
| (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
;
g_caps.emulated = 0;
g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
g_caps.maxFBAttachments = 1;